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9th Age Ideas for the new meta

Discussion in 'Lizardmen & Saurian Ancients Discussion' started by airjamy, May 14, 2016.

  1. airjamy
    Bastiladon

    airjamy Well-Known Member

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    Hi everyone!

    Now that 1.0 has finally landed we can expect the rules to be stable for at least the next half year so that finally provides the opportunity to devise lists for the tournament meta. What do people think that are the good units and armies right now? Are we as competitive as we were before we lost our beloved skirmisher Skinks in core, are we even viable right now? I feel that the Troglodon (or whatever it's called now) is one of our strongest options right now as it is just so darned cheap when you start comparing it to other units. I think nobody has really caught onto that now because nobody owns the model as it is expensive and the old rules were terribad, but when you start comparing it to say the Stegadon, you can see it is really strong. There are still not many people playing 9th in my area, but i will be having a tournament here soon, so i hope i can get some ideas from here for a list.
     
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  2. Deusvult
    Chameleon Skink

    Deusvult Active Member

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    Question first. Do you take all the upgrades on the Troglodon (Stygiosaur) or just the roar.

    I am really digging the new version of the Sun Bastilliodon (Thyroscutus). That +1 ws does not seem much on paper but it really helps out. It just stops so much "I hit on 3's", especially on Kroxigor. I know that a lot of the time it won't improve the hit number for us, but taking those hits off is is really nice. Plus it has a burn if needed, and can hold some smaller units off for a while.
     
  3. airjamy
    Bastiladon

    airjamy Well-Known Member

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    I like to just keep them cheap, but i have not played him much. 130 is he now, base? That's already a really good baseline for such a cheap monster, use it as chaff cleanup and it will always make it points back, it's just really efficient. WHF has always been a game about movement control in the end, i think that units such as the Troglodon are really worth their salt in the end because of that, especially if they are so fast.
     
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  4. Deusvult
    Chameleon Skink

    Deusvult Active Member

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    He is 115 base. I will be running him now after having a good look at him. I have given him the roar and the toxic breath attack. I just think that these two are worth the extra 25pts each. The breath weapon can help with heavy armour, and the roar will just help krox, raptors and characters (in my list) mangle stuff for a turn.
    As I am also running a slann and I am looking forward to see how well the telepathic link goes. As you said they are fast with M7, so I should be able to cover a fair whack of ground. If I did not have slann, I would look at using the wizard upgrade along with a High Skink.
     
  5. Haemoglobin
    Ripperdactil

    Haemoglobin 9th Age Army Support

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    I tend to go magic light with a lvl 2 dispel scroll caddy with Heavens and a Stygiosaur with the roar and the champ upgrade.

    Stygiosaur is pretty good for its price, good support for my caimans with both roar and access to +1S+1T spell.
     
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  6. Yrtomin
    Saurus

    Yrtomin Member

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    Lizardmen meta right now is usually an oldblood instead of cowboy. Slann bunkered in skinks. Core mostly goes for only braves (poison javs)and scout swarms, preferably with standards for objectives. Skink hunters are really good, i recommend playing 2 units atleast. stegadons are good, either with a skink or perhaps an engine.
    Caimen are the go-to unit right now, using 8-9 with LA and halberds.

    troglodons roar is nice for caimen.

    As many warbeasts as you can fit is worth it.
     
  7. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    It's amazing how people still manages to make the skink cloud viable. I just don't hope it results in further nerfs because.. yeah..
    .______________.
     
  8. Yrtomin
    Saurus

    Yrtomin Member

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    Well its what happens when TG and saurus are just not worth it.
     
  9. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Not sure why everyone is against the Skink cloud. It's just an alternate way of playing the army. I'd say it requires more skill and strategy to implement than pushing around big blocks.
     
  10. Deusvult
    Chameleon Skink

    Deusvult Active Member

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    You know what bugs me so much about stegadons/characters now is the new challenge rules.

    Yes you could be jammy and you him as a character killer but, thats 300+ points for that. But, losing the distribution of impact hits and stomps is harsh.

    Are people using Skrox at all?
     
  11. Rokanos
    Kroxigor

    Rokanos Well-Known Member

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    Played a couple of my first games and went with a monster mash up list. It worked surprisingly well.

    2500pts
    Warlord on baby Carno 2+4+
    Vet on raptor - BSB 2+4+
    scroll caddy lvl1 w/steg - blowpipes

    two blocks of 24 saurii w/jaguar and muso/standard
    one 10 man unit of throw away skinks - no upgrades
    9 raptors fc
    2x ramphodon units - no command/upgrades
    Steg - blowpipes
    stygiosaur x2 no upgrades


    Stygs are amazing for their points, and the blowpipes for the stegs turned out to be worth it. (I hate to say it, but I feel like the Stygs will get a nerf bat in the next round of changes...) Ramphodons - they did a lot better than I thought they would, and have a strange psychological effect on opponents (must be the toad haha).

    I've never been a fan of the skink cloud, nor of scouting units (most of the people that are local here have horde armies so scouts become next to useless most of the time - and admittedly, I am bad with the multiple small units/scouts). The sheer amount of speed in this list as well as the utility in the spells was surprising for my opponents. Plus it looked awesome ;)
     
  12. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    I'm not seeing what should be OP about the stygiosaurs. It's versatile, but that S5 isn't cutting it against many T4 targets.

    Interesting and fun list though. You could go further and exchange your saurian units with skrox and 9 raptors with a unit of caimans, if you want to go even more monstrous :D
     
  13. Rokanos
    Kroxigor

    Rokanos Well-Known Member

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    If I had any krox I probably would haha. (It would be really nice if we could get our cav in core...but i doubt that will ever happen :p)

    As for the Styg - 115 points for two spells, terror, and a still decent shooting attack, not to mention the actual stat line. I dunno, I think it's a bit on the cheap end for what it is, but I'm not complaining one bit. I love em! The two I run made back almost triple their points both games I played.
     
  14. protector
    Temple Guard

    protector Active Member

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    to get the spells on the styg you need to purchase the champion upgrade, which makes it significantly more expensive.
     
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  15. Rokanos
    Kroxigor

    Rokanos Well-Known Member

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    OH! Well hell... that explains a lot. I must've skipped over the text that says that. Thanks!



    EDIT: so I just looked in the army book and that is not clear at all o.o

    EDIT 2: Ah, it just needs to be indented a bit instead of sticking out like something entirely different.
     
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  16. Deusvult
    Chameleon Skink

    Deusvult Active Member

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    Still, I run mine at 165 points and have found that he will get his points back, if not more.

    Saurus Cav in core would be cool, but they would still be less than useful. I love saurus cav, they just need lances to give them +3 initiative so they can strike before they die.

    @Pinktaco what size skrox have you been using most? I was think 2 units of 22 skinks 2 caimans
     
  17. Rokanos
    Kroxigor

    Rokanos Well-Known Member

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    So you run the breath and roar? I was thinking of running them naked as flank and chaff killers. And yes...I definitely agree on the cav. I'm only using them because I don't have any Krox (hopefully I can get some of the badass ones from Woogity!), but I'm also really trying to just use what I already have until I see whether the local group will pick up for sure or not.

    I've never used Skrox units...Is there a specific way to play them that doesn't end up in your unit getting absolutely face rolled? lol
     
  18. Deusvult
    Chameleon Skink

    Deusvult Active Member

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    I think the upgrades are awesome. I use him the same way as you, but he has a little more punch. The breath weapon is a great tool, and because I run Heavens, I can get a re-roll on the wounds.
    The roar just helps offset our rubbish WS, especially for Krox.

    How to play Skrox with out getting face smashed... Im not sure, but I am hoping they do better than my saurus warriors have done..
     
  19. Haemoglobin
    Ripperdactil

    Haemoglobin 9th Age Army Support

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    Don't expect too much from Skrox units. Most people will just hit skinks for easy combat res.

    And yes Stygs are good! I am tempted to run 2 in my list. One with all the upgrades and the other with only the Predatory Roar upgrade. 2 decent monsters at a decent price, 2 of the best spells of Wilderness and 2 Predatory Roars. Should be fun :p
     
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