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Tutorial Battletome 2.0 - Seraphon Overview

Discussion in 'Seraphon Tactics' started by Killer Angel, Mar 8, 2020.

  1. Canas
    Slann

    Canas Ninth Spawning

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    also flying hilarity :p
     
  2. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Update: coalesced tips & tactics


    the overview is almost completed...
     
  3. Nart
    Carnasaur

    Nart Well-Known Member

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    Only a single note: your description of Prime Warbeast a bit unimformative. It states that mounts weapons receive +1, but doesn't state to what stat exactly. A typo, I suppose. Also, it mentions only single weapon, not all weapons, as it should be.

    Waiting for the final part now!
     
  4. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Yep, it has been fixed.
     
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  5. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Update: powerful builds and tricks
     
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  6. Nart
    Carnasaur

    Nart Well-Known Member

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    Thank you and congrats with finishing the guide!

    A couple of notes:

    1) Giving Sacred Stegadon Helm also gives Meteoric Warspeard additional point of damage. This, probably, makes Stegadon helm the most appealing option for Stegachief. And you can give it one more additional attack for all weapons with Great Drake constellation;
    2) Hand of Glory is perfect for teleporting salamanders. Hand of Glory + Herald of the Old ones combination allows them to hit on 2's rerolling 1's. For ultimate fun cast on them Control Fate, use Priest's staff and Gift from Heavens, if your opponent have any descent shooting. And mystic shielf on top of it. Then throw them into enemies backline. Not only will they deal damage, but also create a threat, that you opponent won't be able to ignore and which would be very hard to remove. Unfortunately, most of this buffs will be needed elsewhere, but we are talking about possibilities, right?
    3) Unfortunately, Blazing Starlight only affects enemy units now. So you cannot buff our heroes with it anymore. Still, a very good spell.
     
  7. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I'm happy too. It has been a hard work but i believe it will be a helpful tool for the community.

    1) great drake. The additional attack is only for the weapons branded by the hero (edit: probably it's for all of them)
    2) added hand of glory to sallies ;)
    3) i realized that my description of blazing starlight was slightly unclear. Now it should be better.
     
    Last edited: Apr 9, 2020
  8. Alladin the Paladin
    Chameleon Skink

    Alladin the Paladin Well-Known Member

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    wait, the great drake doesn’t affect mounts???
     
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  9. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    correct
     
  10. Alladin the Paladin
    Chameleon Skink

    Alladin the Paladin Well-Known Member

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    so no extra bites??? sorry this is news to me...
     
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  11. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    no i as wrong i re read the book when i got home from work. all melee attacks there is no restriction to the mounts attacks
     
  12. Alladin the Paladin
    Chameleon Skink

    Alladin the Paladin Well-Known Member

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    *backs away from cliff and cuddles carnasaur model*
     
  13. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I have a doubt on this and i was reading the rule in a cautious way.
    "pick a SERAPHON hero, +1 attack to his melee weapons"
    Are you sure this means "a model with the hero keyword" (so also the Carnosaur) and not "only the hero" (so no mount)?

    Thinking on it it's probably the first, as the official restriction on "only the raider, not the mount" is only for artefacts and command traits.
     
    Last edited: Apr 9, 2020
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  14. Nart
    Carnasaur

    Nart Well-Known Member

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    I am pretty sure, that as long as mount isn't restricted from any rules. its attacks affected too. The ability is tied to the keyword. And, since nothign excludes mount attacks, it affects mount attacks too.
     
  15. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Yeah, i tend to agree… and I have updated the Horned King build with it. 29 melee attacks. :D
     
  16. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    yeah I thought it was the hero too, but when I got home I re read it after I saw the response. with there being no qualifying statement, and the actual wording stating HERO it makes sense its all melee attacks.
     
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  17. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    now with Carnosaur! :D
     
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  18. Nart
    Carnasaur

    Nart Well-Known Member

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    Couple of notes:

    1) Rune blade replaces Rend characteristics with straight-up -3 rend;
    2) In TL, Carno will have 6 jaw attacks - 3 base, +1 coalesced, +1 prime warbeast, +1 great drake asterism.
     
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  19. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    1) i was factoring the Starseer's spell that gives a -1 to saves to the target unit, so it basically counts as a further rend -1. It has been specified in the first carno description
    2) i missed the additional attack with copy and paste. tnx
     
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  20. Lizerd
    Skar-Veteran

    Lizerd Well-Known Member

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    *sniffling sound* carnosaurs... mmmm

    looks good and well designed, definitely some stuff like the thunder lizard Oldblood or Koatl’s claw scar veteran I would love to run in a game.
    although you should consider the Oldblood in Koatl’s claw, it gets lethal.
     
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