OK, so just got a slann and I've been collecting lizards for several years. Firstly, I am stupid, but secondly, I will have a chance to test him very soon. So, I created this list. Here it is. Lords Slann mage priest - higher state of consciousness. Focus of mystery. forbidden rod. 430 pts Lords: 430 pts Heroes Scar-vet - light armour, cold one, sword of strife, shield. 150 pts Scar-vet - carnosaur, dragonhelm, light armour, enchanted shield. 321 pts Heroes: 471 pts Core 20 - saurus warriors 220 pts 21 - saurus warriors 231 pts 10 - skink skirmishers 70 pts Core: 521 pts Special 6 - cold one cavalry, musician. 190 pts Bastiladon - solar engine. 150 pts Special: 340 pts Rare Ancient stegadon - 230 pts Salamander hunting pack - snack. 84 pts Rare: 314 pts As previously stated, advice is welcome. Hopefully skaven steaks will be served!
Hmm looks pretty solid if it were me id make a few changes however for me i would not carry the slann with the forbidden rod and higher state due to the d3 wounds thing just because hes ethereal doesnt mean he cant be wounded as he is unstable (every point he loses combat by he takes a wound) which means if you get charged by a model with more than 2 ranks with a banner and charge bonus you kiss your slann goodbye personally i would take the slann with harmonic convergence and becalming cogitation and scrap the forbiiden rod for the channeling staff therefore u roll 3 channeling on 5+ every turn . Also i would bulk up your saurus a bit a unit of 20 in my experience a unit of 20 wont hold out that long try maybe 25 minimum other than that good list good luck!
If you have the models, consider swapping HSoC for a 10 strong cohort. 4+ (or 2+ if you bunker) look out sir and a 4+ ward is all you need, and grab dragonbane gem. Are you playing BRB missions? The saurus need at least a musician and banner for both blood and glory and general purpose. Right now you auto-lose. Otherwise, looks fine. I'm not a fan of single Ancient Stegadons (IMO they are a take 0 or take 2 choice) but for a friendly list is fine. Don't forget to 20" shunt the stegadon into a flank with short range blowpipes. EDIT - Your second cowboy is illegal, both the shield and helm are magic armor.
We always play with house rules, but even so, I think I saw a discussion on this. They stated it is legal because the shield states shield, and the helm does not state heavy or light armour.
You are absolutely 100% correct, *however* ... Page 500, Balance of Power "Each model can only carry one of each type of magic item.... Magic Weapons, Magic Armour, Talismans, Enchanted Items, Arcane Items, and Magic Standards" Both the Dragonhelm and Enchanted Shield are classified as Magic Armour on page 502. The best a Saurus on foot can be is 2+ armor, which is achievable through a variety of ways. What I would recommend for your Scarnosaur is Armor of Fortune (ward save), Dragonbane Gem (dwarf cannon, searing doom, and breath weapon protection), mundane shield. That makes your ScarVet 2+/5++/2++F. The 10 leftover points don't need to be spent, but an ironcurse icon or swiftstride Carnosaur would make good filler.
Lol I forgot, looking through banners now to add to slann mage priest ;-) Edit: dang, I haven't got enough core models to make up for the extra points added by standard. I guess I'll just have to deal without.
Yes. Mounted on anything you get +1 to AS, whether it's a pony or a Carnosaur. Some creatures (notably Juggernauts) give +2 to AS. Mounting an Oldblood therefore gives you 3+ AS base, so you only need to add light armour / shield to give 1+. Or some form of magical armour so he retains his 1+ save with a great weapon in close combat. ~gwh