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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Love the data, but 2" range doesnt get twice as many units into combat in practice.
     
  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    On 32mm I find that my back row normally has more in range than my front row after pile in. Just because of the way the models arch around enemy units.
     
  3. Wilhelm Stürmer
    Ripperdactil

    Wilhelm Stürmer Well-Known Member

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    I feel like something is changing with the BwV as it is no longer available to purchase.
     
  4. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    It might end up going the way of some scenery pieces where the kits aren't available, but they still have rules.
     
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  5. Putzfrau
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    Putzfrau Well-Known Member

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    The problem with 2" on 32s is that it's not enough fo three ranks but 1" can still get a partial second rank in.

    I think rend is actually a lot more important in the current meta with OBR too.

    ... I also have all mine with clubs so I may just be overly optimistic about clubs.
     
  6. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Slightly underwhelming about the engine, but lots of good points have been made. Personally, I'd like it to act as a BwV for Slann and other Seraphon wizards.... Might be too much to ask.
     
  7. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Well the clubs with rend is fitting, as the weapon they are modeled off of could decapitate a horse
     
  8. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    lets hope that it does a bit more then they have shown us so far
     
  9. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I think 20x units with clubs will be great for single charge turns. Going in fully buffed and as Coalesced they have a decent chance to take down a units of 10 Mortek provided they don't have a Gowthizar harvester to back them up.
     
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  10. Acehilator
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    Acehilator Well-Known Member

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    Lots of stuff has breaks in availability in different lenghts for a myriad of reasons. Trying to recognise those isn't really a worthwhile endeavour.

    Those garrison rules are going to be problematic if the warscroll is not properly formulated.
     
  11. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Snipe the harvester with the pyramid!
     
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  12. Scurvydog
    Saurus

    Scurvydog Active Member

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    So the preview of the terrain is up, pretty funky. For all its spectacle it "only" does d3 mortal wounds to enemy models near some terrain. I guess the primary utility comes from having a garrison with room for 20 wounds, so you can put some casters in there and guards or something. Major issues is that everything is measued from the structure, so you can just poke that slann or skink to death by just being close to the pyramid.

    I don't know how useful this will be, it does not at all seem like a "must buy" at least.
     
  13. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I think it will be a must for tournaments. Every little advantage is impactful :D
     
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  14. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Potential 6D3 mortal wounds across the game can come out to 0-18 MWs depending on the activation rolls.

    That's a dead behemoth or a good few dead support models.
     
  15. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Considering it’s zero points, it’s basically free mortal wound output that can royally mess up select units
     
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  16. Canas
    Slann

    Canas Ninth Spawning

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    sigh... that is boring... also not very good. It's literally just a minor hero's ability. I mean, I guess at the very least the thing itself is large so it can be a decent chokepoint murdering stuff. Kind of like an oversized nurgle tree. Plus it allows you to turn faction terrain against the opponent, which is nice given that people tend to crowd around their thing.

    On the bright side, they do mention it has multiple rules so presumably there's other stuff as well.

    Also, why in the world can we garison 20 wounds worth of stuff in there? Makes me curious what exactly garissoning is going to achieve besides being able to use the one ability and the +1's to save from being garrisoned.

    that seems stupid, that'd mean it counteract itself in a significant way...

    That can be said about any free advantage. There's little reason not to take it :p
     
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  17. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    How so? It is just treated as an enemy model to them. Otherwise they could walk in range of combat and not have to make a charge move.
     
  18. Canas
    Slann

    Canas Ninth Spawning

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    You wouldn't be able to use the power unleashed ability on itself nearly as effectivly if it's "difficult" to come near the pyramid. Which seems counterintuitive. It's a minor issue of course, but it'd still be weird imho.
     
  19. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    i think that would make it easier if you have a mage and a anvil in the zigarat then they have to fight it and you can nuke them after they charge in
     
  20. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I mean, if they charge you then on your turn you can shoot them.

    If it is their turn and they were to chose to end their movement within 3" by without wanting to charge you then you would be relying on them being careless in their placement.
     
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