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AoS Intoxicating Pall and the Attack Sequence

Discussion in 'Rules Help' started by Tilorn91, Apr 15, 2022.

  1. Tilorn91
    Saurus

    Tilorn91 Active Member

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    Hello everyone. There is a discussion going on about how the Intoxicating Pall interacts with the rules, and when exactly can it be used. The clear benefit of that Lurid Haze trait CA is that it has in the combat phase wording, meaning at any point in that phase. The question is as follows, is this legal or not:

    A model viable for Intoxicating Pall is attacked, Pall is not used.

    Attack rolls happen, wound rolls happen, save rolls happen, and upon seeing the rolls, the Hedonite player wants to use Pall to increase the modifier by +1 since it has the wording in the combat phase.

    Is that by the rules? I'd like rule quotes for arguments, as the divide in understanding this is large at the moment. Also, if the exact example is not legal, at what point can Pall be used? After wound rolls but before saves maybe?
     
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  2. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Generally CA's like that are understood to be used before the attack sequence goes off, not in the middle of it. AoS doesn't have a "stack" like in magic where things wait to resolve, letting you make decisions "during" actions.

    Also, attacks are by RAW delivered one at a time. Technically, if the hedonites player insisted the rule could be done in this way, you could just force rolls one at a time and they'd have to decide at every single saving throw if they'd want to use it or not.

    Basically, for all intents and purposes the answer is no. If you want rules quotes, there really isn't any to support either argument. The game tells you to roll off if disputes can't be dealt with at the table. IMO if they hedonites player wants to play that way, there are infinitely more irritating ways to implement strict RAW that would make everyones life miserable at the table. It's just not a road anyone should want to walk.
     
    Last edited: Apr 26, 2022
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  3. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    @Putzfrau is right.
    Technically you roll to hit, wound, then make saves, then determine damage, one attack at a time. The wounds are assigned to the target unit all at once, after the attack sequence has been completed.
    if your opponent wants to use Lurid Haze CA like that, then inform him that you're going to roll each attack one at a time until he decides to pop the Command Ability.
     
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  4. Tilorn91
    Saurus

    Tilorn91 Active Member

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    Fair enough, thanks for the answers!
     
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