Hi everybody, I don't know why but my topic is often a flop. Maybe is it because the list is perfect ? Aha but I dont think so So here is my 2000 points against Lumineth but no Teclis or Kroak but with 3 artefacts The shining compagny is an issue for skink shooting ? I was planning to go with priest CA + All out attack to stay in 4+ with hand of Glory + serpent staff for 60 shoots Not sure how to deal with avelanor btw, hoping the skink chef on steg could deal with it but the rend will be complicate The general is a scar vet with fnp 5+ to hold tour 1 of the sentinelle I Said to my friend that my list is a 7/10, how would you rate it ? Any advice are welcome
General advice: You can copy the list from Warscroll Builder if you click on the question mark besides the download arrow and then use the copy button. At least for me, it's far easier to wrap my head arround your list if I dont need to open it as a picture. Besides that I need to think about this, don't have the time right now so I will post something tomorrow, promise!
Thank you very much for the tip Here is my list : Allegiance: Seraphon - Constellation: Fangs of Sotek - Grand Strategy: Beast Master - Triumphs: Inspired Leaders Saurus Scar-Veteran on Carnosaur (215) in Warlord - General - War Spear - Command Trait: Old and Grizzled - Artefact: Amulet of Destiny (Universal Artefact) Stegadon with Skink Chief (305) in Warlord - Artefact: Sacred Stegadon Helm - Weapon: Skystreak Bow Slann Starmaster (265) in Warlord - Spell: Stellar Tempest Skink Priest (80) in Warlord - Universal Prayer Scripture: Heal Skink Starpriest (130) in Warlord - Spell: Hand of Glory Saurus Astrolith Bearer (150) in Warlord - Artefact: Serpent God Dagger Battleline 30 x Skinks (225) in Warlord - Boltspitters & Moonstone Clubs - Reinforced x 2 20 x Skinks (150) in Warlord - Boltspitters & Moonstone Clubs - Reinforced x 1 5 x Saurus Guard (115) in Warlord Units 2 x Salamander Hunting Pack (240) in Warlord - Reinforced x 1 5 x Chameleon Skinks (115) Total: 1990 / 2000 Reinforced Units: 4 / 4 Allies: 0 / 400 Wounds: 120
I like this list, looks pretty good. I would suggest a few minor tweaks. - make the slann your general, you should have plenty of cp so the 3+ on the saurus isn't really necessary. Instead you get an extra d3 summoning points which is even better than it used to be, and you can give the slann the command trait to reroll a casting or unbinding roll each turn which is great. -the cloak of feathers is far superior to the stegadon helm, especially now that the +1 save doesn't stack and its super easy to give the steg chief a few +1's to save with all out defense, Finest Hour, mystic shield, armored crest, etc. to negate some rend. I might try a similar list soon, I like the steg chief and I think they'll be great in starborne as well as coalesced. The one thing I don't like for coalesced is bravery 5 which makes heroic recovery very unreliable, but that gets fixed here nicely
Thank you very much for your return It was a Big hésitation about the general finaly I choose this one because I am affraid the Slaan would not like the sentinelle but you are right 17 wounds are enought to tank the 30 sentinelles shoot at least for 1 turn What about the command trait ? I thought it was obligatory to take Old & Grizzled when you choose FoS ! That's a very good New You are right also for the artefact on skink chef I will change. An Idea on How to deal with Avelanor ? What rate would you give to that list ? I thought about a 8/10 when my opponent have a 6/10 I am thinking maybe take off the salamndres for kroxigors and cameleon to pass to a 6/10
I feel like you don't have enough monsters to take beast master. As for old and grizzled, you only need that if you take a sarus general, if you take another general, you can take whatever you like
I really like the adjustments Tyranitar suggests and Blitzkriyg makes a good point too. With some Summoning you should be able to get the Grand strategy: Predator's Domain. As far as I can see your list has all the tools it needs to bring some pain. Tactic's: I can't tell you mutch from experience, since I'm a new AoS player myself, but some thoughts I made. For Avalenor normally you would want to kill his Stonemage and then punch Avalenor into a lower bracket to make his swingback lackluster... but with the Ghur CA he can swing with full bracket for 1cp, there's maybe no good answere for Avalenor. That's often the problem with models that cost 400+ points, on the other hand he invest mutch into that. With a move of 6" he's somewhat slow, try to outplay him on the table and strike when he overreaches. Angainst Sentinels you can put out some serious damage with teleported Salamanders and your Chameleon Skinks, same really for any squishy Caster Hero if he doesn't screen them. Watch out for his special ability's almoste everything on his roster has some, Wardens for example can bring some pain with their Moonfire Flask's at a clutch moment and drop a model far more the nyou expected.
You're only required to take Old and Grizzled as your command trait if you choose a saurus as your general. I think 7/10 is pretty accurate for the list, there's other options you could take that are nastier like more salamanders or gotrek. Looking at Avelanor's warscroll it doesn't look too bad. He has a good armor save and a 12" bubble that gives -1 to hit so I'd recommend dealing with him with skinks that can shoot for outside the -1 to hit debuff range and deal mortal wounds to bypass the save. Salamanders should work fine as well but will be affected by -1 to hit. If you can weaken him with shooting and some spell damage with the slann casting comet, the steg chief should finish him off no problem with a charge and some buffs. Fully buffed I'd estimate the chief would do about 8 damage, didn't run math on that it's just my rough estimate. Avelanor can use the Ghur command ability to fight at his tip bracket, and also if he is within 12" of a stonemage he fights at top bracket so be aware of that, his melee attacks don't have much rend but they hit like a truck at 5 damage each so be aware of that. I think if they're not using Teclis you will dominate the magic phase pretty easily, so keep an unbind for power of Hysh on the sentinels which will really neuter their output. If you have any other questions let me know! Edit: I'm at work so some of this may be redundant, didn't have a chance to read the other replies
Thank you all for the return, this community is awesome ! I will play sunday and make a battle report to give you a feed back after all the advice I receive ! So Slaan Général and reroll for command trait with the goal to dispell sentinell spell for MW & speed of Hish for Avelanor. Stellar tempest on the 30 sentinelles Can be juicy Chef Steg with cloak of feather to deal with a tired Avelanor (the 3+ save easy to pass on 2+ make me doubt about skink efficiency because I fear that he will take first turn and snipe skinkpriest) 60 shoots without rend against a 2+ save look like a waste of ressources - still have to think about that point ! I could try a ballzy charge with Astrolith bearer with his god artefact but look like a desesperate move aha Carno target the sentinell with fly to go over screen Salamandres & cameleons for sniping cathalar first and then stonemage And will try to invocate Kroxigors because I love their proxy WE will see the différence between the plan and the dice ahaha
Sorry messir, nothing goes by the plan ! I dispelled nothing! Astrolith & Starpriest were shoot t1 and Avalanor charge T1 the Scar-Vet with speed of Hish and unbuff skink are a joke for him Total Eclipse passed, and hurt me also during my double turn Only salamander did their job, I still need to learn
I tried a rematch with a fail again unfortunately ! Fun fact did you know that Teclis win in 1vs1 in cac against the Dread Saurian ? I didnt aha
Hi Everybody, It's Time for rematch and revenge ! I will play againt Teclis, Cathalar, Lyrior and 30 sentinelles M'y second match up will be against Archaon Kairos. What do you think of : Allegiance: Seraphon - Constellation: Fangs of Sotek - Grand Strategy: Prized Sorcery - Triumphs: reroll wound Leaders Lord Kroak (430) Engine of the Gods (265) - General - Artefact: Amulet of Destiny (Universal Artefact) - Do know which command trait take - Curse Saurus Astrolith Bearer (150) - Serpent dag Skink Starpriest (130) - hand of glory Skink Priest (80) - heal Battleline 5 x Saurus Guard (115) 5 x Saurus Guard (115) 30 x Skinks (225) - Boltspitters & Moonstone Clubs - Reinforced x 2 Units 10 x Chameleon Skinks (230) - Reinforced x 1 2 x Salamander Hunting Pack (240) - Reinforced x 1 Total: 1980 / 2000 Reinforced Units: 4 / 4 Allies: 0 / 400 Wounds: 116 Drops: 10 but no just 5 with one warlord bataillon and one battle régiment My main goal is to beat Lumineth, god know how much I dont like them aha The 10 guards are here to let Kroak survive T1 because my opponent will take first turn I 'guess. Thé skinks and cameleon will be téléport and take the 2 side while salamander will support Kroak in thé center with Eotg. I would like to aim sentinelle but not sure I have the tool for that, I must block, how ? Any advice are always welcome