Regular priest is only worth running if you have Skinks. Characters are pretty much broken in to three support groups now. Saurus heroes buff...
We caught that earlier, its a typo but the points are right. It still gets you a relic, a CP, and drop 4 units at once.
I understand that the Scarvet on CO and Oldblood on foot are supposed to be cheaper alternatives to the Carno versions to get access to the...
I'd still ditch the spells for getting the ScV on Carno, but that's just preference.. He's also a better carrier for the blade than the Old one...
I said FAQ'd not errata'd. Old battalion was also only the Sunblood so there was no real confusion. It'll just get a FAQ entry saying "no you...
Both get pretty big combat boosts when they are on a Carno, so if you got the points its worth it for either. If taking multiple Scar-Vets are...
8. Can oldblood on Carnosaur be used instead of Oldblood in Sunclaw Starhost? It can't because because it lists the model Saurus Oldblood, and not...
I also don't like 3 endless with two wizards. Looking at a spin of the list dropping the endless spells to fit in an Oldblood on Carnosaur to get...
I think most "screw Hero/Monster" stuff is on straight rolls but I'd really need to look over a feww to see if the Sword is an exception. Last...
I think you're overthinking it. The CT says add +1 Attack to the general's mount. So the effect for the Skink Chief is his mount gets +1 Attack....
Was a great article for getting the most out of what we had to work. Gonna be a whole different world with the new book when you starting asking...
Most of the abilities and what not have probably been broken down pretty well through the various preview videos already, but Crendor's are pretty...
I forget the exact peocess on dispelling endless spells, but stealing it would give two chances. You can always just keep it away from your units.
There a ton of preview articles and videos which cover everything moee or less. Ignore -1 rend is gone, but almost all the units that had the...
Considering the results Seraphon have been putting out in tournaments, and that we've been living off of GHB, Seraphon was doing pretty good...
Yeah -2 clubs for starhost sunclaw is spicy for sure. Adding rend on jaw attacks adds a pile of rend attacks for coalesced sunclaws
If its like other terrain rules, it should be the faction abilities.
Still waiting for some of the doomsayers for the new book to explain to me why "farting out a ton of skinks that could never be locked in combat"...
120 Warriors in a Sunclaw may not be terrible now
https://www.goonhammer.com/age-of-sigmar-review-seraphon/ Goonhammer's overview for people who prefer text to video