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AoS Koatl's Claw 2k list

Discussion in 'Seraphon Army Lists' started by StarJeff, Jul 12, 2022.

  1. StarJeff
    Jungle Swarm

    StarJeff New Member

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    Hello there, fellow lizards!

    I'll be playing at my LFGS this week-end and the person running the event wanted us to play some competitive lists so here's my attempt:

    Allegiance: Seraphon
    - Constellation: Koatl's Claw
    - Mortal Realm: Ghur
    - Grand Strategy: No Place for the Weak
    - Triumphs: Inspired

    LEADERS
    Slann Starmaster (265)****
    - General
    - Command Trait: Arcane Might
    - Artefact: Itxi Grubs
    - Spell: Stellar Tempest

    Skink Starseer (145)****
    - Spell: Tide of Serpents

    Skink Starpriest (130)****
    - Spell: Hand of Glory

    Saurus Scar-Veteran on Carnosaur (215)**
    - War Spear
    - Artefact: Eviscerating Blade
    - Mount Trait: Beastmaster

    Saurus Sunblood (125)**
    - Artefact: Blade of Realities

    Terradon Chief (80)**

    UNITS
    30 x Saurus Warriors (315)***
    - Clubs

    5 x Saurus Guard (115)***

    5 x Saurus Knights (110)*
    - Lances
    5 x Saurus Knights (110)*
    - Lances

    2 x Salamander Hunting Pack (280)*

    3 x Terradon Riders (105)**
    - Sunleech Bolas

    CORE BATTALIONS
    *Bounty Hunters
    **Warlord
    ***Expert Conquerors
    ****Command Entourage - Magnificent

    Strategy is rather simple:
    The 30 warriors are in the middle of the formation, babysitted by the Slann+Starseer+Guards
    Carno + Knights + Starpriest are on one side, ready to bust some battleline hordes
    Sallies will take care of high save targets on the other side
    Terradons+Chief will snipe a key target turn 1

    I'm not 100% sure about the Sunblood.
    I kinda feel like he's overkill to buff either my warriors or my knights.
    He seems to hit like a bus and I really like his +1 to wound command ability but I'm very temped to bench him and add more Terradons instead to really capitalize on the Terradons Chief ability...
    Or I can keep him and get rid of the Saurus Guards... ?
    But if I remove the Guards, I lose my "expert conquerors" battalion...
    Not sure what is best
     
  2. ProfessorSkink
    Skink

    ProfessorSkink New Member

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    I like this list, terradons are finicky to make work but if you're going to bring a chief bring a unit of six so you have more mortals to drop with his command ability. The saurus sunblood is one of my favorite heroes to use tho, since his command ability is clutch with how easy it is for KC to get +1 to hit. Heck you could drop the terradons and chief entirely to put in chameleon skinks for the deepstrike and purple sun for the mind games
     
  3. Tombomb7
    Cold One

    Tombomb7 Well-Known Member

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    Hey there! Cool looking list. I would love to see 6 Terradons if taking them at all
     

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