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AoS Help with List's

Discussion in 'Seraphon Army Lists' started by Freezy099, Jun 3, 2020.

  1. Freezy099
    Skink

    Freezy099 New Member

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    So I'm new to AOS, but not WH, i used to have a Tomb Kings Army and now have a deathwatch, im looking to now build a Seraphon Army however i have no clue to how Lists work with AOS as i usually use Roster Editor.

    I will be buying the Start Collecting Sraphon Box and thanks to this guide:

    http://www.lustria-online.com/threa...rom-your-start-collecting-seraphon-box.20560/

    I will likely start with these models:

    10 Warriors
    5 Knights
    1 Carnosaur with Scarvet rider
    1 Troglodon
    1 Astrolith Bearer
    1 Oldblood on foot
    1 Sunblood
    1 Scarvet on Coldone

    I have no idea how many points this is, if people could help me id appreciate it alot like what i need to buy other models wise and anything important. If people have other suggestions on what to build from this box id appreciate it.

    Before i go to deep id like to build 1000 points

    Am i able to create my own colour scheme? (I'd like to go Black Skin and Red Scales)

    Use those models above as much as possible please.
     
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  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Welcome to lustria!

    The current list if you used all you will own would be this:

    Allegiance: Seraphon

    Leaders
    Saurus Scar-Veteran on Carnosaur (210)
    - Warblade
    Skink Oracle on Troglodon (260)
    Saurus Scar-Veteran on Cold One (110)
    Saurus Astrolith Bearer (140)
    Saurus Oldblood (110)
    - Suntooth Maul
    Saurus Sunblood (130)

    Battleline
    10 x Saurus Warriors (90)
    - Clubs
    5 x Saurus Knights (100)
    - Blades

    Total: 1150 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 69

    You are only 4 allowed heroes at 1k though. If you loose two of the heroes form you army you will need an average of 100-220 more points of stuff to get back to 1000pts.

    You are totally allowed to paint your Seraphon however you please. There are no color scheme limitations on models like chapters in 40k.

    Cheers,
    LW
     
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  3. Freezy099
    Skink

    Freezy099 New Member

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    Sweet thanks for the help, i guess ill take the scar vet on cold one, Carnosaur, Troglodon and i heard Slann's were very good so may take that as my 4th Leader and leave the old blood and sun blood and bearer.

    I saw Kroak(?) is a must have would it be worth taking that instead of a Slann?


    How many points would this leave me at and what do you suggest getting when going for 2000 points?
     
    Last edited: Jun 4, 2020
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  4. Freezy099
    Skink

    Freezy099 New Member

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    Created a List, Let me know what you think.

    Would be buying:

    2x Start Collecting Boxes
    1x Box of Saurus Warriors
    1x Box of Saurus Knights
    1x Lord Kroak
    1x Skink Starpriest

    Totalling around £188
     

    Attached Files:

  5. Freezy099
    Skink

    Freezy099 New Member

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    Also Created this list, would involve me buying:

    2x Start Collecting Skinks
    1x Slann Starmaster
    1x Saurus Astrolith Bearer
    1x Engine of the Gods
    1x Ripperdactyl Riders
    1x Razordon Hunting Pack

    List: 112 Wounds - 2000 Points - Fangs of Sotek - Shyish

    Leaders:

    Slann Starmaster - (7 Wounds) (260 Points)
    - Great Remember
    - The Ragged Cloak
    - Celestial Apotheosis


    Saurus Astrolish Bearer - (6 Wounds) (140 Points)

    Engine of the Gods - (12 Wounds) (260 Points)
    - Ethereal Amulet

    Skink Starpriest - (4 Wounds) (120 Points)
    - Hand of Glory

    Troops:

    Ripperdactyl Riders - (9 Riders) (27 Wounds) (240 Points)

    Skinks - (10 Skinks) (10 Wounds) (60 Points)
    - Boltspitters Celestite Daggers & Star Bucklers

    Skinks - (10 Skinks) (10 Wounds) (60 Points)
    - Boltspitters Celestite Daggers & Star Bucklers


    Skinks - (10 Skinks) (10 Wounds) (60 Points)
    - Boltspitters Celestite Daggers & Star Bucklers

    Razordon Hunting Pack - (1 Pack) (6 Wounds) (80 Points)


    Behemoths:

    Bastiladon - (1 Bastiladon) (10 Wounds) (220 Points)
    - Solar Engine

    Bastiladon - (1 Bastiladon) (10 Wounds) (220 Points)
    - Solar Engine

    Battalions:

    Thunderquake Starhost - (130 Points)

    Endless Spells:

    Balewind Vortex - (40 Points)

    Chronomatic Cogs - (80 Points)

    Quicksilver Swords - (30 Points)

    ----

    What are your thoughts?

    I'm using the Swords since i had 30 points left over and may as well use them.

    I would be using my EotG to summon my Ripperdactyls on the first turn if possible to take out a key unit, after that i would be summoning my Skinks to take objectives.

    My Bastiladons and Razordon would be starting on the board, My Bastiladons would be at the front absorbing wounds and getting healed.

    Spell Wise im unsure, if you have other suggestions let me know.







     
    Last edited: Jun 4, 2020
  6. Krissey
    Cold One

    Krissey Active Member

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    Caveat: I don't have any army yet and haven't played with Seraphon since their first battletome, so take this advice with a lump of salt******

    However I have been deeply researching, pouring over the tome, reading the warscrolls and paying attention to this place for about a month now.

    As I understand it: Ripperdactyl are underwhelming as are Razordons. Due to this it often takes a specialized focus to get the most out of them.

    Therefore you'd want a Ripperdactyl chief at the minimum, and possibly a Skink Chieft on Stegadon and run it in Coalesced to really bring out all the attacks you can squeeze from them plus the Starpriest with the poison buff to make a deadly unit.

    Alternatively I've heard Razordons are best used in a defensive counter-punch style army with a block of Saurus screening them, absorbing the charge then shooting, shooting at the end of the charge phase, then piling in and fighting to maximum their damage, and running spells like Geminids and Emerald Lifeswarm to keep the stalwart defenders in the game.

    This list looks a bit spread out without much of a focus. More often than not Skink Priests are desired for Skink units to add that +1 to hit, run and shoot and charge and +1 to save (any SKINK unit, Terradon, Ripperdactyl, Razordons, Salamanders, Skinks, Chameleon Skink, etc..)

    Also the Engine of the Gods apparently sucks butt at summoning and it's a mega low chance. Consider somehow adding a Ripperdactyl Chief and subbing the EOTG for a Skink Chieft on Stegadon.

    Consider the following:

    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    Mortal Realm: Hysh

    Leaders
    Slann Starmaster (260)
    - Spell: Celestial Apotheosis
    Stegadon with Skink Chief (270)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Sacred Stegadon Helm

    Skink Starpriest (120)
    - Artefact: Fusil of Conflaguration
    - Spell: Celestial Harmony

    Saurus Astrolith Bearer (140)
    Ripperdactyl Chief (80)

    Battleline
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers

    Units
    4 x Salamander Hunting Pack (80)
    9 x Ripperdactyl Riders (240)

    Behemoths
    Bastiladon (220)
    - Weapon: Solar Engine
    Bastiladon (220)
    - Weapon: Solar Engine

    Battalions
    Thunderquake Temple-host (150)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 115

    Edit: I have chosen to maximize the Skink Chief on Stegadon's damage to have 2 main threats: rippers and the skink, however it is entirely possible to make the Ripperdactyl Chieftan the General and use Master of Star Rituals to grant him access to the Priests Command Ability without spending a command point as an alternate take.
     
    Last edited: Jun 4, 2020
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  7. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I like this list :D One of the best Thunderlizards list I have seen.

    It might be worth dropping the Saurus AB to upgrade the Slann to Kroak. Then take more endless Spell or 10x Skinks with the remainder. The Slann with AB will give extra casting bonuses though. So, if you really want your Arcane Bolt/Mystics Shields, Seraphon Lores, Endless Spell, and Realm Spell then stick with the Standard Slann and AB. +1 casting can make a tremendous difference.
     
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  8. Freezy099
    Skink

    Freezy099 New Member

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    So how would this list be playing out (the one Krissey created)? as from what i understood EotG was very good reading through all the list posts.
     
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  9. Krissey
    Cold One

    Krissey Active Member

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    The way I had in mind would be to basically make a deathstar. Since we are coalesced we lose access to the teleport, so there could be argument for going Starborne instead, however essentially dump all the CP needed and abilities into the Ripperdactyls +1 Attack to Jaws (Coalesced), +1 attack to melee weapons (Ripperdactyl Chief), +1 attack to melee weapons (Skink Chieftan on Stegadon) plus poison buff from Starpriest.

    For the Skink Cheif on Stegadon you can either have the battalion ability set to run and charge, or +1 attacks depending on the situation then fling them into whatever you want dead and rip & tear. Prioritize bloat toad on that which you want dead, and the stegadon chief helmet will add +1 to damage to your melee attacks, and you may be adding +1 to melee attacks from the Battalion ability, and +1 to jaws. This can be a super deadly unit in addition to the Ripperdactyl death squad.

    Skinks hold objectives and squat on 'em. Salamanders can hang back with the Slann or just do whatever idk tbh.

    The bastiladons just shoot. Can use CP to double shoot if needed (18 attacks on solar engine!)
     
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  10. Freezy099
    Skink

    Freezy099 New Member

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    So i would be declaring Swooping Dive to get 3 attacks on ripper + 1 = 4 x 9 = 36 Jaw Attacks + 9 from Chief = 45 + 9 from Stegadon, 54 Jaw Attacks.

    Jaw Attacks = 54 with Toad Rage - 36 no Toad Rage OR if im wrong 29 with Toad and 12 without Toad
    Claws = 29 ?
    Wars[ear = 11?

    and if i declare swooping dive then i will be rerolling all fail hit and wounds.
     
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  11. Krissey
    Cold One

    Krissey Active Member

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    It would look something more like this:

    Moonstone Warspear: 3 attacks (base one, +1 from Ripperdactyl command ability, +1 from Skink Chief on Stegadon command ability) hitting on 4's wounding on 4's no rend 1 damage

    Tearing Jaws: 6 attacks (3 base, +1 from Coalesced, +1 from Ripperdactyl Chief CA, +1 from SCOS CA), hitting on 4's wound on 3's no rend 1 damage exploding hits on 6's.

    If you are attacking the target of the bloat toad you'd be re-rolling all hits, and if you use the Skink Starpriest ability that would mortal wounds in addition to on natural 6's. So yeah a total of 28 Moonstone Warspear attacks (3 x 9 +1 for the leader), and 54 Tearing Jaws attacks (6 x 9) :)

    I'm not sure what swooping dive is tbh.
     
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  12. Freezy099
    Skink

    Freezy099 New Member

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    From the Warscroll:

    Swooping Dive: At the end of your movement phase, you can declare that this unit will swoop down to attack the foe at close quarters. If you do so, then in the following combat phase you can re-roll failed hit and wound rolls for this unit as the enemy reels from the sudden assault. Until your next hero phase, measure range and visibility for models in this unit as though they were on the ground.
     
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  13. Krissey
    Cold One

    Krissey Active Member

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    hmmm this is my Warscroll from Seraphon Battletome 2020 but then again Azyr kind of sucks and it might be wrong. It doesn’t have that ability though..
     

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  14. Freezy099
    Skink

    Freezy099 New Member

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    guess they didnt update web then
     
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  15. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Yep, swooping dive was the old warscroll that gave them reroll on hits and wounds as well putting them in range to attack. it is no longer part of their rules.
     
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  16. Freezy099
    Skink

    Freezy099 New Member

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    Thanks for the Help.

    Will go with this list:

    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    Mortal Realm: Hysh

    Leaders
    Slann Starmaster (260)
    - Spell: Celestial Apotheosis
    Stegadon with Skink Chief (270)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Sacred Stegadon Helm

    Skink Starpriest (120)
    - Artefact: Fusil of Conflaguration
    - Spell: Celestial Harmony

    Saurus Astrolith Bearer (140)
    Ripperdactyl Chief (80)

    Battleline
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers

    Units
    4 x Salamander Hunting Pack (80)
    9 x Ripperdactyl Riders (240)

    Behemoths
    Bastiladon (220)
    - Weapon: Solar Engine
    Bastiladon (220)
    - Weapon: Solar Engine

    Battalions
    Thunderquake Temple-host (150)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 115

    Buying these boxes: (Tell me if you think it can be optimised)

    3x Start Collecting Skinks
    1x Seraphon Salamander
    1x Stegadon
    1x Astrolith Bearer
    1x Slann Starmaster
    1x Ripperdactyl Box (Chief)

    Total: £290
     
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  17. Krissey
    Cold One

    Krissey Active Member

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    Sure it can! Buy from Wayland Games who is in the UK and sells the same things, but for cheaper than GW xD At least some of the kits. Some are literally online order ONLY from GW, but those you CAN buy cheaper, for sure do.
     
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  18. Freezy099
    Skink

    Freezy099 New Member

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    I buy from Element Games :p, Why not Boltsplitter and Dagger though?
     
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  19. Krissey
    Cold One

    Krissey Active Member

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    I'm not sure myself, but as far as I can tell it's something like boltspitters are 5/5's which is worse than the Javelins (which are still ranged) which hit on 4/4's (I think?) or maybe 5/4's which can be...slightly more damage?

    Meteroric Javelin, Celestite Dagger & Buckler seems to be the MSU way. I guess it's mildly more accurate, tbh idk.
     
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  20. Freezy099
    Skink

    Freezy099 New Member

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    Cool Thanks
     
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