Hi Guys, I recently ran a rather successful thread (http://www.lustria-online.com/threads/ethereal-slann-loadout.14127/) on having a Slann with Higher State of Conciousness. Although in the end I think we decided you were better off whacking your Slann in a skirmishers unit I still want to give him a go and see how it turns out first hand. So here's what I came up with. My main opponent is usually Dwarves, but I often face Empire, Ogres, Warriors of Chaos and Dark Elves (plus some others occasionally). Lords Slann Mage Priest - Higher State of Conciousness, Focus of Mystery, Transcendent Healing, Obsidian Amulet Heroes Scar Veteran - Cold One, Great Weapon, Dawnstone, Glittering Scales Scar Veteran - Cold One, Halberd, Armour of Destiny, BSB Skink Priest - Dispel Scroll Core 30 Saurus Warriors - Standard Bearer, Musician 11 Skinks - Standard Bearer, Musician 11 Skinks - Standard Bearer, Musician Special Bastiladon - Solar Engine 3 Ripperdactyls - 120 5 Cold One Riders - Standard Bearer, Musician, Spears Rare Salamander Salamander
You might want to remove the individual points costs... I had to when I started. I however also like the ethereal slann. This might be because my main opponent is an empire player who hates mages with a passion, and doesn't even know BRB common magic items exist. This means he can have two max - with Kurt and a captain/general, who are normally grinded down by my buffed saurus steamroller (S/T6 core... Nasty) this means my slann gets free roam. He has a block nearby to stop charges, thus cannot die from crumble, and is safe behind the saurus steamroller.
Get rid of the cold ones they aren't much protection your opponent will kill one then snipe your character, ive just given up mine and have another flying unit to go after cannons.
Cheers for the replies guys! This was pretty much what I plan on doing (other than the uninformed Empire player!) I'll certainly remove them promptly then! Although I do try and value everyone's opinion (and I'm sure yours is valid!), I couldn't disagree more. I do only have limited experience with them my Cold Ones perform brilliantly normally. We'll see how it goes. Thanks again!
Still working on getting my army to the tabletop, so I'm saying this only as someone who has faced lizardmen cold ones on occasion: heavy cav can be a fantastic tool in the right uses, and I've had serious trouble coping with the lizards versions. In particular when that cav is used as the flank support. They hit hard, they're fast enough to define the action on my side of the board, and if they do cut through my flank elements then they can often threaten damage to center units and reserve pieces in late game turns. When I look at the initial list, I see some light harrassment stuff (the ripperdactyls), but that's about it. Salamanders seem to be better directed at centerline blocks than running flank duty. Instead, the ability to plunk down a relatively small unit with serious protection on a side can force me to adjust my plans. Now I have to direct my armor piercing or weight of attacks stuff to help my lighter flanking units. And I seem to have horrible luck against them as a unit. Heh. Cheers. Andrew
So you're saying I need more flank units? I feel like my two cowboys on one flank and the Cold Ones on the other is plenty enough. The Cowboys can deal with most stuff and break through to take down any artillery, and in my experience the Cold Ones are good enough at eating through enemy flankers. Cheers for the reply!
I was actually trying to address the prior poster's rejection of Cold Ones and support your use of them--as I envisioned exactly what you explained here. Looking at your list alone, it seemed clear they were destined for flank control duty, a job which they do in excellent fashion (exactly as you said). Have you had a chance to get this list to the tabletop? Against what force(s)? How are the results? My sense is that you'll do well against hordes and elite armies, but that mixed strategy forces (like a rounded Orcs and Goblins list) would give it the most trouble. I'd love to hear how the Ethereal Slann fares with this supporting list. Andrew
Ah, thanks for the clarification! Haven't had a chance yet, but as soon as I do I'll be sure to post the results. I do warn though, I rarely get the opportunity to play, so it may not be for a while!
I see this list maybe a bit too late, but trancedent healing on a High magic slann isn't what you need.. You have apotheosis which let you restore wounds much quicker! I think it is a waste of points.. You could better take a healing potion for the moments when you really need it!