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AoS skink blob vs screening units

Discussion in 'Seraphon Army Lists' started by chefofwar, Sep 14, 2020.

  1. chefofwar
    Chameleon Skink

    chefofwar Well-Known Member

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    Had 2 games with these 2 large blobs of skinks. since the priests can really only super buff 1 unit at a time, the 2nd blob tends to just sit and weakly threaten stuff....

    hopefully the file works, it is a warscroll PDF

    Considering breaking up one unit of 30 into 20/10? 10/10/10? giving some easy to maneuver, small units that can threaten objectives etc.

    These thoughts came after playing the mission: "Better Part of Honor", in which my 2 large units of skinks were stuck baby sitting and couldnt support the other parts of the army at times.

    I ask that advice be centered around the pros and cons of 30 skinks vs 10s, a lot of the other units and models are chosen for visual appeal or conversions, so harder to do larger list reworking.

    Some random observations from the list against a flying Drone heavy Nurgle army

    flame thrower steg didnt do much due to the low model counts of the nurgle units. want to give it another go before switching back to the sunk bow
    skinks: see above, seemed to be a lot of bodies and points sitting around
    Spell portals: did not impact much due to the slann failing every stellar tempest roll when shooting thru the portal. But again, another outing is warranted to see its impact
     

    Attached Files:

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  2. Grotpunter
    Troglodon

    Grotpunter Well-Known Member

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    I would make 1 unit 40 and then have 2x10 for screens instead of 2x30. The 10 you add to the first unit does make a difference when they get juiced up with +1 hit, reroll 1s to hit and MWs on 6s to wound, so another 20 shots is pretty good.
     
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  3. Acehilator
    Ripperdactil

    Acehilator Well-Known Member

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    40 and 10 are the only viable unit sizes.
     
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  4. chefofwar
    Chameleon Skink

    chefofwar Well-Known Member

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    yeah my games seem to be pointing in that direction. will try out a 40/10/10 split next
     
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  5. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    I'd agree that 40 or 10 are certainly the standard, but i don't think its an absolute. The size should largely depend with what you want the unit to do. I could see running 20's if you have the points to have screens that can take a little bit of a punch or for the potential double shots.
     
    Last edited: Sep 14, 2020
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  6. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I actually have liked having a unit of 30x Jav Skinks as well. Mostly because I find is there is generally 10x Javs out of range when I run shoot with them in FoS. However, I think 40x and 10x are the go to unit sizes.
     
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  7. chefofwar
    Chameleon Skink

    chefofwar Well-Known Member

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    I am curious as to how or why you like jav over blow pipes. I am leaning more towards blowpipes but just like the idea of both
     
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  8. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I like both. Blowpipes are better over all due to range. However, I prefer using javs with screens and on a single blob unit. FoS has enough movement that getting them in range is very doable.
     
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