Both sides adopted a very similar plan by placing their mobile strike units on the eastern end (Salamander right) with a solid infantry centre and a refused western end of mostly shooters. The objective markers were equally placed along the centre line. The central and eastern objectives looked the main focus of the action. With deployment done I spotted that my refused western flank overmatched the Abyssals having my Skyraiders, Skylord, and Skinks. Both sides pushed forward at top speed with their central infantry line, while the Abyssals advanced rapidly with their flank attack. The Abyssals focused their attack against the eastern-most unit of AOR using first the Hellhounds and then the Abyssal Horsemen. The AOR hung-on grimly for 4 turns before succumbing. Centrally the Salamanders were able to break-down the Abyssal forces and claim the central objective. On the eastern flank the Abyssal forces retuned from their flank adventures but were unable to contest the eastern objective as the Lekelidon sacrificed themselves to stop them reaching within 3". So a 2-0 win for the Salamander in turn 6. Another interesting game and a few new units for the Abyssals fielded. Perhaps an important factor was that the Abyssals flank attack took them a long way from the objectives and so prevented them influencing the outcome of the game.