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AoS Slann + Astrolith Bearer + Saurus Guard

Discussion in 'Rules Help' started by Garvlok, Mar 12, 2020.

  1. Garvlok
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    Garvlok Member

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    Im bringing a list on sunday to try out the new rules and was wondering about how these rules work.

    When allocating wounds to the slann, can i try to ignore the wounds using the Astrolith bearer 6+++ then if it fails pass it off to the saurus guard and do another 6+++?

    Thanks!
     
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  2. Xuil
    Chameleon Skink

    Xuil Well-Known Member

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    I'm afraid not. The 6+ from the astrolith bearer triggers when you allocate a wound to a unit; the Selfless Protectors rule triggers before, allowing you to move the allocation from your Slann to the Guard.

    Similarly, for Kroak it would go 2+ pass-off, allocate, 4+ negate, 6+ negate.
     
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  3. Garvlok
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    Garvlok Member

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    Ah see the way i understood it was that the model has to save with armour then any ignore wounds go off THEN you allocate the wounds.

    so it'd go Slann - Armour Save > Ignore Wounds > Allocate Wounds to model

    So Saurus Guard can intervene between ignore wounds and allocate wounds

    Slann - Armour Save > Ignore Wounds > Intervene

    Saurus Guard - Ignore Wounds > Allocate Wounds

    but you're saying that the correct order is

    Armour > Allocate Wounds > Ignore Wounds

    Which makes what i was thinking impossible
     
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  4. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    One way to help with it is to refer to After Saves as Ignoring Damage, not wounds. Each wound does a set amount of damage. That damage triggers the effect of the ignore damage rule.

    To Hit roll ->
    Apply Hit Modifiers ->
    To Wound roll ->
    Apply Wound Modifiers ->
    Armor Save Roll ->
    Apply Rend and Other Modifiers ->
    Allocate Wounds (This would be where you make the Protectors Roll) ->
    Damage Roll if Applicable ->
    Damage Resistance/Feel No Pain/Shrug for each point of damage (however many times you have abilities that grant such a roll) ->
    Apply Damage ->
    Check Damage Triggers (MWs on failed saves of damage, attacking if a model dies, etc).


    And remember, all attacks from a unit occur at once. Do not bracket or reduce stats between different attacks on a unit. This is huge for our Bastilidon.
     
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  5. Garvlok
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    Garvlok Member

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    Ah ok thanks lot! appreciate the breakdown!
     
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  6. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    no matter which way the 1+ save is meant to be, the degradation not happening between attacks is soooo super key its not even funny.
     
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