So. had a small brainwave whilst sitting here at work. Why not have a thread talking about our Lords and Heroes. Better yet do one each week. Hopefully we can get some cool and interesting builds that people can try out. So we shall start with my all time favourite character the Old Blood (Warlord). So here is cowboy I came up with to support a unit of Raptors. Old Blood (Warlord) 300 pts Raptor, Halberd Armour of Destiny Crystal Ball Lucky Charm So he has a 1+/4+, a reroll when he needs it. Strength 6 attacks with +1 to hit (helps against parry/distracting). So add your build and thoughts to the geomantic web!
Saurian Warlord (145) Great Weapon (20) Raptor (50) Armour of Destiny (50) Dusk Stone (30) Divine Icon (15) 310 points total This guy sports... 1+ rerollable armour save 4+ ward Strength 7 forces opponent to reroll successful ward saves Great defense and an extremely potent offense. Great for taking down elite units (cavalry, monstrous cavalry, etc), characters and monsters. Nothing fancy but he gets the job done.
That's awesome. GW have got to be my favourite weapon. I cried like a child when we lost VoFF, still shed a tear evey so often.
Just an idea Saurian Warlord Blessed sword (divine attacks and re-roll to wound) Crystal ball (lightning reflexes) Armour of fortune (heavy armour, +5 ward) (same price as a regular heavy armor) or you could take a hardened shield to make him cheaper. Or take a Taurosaur helm, light armor and shield
The blessed sword is an interesting option. I think it could do fairly well unless it comes up against opposition with an impressive armour save (1+).
That, or if you have a Cuatl lord with the path of alchemy Potion of strength is a lot cheaper though
Any other builds? I am making a full mounted army (except core obviously), I have not used Kroq Gar model in years.
True... but at that point why not take a GW and the Divine Icon instead? Is it due to the GW's initiative 0 or requiring two hands or not being magical?
I think it is the initiative 0 that stops the GW, as you want that +1 to hit. But the argument then stands that with a GW and no Crystal Ball, the Armour of Destiny is available (your build originally), so more defense.
That is most definitely true, the great weapon option does not work with that particular build. I have a hard time myself choosing a magical weapon over a plain old mundane great weapon. Strength 7 is simply amazing for both wounding and armour negation. I guess the Oldladdin build (Old blood on a flying carpet) is pretty much dead in 9th Age with the massive nurf the magic carpet suffered. In 8th edition it was a very interesting prospect, but I don't think Fly(6) is worth the points. I like the fact that 9th Age has created different ranges of the fly rule, but Fly(6) just seems way to slow. I'd probably only go for that option if it was at the very least Fly(8) or better. Any thoughts on Oldladdin?
Unfortunately I have to admit that with fly (6) he's not really viable. Also loosing scaly skin 4+ doesn't help. Still a fun choice though. He once charged a Gutstar in the rear and ran them down, swinging the game for me I guess I'll still try to use him in fun games.
Dead, for sure. The advantage that the Oldladdin had over a Cowboy was the increased mobility of Fly 10 over M7 (with Stupidity). It was even worth sacrificing a point of Armour Save over just for the massive threat range. It also allowed you to get around certain comp restrictions. I don't think the loss of SS is crippling on its own, as you can use a big move to pick your targets - just not with M6.