Hey guys! I wanted to make a 1000p Skink list: Leaders: Skink Starseer 140p Skink Starpriest 120p Skink Priest 70p Battleline: 20x Skinks (blowpipes) - 120p 20x Skinks (blowpipes) - 120p Other: Ripperdactyl RIdders - 80p Cameleon Skinks - 90p Behemoth: Bastiladon with Solar Engine - 220p Constelation: Fangs of Sotek Any thoughts? Should I have more "normal" skinks in groups like 30+ ?
skinks 30+ is better However I play like : Koatl's Claw Leaders: Skink Starseer Saurus Oldblood on Carnosaur Saurus Oldblood on Carnosaur Battleline: Saurus Guard x5 Saurus Guard x5 Saurus Guard x5 Saurus Guard x5
Skink Starpriest 120p Skink Priest 70p Skink Priest 70p Battleline: 20x Skinks (blowpipes) - 120p 20x Skinks (blowpipes) - 120p Ripperdactyl RIdders - 80p 10x Chameleon Skinks - 180p 3x Razordon Hunting Pack- 240p Constelation: Fangs of Sotek I may like that
If you run skinks at 1k the Shadowstrike isn't a bad battalion option. You mostly want it for lower drops and the starting CP. Maybe something like this: Allegiance: Seraphon - Constellation: Fangs of Sotek Leaders: Skink Starpriest (120) - General - Command Trait: Master of Star Rituals - Artefact: Cloak of Feathers - Spell: Hand of Glory Skink Priest (70) - Artefact: Serpent God Dagger Battleline: 40 x Skinks (240) - Blowpipes Celetile Daggers & Star Bucklers 10 x Skinks (60) - Meteoric Javelins Celestite Daggers & Star Bucklers Units: 3 x Terradon Riders (90) - Sunleech Bolas 10 x Chameleon Skinks (180) Battalions: Shadowstrike Starhost (170) Endless Spells / Terrain / CPs: Bound Geminids of Uhl-Gysh (70) Total: 1000 / 1000 Extra Command Points: 1 Allies: 0 / 200 Wounds: 77 Either a battalion or a floating CP will help you a lot. Having the CP for Parting Shot or Inspiring presence vs an enemy alpha Strike makes a huge difference. Alternatively, you could drop the battalion and Chameleons to bring some Salamanders.