Deployment, Lists, and Turn OneGreetings! This battle was really fun and had some twists, so I'll get right into it. This was his list: Wood Elves Glade Captain Hail of Doom Arrow, Bow of Loren, Swiftshiver Shards, Spear, Shield 10x Dryads Branch Nymph 10x Glade Guard Swiftshiver Shards, Champion, Musician 5x Glade Riders Swiftshiver Shards, Full Command 5x Sisters of the Thorn Full Command Total: 748 Points This was mine: Lizardmen Heroes: Scar Vet Cowboy Sword of Battle, Enchanted Shield, Dawnstone Core: 19 Saurus Warriors Full Command, Spears 10 Skink Skirmishers Patrol Leader 10 Skink Skirmishers Patrol Leader Special: 5 Cold One Riders Spears, Full Command Total: 749 Points The narrators are the respective generals, the scar veteran Nka'loq and the glade captain Allora Silverleaf. My general strategy was to draw fire with my cold one riders and hopefully get a charge in with my saurus. Note that the glade guard lack a standard bearer, which seemed trivial at the start but was actually the difference between a loss and a win! Deployment: Before we started, he placed his Worldroots forest at the end of a road terrain feature we were using (+1 Movement for units on it). He made it a Poison Thicket. This would allow him to get poison attacks on his glade guard, which would devastate my saurus later. He vangaurded his cav, and we started deployment. I put my COR on the hill, hoping I could draw fire from my other units and that their 2+ armor save would protect against the S3 multiple shots of the elves. This turned out to be a big mistake as I forgot literally all his troops had armor piercing on missle fire. Other deployment was pretty standard. The Second rode out towards Nka'loq, placing arrows on their bows and preparing their fire. Nka'loq wheeled his unit of Cold One riders around, knowing that their heavy scales would protect them from the worst of the missle fire and hoping to deter them from firing at the weaker saurus nearby. His skinks advanced, and began peppering the enemy with blowdarts. Nka'Loq roared as his unit began to pick up speed. Turn One: My friend won the roll off, giving him the first turn. He advanced with all of his cav, and took the forest with his Glade Guard. His general's S4 armor piercing shots and his unit took a terrible toll on my cold one riders, killing three of them and also killing several of the skinks nearby. I had a 4+ armor save and made none . I had not accounted for the devastating effect of his shooting, and this was a common theme throughout the battle. Luckily because of my 1+ armor save rerollable my general was almost impossible to kill. He also managed to get shield of thorns off on his unit of Sister of the Thorn (who were casting the spell). I responded by inflicting no damage at all and simply moving up. Several of my other skinks were killed by moving through the forest, which happened to be a venom thicket. Things were looking pretty bleak Allora rode towards the abberations of chaos. Their heavily armored cavalry seemed to be asking for a couple of arrows in the chest, and Allora was happy to oblige. The lizards were even more foolish than she had thought. Her archers had secured a position in the nearby forest that was full of venomous creatures. Their arrows would be coated in deadly poison, and their dominion over the forest would ensure no harm would come to them. All was going according to plan.