THIRD ROUND We roll and i win, so double turn. Time to kill the game SERAPHON turn We collect the Command Points: i have 3+0 . OB start with 8 command point. Battle Tactic: I pick aggressive expansion, planning to take the objective on my right, in the OB's battlefield. HERO PHASE i pick the hunter's steed for +1 run Spells: Mystic shield on the Kroxi stellar tempest does 2 damage to deathriders, I fail the rest of casting from the slann and the starpriest the priest uses CA (+1 to hit) on the Bastiladon AND priest ability; the starpriests (NOTE: during the battle, i failed all the priest's prayers, except this round, in which i healed the bastiladon's woujnd taking it at full health) MOVE Move with basti and my heroes, run with the knight, with the stegadon and, most of all, with the kroxigors, using a CP for At the Double. With that run, my kroxigors land on the objective, thus accomplishing 3 things: 1 - i will score my battle tactic 2 - i will force the catapult to move away, as it couldn't shoot as I'm within 6" from it (or so my opponent said to me) 3 - i will force both katakros and the other hero to come back SHOOTING + CHARGE my sally and my bastiladon just kill a couple of riders; the handlers die and the sally is reduced to a couple of wounds. i score 4 points! OSSIARCH's Turn Let's keep it simple. as battle tactics he tries Bring it down the 3 last deathriders kill the sally the shooting of the catapult deals 8 damages to my stegadon (so no tactic scored) The mighty power of katakros and the other hero manage to kill 2 kroxi and wound the third, which kills the Soulmason The right obj is contested by katakros and the kroxi, so OB score only the one held by the deathriders we are 12-6 for Seraphon. My opponent concedes FIRST 3.0 GAME, AND VICTORY FOR SERAPHON!!!