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7th Ed. help with a 1500 pt army

Discussion in 'Lizardmen & Saurian Ancients Army Lists' started by Jim, Jun 4, 2009.

  1. Jim
    Skink

    Jim New Member

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    Hi guys, so 2moro i m going into my local GW to play a guy with a goblin army. im pretty new to the game and it will be my first game with my lizardmen so i m looking for a bit of help with tactics and army list.

    this is what i ve got so far

    Saurus Old blood on carnosaur + spear + shield

    16 saurus warriors, 1 champ, 1 musician, 1 standard bearer

    10 x skink skirmishers

    10 x skink skirmishers

    12 x temple guard

    ancient stegadon

    3 x kroxigor

    1 x skink priest (upgraded to lvl 2 )

    for 100 points left.

    any suggestions welcome, thanks guys
     
  2. Jim
    Skink

    Jim New Member

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    was maybe thinking of a changing a skink unit from skirmishers to normal ones and sticking the kroxigor in the unit with them ?
     
  3. Scarloc
    Chameleon Skink

    Scarloc New Member

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    Try to fit a salamander or two in. Flame templates on low leadership low toughness troops forcing break tests rock. I would get two and probally run them solo in case a fanatic hit them.
     
  4. Wolf
    Kroxigor

    Wolf Member

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    You can't have them running solo, that would take up 2 rare slots and it's only 1500pts :p
     
  5. Jim
    Skink

    Jim New Member

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    well any suggestions on the 100 points ? was thinking magical items for the skink priest ?
     
  6. Dumbledore
    Ripperdactil

    Dumbledore New Member

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    Umm you can't have an old blood on a carnosaur in 1.5k points, as it's 2k before you get a lord slot, right?
     
  7. Eagleblaze
    Temple Guard

    Eagleblaze New Member

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    Suggestions
    16 man saurus to 15 man saurus squad + spears

    Take a 2nd priest

    Rank and file skinks with Krox, it's an idea.
    On one hand you get the added bonus of the additional CR points. On the other a goblin has a fair chance of downing a skink but not such a chance of downing a Krox so by inclduing the skinks in the Krox combat, should it become drawn out, you are just looking to give your opponent added CR points.
    Though that is my argument for skink/Krox on any given day.

    You can't run OB w/ carno at under 2k so suggest Scar-Vet on cold one with upgrades (obviously).
    You lose a bit of impact but you can still retain that high AS, and it is always possible to retain some of that hitting power based on your choice or armaments.

    Oh and blowpipes or bow on the steg?
    I say blowpipies but that's because I love the crazy poison power. Got more character than just shooting a big bow...seems lazy to me...while 2 are operating the bow, where are the rest? Lazy sods...

    -Eagle-
     
  8. Jim
    Skink

    Jim New Member

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    ahh see im that new to warhammer didnt realise about the carnosaur, well i guess ill do that with a cold one. can i have salamanders in the army ?

    and ye im going with blowpipes on the stegadon.

    maybe stick the scar vet on cold one with 4 other cold ones ?
     
  9. Eagleblaze
    Temple Guard

    Eagleblaze New Member

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    a 5 strong squad of cold one riders is kicking in at near 200 points. I don't know how much the scar vet will cost or how much you will get back by not having the carno so I don't know if you can make the squad of riders with the SV but if you can, by all means go for it but they are not essential, and frankly, not needed. They are good impact units but wont last long in drawn out combat.

    To be honest, currently you have a solid centre with the saurus blocks. You could always put a scar vet on foot in with one of them, meaning they can use his leadership. Coupled with coldblooded you should have some good staying power.

    At the same time you have strong flanking units in your steg and krox, not to mention the psychology - Steg = Terror.
    Your priests should be able to either help with dice-rolling or cause some minor damage to low T goblins and hopefully knocking off a point or 2 of CR before they get into combat by reducing their numbers.

    At the end of the day, a traditional pincer move should see you through.
    Your downfall will be being outmanouvered, shot at or mobbed, so deployment here is crucial.

    I was under the impression, however feel free to correct me, that the ancient steg took up a rare slot.
    If that is so then you cannot have sallies as well as you have limited rare slots.

    If you can fit some sallies in, they will be handy against the low leadership and low toughness of the goblins. But on the other hand your stegadon will be just as effective as its charge can cause panic, not to mention the fun fun impact hits against low T troops so sallies are not needed.

    Hope this helps and let us know how the game goes.
    Good luck.

    -Eagle-
     
  10. Dumbledore
    Ripperdactil

    Dumbledore New Member

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    Saurus footsoldiers and scar vets both have ld8, so this makes no difference whatsoever, since no stubborn etc, right..?
     
  11. Jim
    Skink

    Jim New Member

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    ok any ideas on magic items i could take ?

    got 150 pts left to spend now.

    gota go shortly so any help wud be grateful :D
     
  12. greenbay924
    Skink

    greenbay924 New Member

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    One thing I just want to add, is don't under-estimate goblins, they may seem weak on the outside, but don't get cocky and send your saurus head-in unless you have support, between fanatics and nets, I've won tons of combats against far superior combat troops.

    Wolf riders might be a problem as they can move much faster than anytning lizzies have, but aren't very strong, so keep an eye out on your flanks for them coming through.

    I believe getting rid of the carno will give enough points for a unit of cold one riders.

    I think that could be a good move in that it gives some more hitting power, I know if I was facing them with my orc army, it'd make me nervous....

    anyway, just my 2 cents. :)
     

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