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8th Ed. Hypothetical MR Rule

Discussion in 'House Rules' started by Scalenex, Dec 2, 2014.

  1. Scalenex

    Scalenex Keeper of the Indexes Staff Member

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    Magic Resistance is underutilized because it's generally considered under-powered.

    Proposal: Magic Resistance gives ward saves for damage inflicted by miscasts.

    Now this would be good for Temple Guard bunker. Is it too good? Or will other armies like it almost as much as we would?
  2. NexS1

    NexS1 Well-Known Member

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    I can't see it happening.

    There'd be no fear from miscast, but there's no telling what will be inside 9th Edition....
  3. Kcibrihp-Esurc

    Kcibrihp-Esurc Well-Known Member

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    I wish, or possibly giving you a save AGAINST the entire effect of the spell (For each individual, not 1 save for a unit, like ward but you cast a hex? NOPE!! Hahaha!)
  4. SilverFaith

    SilverFaith Member

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    That... doesn't make any sense, since the bookkeeping required to keep track of each and every model affected by a debuff is absurd.

    I wish Magic Resistance was always like the Rune Maw banner. Your magic resist doesn't stack with ward saves, but on a x+, where x is whatever your magic resistance puts you at (MR1 would become 6+, MR2 would become 5+, etc) you ignore the effects of the spell entirely. Roll once per unit, but each time you are hit by any spell, vortex and other "indirect" spells included.

    This includes buffs, making MR balanced by either giving you a blanket resistance to magic, or allowing you to buff up. We all know that buffing up is risky with how Magic currently works, so it can be worthwhile accepting that magic wont help you either, and instead focus on damage or debuffs.

    We tried it once, and made the game a lot more fun, though a few of the on-lookers (Vampire Counts players) thought it was utterly game-breaking. Neither me nor the Skaven player thought it was all that bad, nor did the local Ogre player. We could be missing something, I don't know - But it just felt good to have some solid protection against instant-death spells and similar unit-killers, but without being a huge "NOPE" to all magic.

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