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AoS Koatls Claw List (Thoughts?)

Discussion in 'Seraphon Army Lists' started by Benrjamin, Sep 22, 2021.

  1. Benrjamin
    Jungle Swarm

    Benrjamin New Member

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    I know Koatls Claw are the underdog faction of the Seraphon right now, but here's my attempt at them now. I like their playstyle the most and believe they'll become competitive in the future.

    Allegiance: Seraphon
    - Constellation: Koatl's Claw
    - Mortal Realm: Ghur
    - Grand Strategy: Hold the Line
    - Triumphs: Indomitable

    Leaders
    Saurus Scar-Veteran on Carnosaur (215)
    - Greatblade
    Saurus Scar-Veteran on Carnosaur (215)
    - Greatblade
    - Artefact: Blade of Realities
    Saurus Scar-Veteran on Carnosaur (215)*
    - War Spear
    - Artefact: Eviscerating Blade
    Saurus Scar-Veteran on Carnosaur (215)**
    - General
    - Greatblade
    - Command Trait: Dominant Predator
    Skink Starpriest (130)**
    - Spell: Hand of Glory
    Skink Starpriest (130)**
    - Spell: Hand of Glory

    Battleline
    30 x Saurus Warriors (315)*
    - Spears
    - Reinforced x 2
    5 x Saurus Knights (110)*
    - Lances
    30 x Saurus Warriors (315)*
    - Spears
    - Reinforced x 2
    5 x Saurus Knights (110)**
    - Lances

    Core Battalions
    *Battle Regiment
    **Warlord

    Additional Enhancements
    Artefact

    Total: 1970 / 2000
    Reinforced Units: 4 / 4
    Allies: 0 / 400
    Wounds: 136
    Drops: 7

    Strategy:
    2 threat sources in the list; carno mob, and the warrior blocks. The warrior blocks would each be traveling with a starpriest to keep serpent staff on them at the very least. Knights for mobility and a HTL sacrifice unit. Any advice would be appreciated. (Keep it constructive though).
     
  2. PabloTho
    Razordon

    PabloTho Well-Known Member

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    I like KC too - there's definitely some play in them. This list looks good as-is, but here's my suggestions:

    • Trade out the Greatblades on your Scar-Vets for Warspears. You might find yourself regretting that 4+ to hit and lower attack volume. -2 rend for the guy with the Blade of Realities looks good on paper, but remember he needs to hit those attacks first!
    • Consider trying to squeeze a Slann in there (maybe drop a Carno + something else?). The more I play, the more I find he should be in pretty much every Seraphon list - more CPs and table-wide unbinds + chip damage is so, so valuable. Take Celestial Equilibrium to make your Hands of Glory more reliable (then you can change it up every hero phase to suit the situation).
     
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  3. Panama
    Jungle Swarm

    Panama New Member

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    I second bringing the slann and switching to war spears for the carnos
     
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  4. Graeme
    Jungle Swarm

    Graeme New Member

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    I'm interested to know how this worked out for you. Were you able to do well with this list, or similar list, or did you move to something else?
     
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  5. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    a little late to the party, but as alternative to the Slann, while keeping intact the quadruple carno list, could be to swap one of the starpriest to take a Starseer (given that you are sparing 30 pts). He would mitigate the issue of slow saurus movement and (offensively) control fate can be as powerful as the serpent's staff
     
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