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AoS ACO Tournament list... I'd love your thoughts

Discussion in 'Seraphon Army Lists' started by Bewilderbeast, Apr 13, 2021.

  1. Bewilderbeast
    Skink

    Bewilderbeast New Member

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    Fangs of Sotek

    Heroes


    Lord Kroak 320pts
    Stellar Tempest
    Saurus Astrolith Bearer - General 120pts
    Old and Grizzled
    Serpent God Dagger
    Skink Priest 70pts
    Skink Priest 70pts
    Skink Starpriest 120pts
    Hand of Glory
    Skink Starpriest 120 pts
    Tide of Serpents

    Units
    Skinks x40 240pts
    Bolts and shields
    Skinks x40 240pts
    Bolts and shields
    Skinks x10 60pts
    Bolts and shields
    Skinks x10 60pts
    Bolts and shields
    Skinks x10 60pts
    Bolts and shields
    Salamander Hunting pack x3 (12) 330pts
    Terradon Riders x 3 90pts
    Sunleech Bolas

    Spells
    Balewind Vortex 40pts
    Bound Burning Head 40pts

    Total wounds: 168
    Total pts: 2000

    generates ~ 4 CP per turn
    screens x3
    hammers x3
    no tarpit
    high mortal wound output
    high mobility

    I'm assuming the meta for the tournament will be shooting armies (this army is part of that meta) I struggle against serious tarpit armies (Fyrslayers, Pink Horrors, OSB)

    I'd love to know your thoughts
     
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  2. Nart
    Carnasaur

    Nart Well-Known Member

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    1) Saurus general is not worth it, IMO, d3 additional CCP from kroak is better. Alternatively, you can make a priest general with MoSR trait to use his CP for free. In most situations, this is better, because it is not random.

    2) I would bring celestial harmony over tide of serpents. You have more then enough instruments to deal with hordes already. CH will let you to save some CP and good, if you plan to teleport salamanders;

    3) I don't see much point in terradons without chief, even more so in just three terradons. You don't lack mobility at all. You could just take bound geminids instead;

    4) If you take burning head for reroll 1's, I don't think it is really worth it. It only works good with bastiladons/salamanders. If you take it for damage, I would still drop it and something else in favour of geminids;

    5) A bit too many 10 skink units to my taste. Especially, if you expect shooting meta and not fast units, that charge you turn 1.

    Strong list overall.
     
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  3. Bewilderbeast
    Skink

    Bewilderbeast New Member

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    Thanks, that’s good insight, I’ll definitely try the skink priest general. I’ll swap geminids for the terradons. I do think however re roll hits of one for skinks is clutch. You just have to watch your bubble closely.
     
  4. Bewilderbeast
    Skink

    Bewilderbeast New Member

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    Kroak
    Astrolith
    Priest General w/MoSR
    Priest
    Starpriest
    Starpriest

    Skinks x40
    Skinks x40
    Skinks x10
    Skinks x10
    Saurus Guard x5

    Salamanders x3

    Balewind
    Geminids
     
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  5. Tav
    Kroxigor

    Tav Well-Known Member

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    With the CP you generate or with hand of glory, you can have the skinks reroll 1s pretty consistently. I would have 1 starpriest with celestial harmony and 1 with hand of glory.
    Kroak as general is probably the best to get summoning points with
     
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  6. Nart
    Carnasaur

    Nart Well-Known Member

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    With my experience with Burning head, I often find myself in situation, when I have to sacrifice good position in favor of getting reroll 1's. That's why I am not a huge fan of it. It works very good with bastiladons though.
     
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  7. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Looks beastly, and i like the suggestions @Nart and @Tav made. Personally I think doubling up on skink heroes is a trap, but to each their own. IMO you should always have a general that gives you summoning points in starborne, saving 1 cp a turn is not worth losing d3 summoning point.


    I'll be there as well, so maybe we'll bump into each other!!
     
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  8. Bewilderbeast
    Skink

    Bewilderbeast New Member

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    Thanks for the input! I just played a very successful game against a tournament level Tzeentch list!
     
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