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AoS New army evaluation :)

Discussion in 'Seraphon Tactics' started by Phoedinn, Feb 1, 2016.

  1. Phoedinn
    Razordon

    Phoedinn Well-Known Member

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    Hello!

    I've been collecting Seraphon/Lizards for about a year now but only just started to try and play a game or two (im a slow painter). After a few tries with an 8th army in AoS I found it had a few issues so tried to rebuild with a few new units to help beef it up a bit.

    Right now the fellow beginners tend to play 50-60 wounds so i'm basing it on that.

    I plan to use:
    .ShadowStrike starhoust
    -
    2x 5 model units of chameleons
    -1x 3 model unit of terradons with bolas
    -1x Skink startpriest

    -1x unit of Kroxigors
    -2x units of Razerdons (with 3x handlers each)

    Later I plan to add 1x guard and-or 2x units of knights with a slann in larger games if I feel I need it.

    What are peoples thoughts? hopefully the formation of Priest, Kroxigors, and Razerdons will make a good core offence/ defence with my shadow strike picking off important targets and heros.

    I would love the feedback so I know I'm not wasting cash on models I dont need :)

    Thanks!
     
  2. Jorgik
    Carnasaur

    Jorgik Well-Known Member

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    What about some infantry like saurus and skink? :Deven thought I think it´s fine in age of sigmar, I still think it´s weird to not have core
    I´m an 8th ed player, sorry for the criticism :oops:. And that also means that I have no experience whatsoever on AoS, so don't listen to me ;)
     
  3. Phoedinn
    Razordon

    Phoedinn Well-Known Member

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    Core certainly seems to have it's place. But with only 50-60 wounds, having enough to do anything worthwhile seams to leave little room for fun models with Seraphon. Stormcast do well with there small amount of powerful units though.

    Thanks for the feedback anyway!
     
  4. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    Hm... you need some standard infantry there. Skinks, Saurus Warriors, Guard, or Knights should make up about 1/3 of your army because if you lack them then you lose out on a lot of adaptability and run the risk of becoming over-specialised. That said, you should only invest in one of the four options, so for this example some skinks would work. Normal Skinks should never be kitted out for melee, so don't touch that moonstone club and instead focus on a ranged weapon and shield. Normally I'd recommend boltspitters for their increased range, but as this army is going to be small you may not be able to muster the synergy to make the Boltspitters work as well as they could, so Javelins may be worth the investment. That said, if you're planning on moving up to larger games, the boltspitters may be a worthy investment for the future. It just depends on whether you want to be optimal now or optimal in the future, either one is valid.
    The Kroxigors are a good start for getting some meat in there, but honestly I'd recommend a Bastiladon over the Krox just by sheer virtue of the fact that the Bastiladon being our undisputed best model, I've seen it clear entire deathstar units in one attack and watched it bring Archaon down by 15 Wounds in one shot, a Bastiladon with a Solar Engine in just nuts and really can see play in any army. And with its immunity to Rend, one Mystic Shield and it's basically unkillable.
    If you're going the Skink Army route, then you really have all the shooting you need from your ground troops. To that end, I'd recommend Ripperdactyls over Terradons. The Rippers are much meatier in combat and will do a lot more to keep your flimsier ground troops safe. Having them work in tandem with a tank, such as the Bastiladon, will allow them to really keep your units safe.
    The Chameleons are great, but you only really need one unit.
    Lastly, you're rather noticeably leaving out a Slann. They may cost a few wounds, but honestly they're one of the best investments you can get. A Starmaster is an unparalleled magic support, capable of railing off a tonne of spells, boosting your army with Constellations, and summoning back units to bolster your army. I can't recommend one enough.
     
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  5. Phoedinn
    Razordon

    Phoedinn Well-Known Member

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    Wow! Thank you :)

    I admit, partially some of my choices here are due to a path of least investment. Guys like the Terrordons I only used as I already have them. But I'm willing to get another box (if nothing else for the great spare bits they have).

    Looking at your advice I have a 70wnd list (I think I might still keep the Kroxs for now, purely as I love the model and I have a plan for my first Basi that I still need some bits for)

    Shadowstrike Starhost: Wnds-41
    Chameleons x5
    Skink bolt throwers x23
    Ripperdactyls x3
    Skink Starpriest x1

    Single Units: Wnds-29
    Kroxigor x3 (in the future I will definitely add/swap for the Basi)
    Razerdons x2
    Handlers x4 (2 for each Razor)
    Slann x1

    All this means with my current force I will need to go out and get:
    Kroxigors, Skinks, Rippers, and Razors

    Not to bad :) However...do you think it would be worth it to drop down my Skinks if I were to go down to 60wnds? I know I could fix most of this by just swapping out the Kroxs, but I love them too much D:

    Thank you an awful lot! Looking back I definitely should have had some kind of troop....should have learned from past experiences needing troops to split my opponents army. and with this I can easily expand by adding a Basi and some more troops to the unit!
     
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  6. Bainbow
    Bastiladon

    Bainbow Well-Known Member

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    Honestly in AoS, that's one of the best reasons to use something. We've got both competitive freedom and creative freedom with the ability to take any unit in any amount, and I think it's the latter "creative" part which is really where the game shines. So you get your Krox.

    Side note, I want to really compliment you on figuring out one important Skink factor that I forgot to mention by yourself. Taking a unit of 20 is worthless because if even one dies then you lose your horde bonus. But because you took 23, you can take a bit of damage before losing it.
    No, keep your Skinks. Infantry should be your bread and butter, without them you lose all of your adaptability because all of your models are now specialists and can't carry out the basic tasks that most people tend to overlook. I'd cut into the Razordons.
     
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  7. Phoedinn
    Razordon

    Phoedinn Well-Known Member

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    Great! Thank you again for the advice :) I guess I have some shopping to do on Wednesday!

    Thank you :) I first noticed with my old Saurus based army. First attack and all my bonuses were gone :L Hopefully with those 3 I can afford one mistake before I get punished too badly!

    Now I should probably go and introduce myself in the introductions section...I've been a lurker on this forum for far to long XD
     
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