what do you think about an oldblood with glittering scales, WS 10 magic weapon in the kroak's unit? Then you can give him a dawnstone and put him on a coldone and you have an almost unkillable character. Maybe debuff enemies with the curse of the midnight wind?
I prefer Glittering Scales, Fencer's Blades, and the Talisman of Preservation, sans Cold One Same basic principle
How about.... Saurus Oldblood, Cold One Fencer's Blades Glittering Scales Dawnstone The Other Trickster's Shard
Adding the Other Trickster's Shard is a very good idea. This combo should be able to neutralize a lot of enemy blender lords, at least in theory. I'm definitely going to try it.
Well, if you put this in a unit with lord kroak you will force kroak to re-roll.. Makes him more easy to kill! Also look out for orc warbosses with a magic weapon called: "Battleaxe of the last Waaaagh!"or something like this! D6 extra strength and attacks could ignore your armour save!
Not placing bearers of the Other Trickster's Shard in a unit with Kroak goes without saying doesn't it?
You can put OTS into a TG/Slann unit, just need to make sure its not touching him. Depending on how wide you deploy you can put the slann on one flank and the Hero on the other.
If we're talking a Kroak-star, how about: Oldblood Glittering Scales Talisman of Preservation Other Tricksters Shard Great Weapon Thinking is, anything which can actually hit him is likely to have a high strength anyway, so dawnstone seems less useful. Plus putting him on cold one makes him vulnerable to warmachines, which is rather sad. The addition of the great weapon also gives him a fair shout at taking out 'blender' lords too - thoughts?
Agreed, but the tactica was about placing an oldblood in kroaks unit.. so that's why i thought you were placing your oldblood in kroaks unit!
I don't like not having strength 7 on the character :/ The old blood with glittering scales/fencers blades is fine vs armies that don't have armor, toughness, or killing blow, but you really need a 4+ ward save or strength 7 against some armies.
The problem I see with fencers/glittering scales is your shelling out a bunch of points and foregoing your high strength, mobility and some of your armour save for stacking up 1 type of protection. Anything that does not roll to hit goes straight through you to your T5 and 3+ save (4+ scaly + Light armour). I do think however, that glittering scales is a great item for a mounted oldblood. it leaves some of the "better" defensive items for your more restricted scar vets whilst still getting your 1+ save and a nice bonus on the side. I probably wouldn't look at putting him on foot with it though as it will make your maximum save 2+ and that's using up a hand for a shield. An Old blood with Glittering scales, a cold one, GW and the Talisman of Preservation has that extra layer of protection in a 4+ ward, has a 1+ save, and retains his mobility and can-opener status, whilst having multiple layers of defences against a variety of threats (For extra fun you could even tack on Egg of Quango). Theres also no reason why he can't join Kroaks unit either, with it still conferring all the same benefits except LoS which you have a wardsave for and by dropping Fencer's you only miss out on forcing 6's to hit against enemies with WS 7 or better.