So I'm getting back into the game and was wondering if this list is decent, it is decently priced (can use both starters) and has models I like (essentially all models lol). I am unsure on the grand strategy though beast master seems decent, I have NO idea how to do battalions, I imagine I am missing out on artifacts or something from that? Main question I guess I have is should I change anything? Like are that many skinks too many? Is the guard worth it? Are those good spells/loadouts? Like I'd like to have a stegadon, but it could be engine of the gods maybe? idk I would have to buy some saurus if I did that (tho the starting seraphon have 12 if I roll that). Heck even crying to change it to fangs somehow would work. I kinda just want/like this mixed arms style list, but it has lots of monsters so thunder seemed best Allegiance: Seraphon - Constellation: Thunder Lizard - Mortal Realm: Ghur - Grand Strategy: Beast Master - Triumphs: Leaders Saurus Scar-Veteran on Carnosaur (215) - General - War Spear - Command Trait: Prime Warbeast - Artefact: Fusil of Conflaguration Skink Priest (80) - Universal Prayer Scripture: Heal Skink Starpriest (130) - Spell: Hand of Glory Slann Starmaster (265) - Spell: Stellar Tempest Battleline 10 x Skinks (75) - Boltspitters Celestite Daggers & Star Bucklers 10 x Skinks (75) - Boltspitters Celestite Daggers & Star Bucklers 10 x Skinks (75) - Boltspitters Celestite Daggers & Star Bucklers 5 x Saurus Knights (110) - Lances 5 x Saurus Knights (110) - Lances 5 x Saurus Guard (115) Stegadon (265) - Weapon: Skystreak Bow Units 1 x Salamander Hunting Pack (120) 1 x Salamander Hunting Pack (120) Behemoths Bastiladon with Solar Engine (235) Total: 1990 / 2000 Reinforced Units: 0 / 4 Allies: 0 / 400 Wounds: 119
This list doesn't look bad, definitely worth getting some games in and seeing how it feels. The only thing I would probably change if you wanted to keep it similar to this is swapping the steg to an Engine and making it the general, prime warbeast is better on a steg than the carno. I would probably also run 2x5 chameleons instead of the salamanders, they're good for battle tactics and add some utility that thunder lizard lacks
Oh cool, I think I'd be fine with the Steg to an Engine for sure. Still means I have a Steg! Do you think the skinks should be in a large bunch (like 1 of 30?) unsure folks thoughts on that as I have enough battle line Also do you think the guard are worth it? unsure what they'd swap with, but yeh (I mean many options exist just unsure which) Also a maybe dumb quesiton, how do folks decide battalions? Like it could all be the same one, but I notice many use multiple
Since you have a priest and starpriest in the list running the skinks as one unit of 30 could be good for buffing purposes. The tradeoff is you can't spread them in 3 different areas of the board and they're more susceptible to battleshock. Guard are never really a bad choice, they just add 10 wounds to your slann and are relatively cheap. As for battalions, I always look to get at least one extra enhancement since we have a lot of good artifacts available, and we can write lists that really don't mind taking the first turn of the game, so I don't care if my opponent is 1 drop and chooses who goes first. We have plenty of screening units available to protect from alpha strikes if they go first and we also have good shooting and magic to use if they make us go first so I'd rather get some extra artifacts using warlord or command entourage battalions. Hunters of the heartlands is also useful for anything that doesn't fit in the other two