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Adherents of Haset: An Unofficial AOS Race (Previously The Hathorians)

Discussion in 'General Hobby/Tabletop Chat' started by Sudsinabucket, Dec 28, 2020.

  1. Sudsinabucket
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    Sudsinabucket Well-Known Member

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    Hey everyone :)

    So, here we are at the end of 2020, it's been a crazy ride. As the year comes to an end I've started to think about how I want my hobby to look like in 2021, and a big part of that is definitely homebrew lore writing. When I first started getting into Warhammer I started with Seraphon, just so natural given my love for dinosaurs and mesoamerican culture, morphing the two together is just genius to me. However, time marches on my interest in a select few factions has happened, the Lumineth being the main one (Deepkin and new Slaanesh being the other two) and wit that means I get to do more homebrew! With the release of the Lumineth and their battle-cattle the door has been open on so many conversion/kitbashes, and that's where this blog comes into play after following @Lord Agragax of Lunaxoatl advice!

    I love Minotaurs, but I absolutely hate games workshops interpretation of them, so taking matters into my own unofficial hands I have created my own Minotaur race for AOS. This minotaur race resides in Hysh and is not chaos aligned and does have shakey relations with the Lumineth, in particular the Syar.

    This blog is meant to be written like a battletome, or close to it (though not every post will read like it) and try to format it like Lord Agragax and his homebrew blog for his Tomb Kings in AOS (which is amazing and you definitely should go check it out! The Nehekros Imperishables: An Unofficial AoS faction | Lustria Online (lustria-online.com)) I was originally going to wait til 2021 to start this blog, but meh, lets get a head start, shall we?:p
     
  2. Sudsinabucket
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    Sudsinabucket Well-Known Member

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    Hathorian Flag.png “There on the brink of destruction, when all hope was lost for the small village of Yriqual Tor in Ilithia, the sound of slaughter was drowned out by massive war horns and a small glimmer of hope was restored as the ground trembled. The Slaaneshi mortals standing over the innocent wounded, dead & dying look up, with their blood-stained teeth grinding their twisted expressions melting away at the sight before them. A thunderous charge from a Hathorian war party sends the chaos raiders into a panic, many being gored with massive horns, trampled under hooves or smashed with massive hammers. Those aelven villagers still alive looked upon the new slaughter, the hunters had quickly become the prey. Just then a portal began to open, and a greater demon of Slaanesh appeared and sorrow again filled the villager's hearts. The Hathorians continued to fight, though they held their own the greater demon began to turn the tide as it ripped through the minotaur race. As the chaos forces regrouped and pushed back the ground below them began to grow feverishly with plant life, species of light bursting vine, flowers that burned with the light of hysh began to spring up and subdue the tainted mortals. A deafening cry let out; a voice full of anger. In a display of blinding light of greens and yellows, the Goddess Haset leapt at the Greater Demon of Slaanesh and gored it with her own horns through the heart, with her weapons cut off each of its four arms and soon sealing the portal to the chaos realm. Seeing the greater demon dispatched the mortals turned and ran, but it was too late as they were ran down or eradicated by magic.” - History of Yriqual Tor, Twin Spirit Peaks of the Ilithia Nation

    The Hathorians

    Within the realm of light’s mountains and highlands, a once broken power begins to rise. Ruined ancient cities, fortresses, and villages are reborn in short order, as High Priestesses enact the will of their deity. The isolation of the Hathorians draws to an end, the voice of Haset has spoken and the war horns sound.

    Ushered in by the sound of beautiful war hymns, prayers, and giant warhorns, the Hathorians strike both awe and terror into allies and foes alike. When the armies of Haset march forth from their holds they do so in massive cohorts, columns of ivory masks, long shaggy fur, and armor made of fine brass work. Large hulking bovine warriors march out in formation, clutching ancient weapons, they move against those who oppose their diety and with sacred duty and honor decimate all who threaten the balance of Hysh, alongside them with the guidance of skilled hunters' behemoths trample foes underfoot, gore with large horns and tusks or maul with savage maws.

    As the enemy’s forces deal with the frontal assault, their flanks are swiftly overtaken as masked riders atop ferocious Taurarox and Ursian mounts carve a path of death. Those who can run from the slaughter are met with arrows that are more than half a man's length, the bolts spiking its victims to the very ground they tried to despoil. The High Priestesses of the Hathorians are often found in the thick of battle, their hymns and prayers being sung from atop of a mighty Mountain Manok, a behemoth comparable in size to a Thundertusk or amongst their warrior-priests on foot.

    Each High Priestess is chosen to guide a tribe of Hathorians, each tribe is set to defend key areas of importance throughout Hysh, their charge is to maintain balance and order. As new threats arise in the Age of Chaos and beyond, Haset has sent her followers forth into the other realms, securing locations deemed important for reasons beyond their comprehension. True harbingers of order, to hear the warhorns and war hymns of the Hathorians is to hear the calm before the storm, a storm that does not break.

    The Hathorians above all else seek true balance and restoration of the realms, they seek what was lost before the age of Chaos and even what was before the Age of Myth. In this sacred crusade, many foes and allies alike have brought the righteous ire of the Hathorians to bear upon them for unholy acts.

    During the Spirefall, the Great Nation of Syar brought great devastation upon itself, along the southwest coast two rivals battled for supremacy, soon one engulfed the other and ambition lead the bloodshed outside of the great nation's borders. Soon Syarian weaponry landed on the Ilthian shore, great devastation was brought upon their aelf kin and Hysh itself, battles lasted weeks or months. It was not the swift retribution of rival Syar aelves or even the matriarchs of Iithia that ended the bloodshed beyond Syar’s borders, it was the High Priestess Heba who unleashed Haset’s fury upon those unlucky aelves.

    After the razing of small villages in the highlands of the Twin Peaks region and in some cases tearing the reality of hysh itself apart, the Syar general Aelsian from Tor Talak in Syar began to head to the next village, a key trade center rumored to have mass amounts of gold, aetherquartz, and ancient scrolls, the village was deemed necessary to capture. However, upon reaching a massive river the aelven army could not cross, they turned round to only be faced with a foreign-looking force, so large was the cohort in front of them that it would be like marching against the raging rapids of the river themselves. Though the Aelves fought valiantly it was in vain, the strength and mastery of hysh itself gave a swift victory to the High Priestess and her Hathorian warriors. After driving the small remainder of the Syar army into the sea, Heba and her Priestesses worked to seal and heal the damage to the region before disappearing again, only to become a rumor amongst taverns and parlors in the Aelven cities.
     
  3. Sudsinabucket
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    Sudsinabucket Well-Known Member

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    Created by the Goddess Haset, an Avatar of Hysh, the Hathorians live amongst the mountains and highlands of Hysh. A bovine shamanistic race, they have stood guard in defense of the realm since before the Age of Myth and the arrival of the Twin Gods Tyrion and Teclis. The Hathorian Nation is divided into individual principalities that work as one, they protect strategic positions or watch over sundered areas of Hysh that await the healing prayers and hymns of Haset by the Goddess herself or the coven of Hasetians; the leading High Priestesses of each principality. Having been chosen by Haset herself, High Priestesses are second only to the Goddess herself within the matriarchy that makes up their society.

    In times of peace the Hathorians have built a thriving matriarchal society, and through the teachings of Haset have learned to communicate and call the aid of the Ancients in times of war. These Whisperers of Ancients can talk in the tongue of the Aelementals of Hysh, or Ancients to the Hathorians, with logic and reasoning these Whisperers create a bond with each Ancient. On Beams of Light, Wings of the Wind, Rockslides of the Mountain, or the strong Rapids of the River, a Whisperer of Ancients brings with them the fury of Haset’s most ancient of allies.

    The bulk of the Hathorian Cohorts are made of large, muscular, long-haired, and horned male Hathorians, created by the Avatar of Hysh for the battle lines of war. The cohorts of Haset are primarily made up of Warriors and Hunters, both filling multiple roles within the war machine. From the honored and revered Mountain Guardians that can tear the limbs off an Orruk with little effort to the young Hathorian initiate that stands taller than a human adult and the strength of a workhorse, the warrior caste sees the bloodiest parts of the battle. Hunters are utilized with their natural connection with the fauna and flora of Hysh, often riding on the backs of Mighty Mountain and Highland War Manoks, with large ballista on top of mighty platforms, or tipping their large man-sized arrows with sap that burst into exploding light when it strikes a foe. Their war chieftains atop ferocious Taurarox charge headlong into enemy lines, followed by savage Ursian riders the enemy lines crumble under the onslaught. When not at war both the warrior and hunter castes are the backbone of society, they are tasked with the construction of Hathoriancvilization and the feeding of the populous. Standing as tall or taller than a Stormcast Eternal, and weighing half a ton, their immense strength allows them to crush boulders with their hammers or hunt the largest of beasts. Covered in either smooth short or shaggy long hair, many sporting different colors, and patterns – the Hathorian race does not have any deformities like the Beasts of Chaos, although due to similarities have been mistaken as such.

    Although the Hathorians were made for war, the race with Haset’s guidance does not shy away from diplomacy. Treaties and peace are valued, even if at times as a tool to bide time, putting off the demise of one to focus on the annihilation of another. Being highly skilled in both war and diplomacy has allowed the Hathorians to survive when others have fallen, to rise when before on the brink of their destruction. In the defense of Vulgas, Hysh in the Hathorian language, the Hathorians have clashed with Chaos, Gods, and mortals alike, including the Lumineth, over the millennia. When dealing with external conflicts outside of Valgus, they prefer to think of non-violent solutions before a war is called upon, for when they leave the light of Haset or Vulgas behind, the Hathorians reveal a bestial side with violent and dark urges. Without the elixir made by Haset herself, the Cohorts of the Hathorians would turn into a ravaging horde, a flaw Haset could not have predicted. In Ghur the transformation happens 10-fold, the first Hathorian expedition into Beast Realm ended in the loss of a whole Cohort to madness, villages and fortified cities alike were bloodied and razed; only barely a Greentide was able to quell the bestial horde.

    Their Ilithian allies describe the Hathorians as stoic, embodying the strong and silent type with their quiet contemplation. This quiet thoughtful disposition is highly respected by the Aelves of Hysh, Ilithia in particular, as they respect sound and thoughtful thinking. This high intelligence and calculated reasoning combined with the immense size and strength also make them be considered dangerous by many, even their own allies and in particular those of the Great Nation of Sayr. A highly spiritual and shamanistic society, the Hathorians pay homage to the Ancients, or Aelements to the Lumineth, they live in the shadows of. Among the mountains and within the highlands they live one can hear the throat singing Whisperers, and the Ancients delighting in their songs, all worship Haset above all else, the Mother Spirit.


    Society:

    Hathorian Society is a Matriarchy with Haset being at the top and her chosen High Priestesses guiding the rest of the principalities that make up the Hathorian Nation, however beyond the chosen, advancement through both society and military on a basic level is through a show of might and impressing the matriarchs or the trusted few war chieftains of the principality. Although the High Priestesses have the final word through Haset’s voice, leadership is broken into three roles below the High Priestess: Honored Warchief, Honored Master Hunter, and Honored Ancient Whisperer. Leadership below the chosen few of Haset within a principality may be challenged for, however, a Hathorian must reach the age of two-hundred human years to enact a challenge. Ensuring that those challenging have had time to gather the experience needed for the trials ahead, One must be able to show more than strength of body, but also of mind and spirit, for Hathorians know all too well that strength alone does not defend Valgus.
    Priestess.jpg

    High Priestess of Haset is the Spiritual leader and connection to Haset herself to the tribe, this honored standing may only be filled by a female; the less common among the Hathorians. For the Trial of Haset to take place, and a new High Priestess of a principality to be chosen, death must find a previous High Priestess. The few chosen to ascend beyond a mere Priestess are among the noblest, most dedicated Priestesses of Haset, blinding visions and an enchanting hymn barrage their very being. Every nerve and sense brought to an overloaded state, it is not until the priestess finds her center, her balance that she can open her eyes to face the light in front of her, and sings the Hymns hidden meaning does the Hathorian Priestess find clarity. However, doom finds those not able to face the light of Haset or find the message in her hymn, soon as their senses dissolve, so do their mind and body. The soul of one chosen to ascend however finds its way back to Haset and her Temple, where the Goddess works to nurture the soul more before being remade. in the end, of the handful chosen by the Goddess herself, only one will make it through their trial to ascension. The High Priestess of Haset is considered to be the most connected to the Realm, to Haset, and the most gifted magic user of the principality they reside; said to be blessed by Haset herself. Once chosen as the Goddess’s conduit, a High Priestess of Haset will be such until they are slain, for Hathorians do not die of old age.

    Warrior-Priest of Haset.png
    Honored Whisperer of Ancients is who the tribe looks to for guidance and the running of the tribe on the day to day, they are the face the tribe sees when authority speaks in time of peace. More often a female than a male, whisperers share similarities with the bonding of Ancients as do the High Priestesses with Haset, though the few males to be called a whisperer has proven worthy of the calling. When hearing disputes between disagreeing Hathorians, if judged a worthy issue the Honored Whisperer will either issue a Ukase, decreeing a verdict, or will have the two parties settle the issue through a primal show of strength to settle the dispute. Along with the role of tribal elder, the Honored Whisperer of Ancients sees over each House of Ancients and those whisperers who commune in them. A master of the four Ancient tongues and have bonded with all four of the Ancient Spirits, the Honored Whisperer is the keeper of knowledge to the aelements of Hysh that Haset has passed down. This leadership position may only be succeeded by a show of knowledge, a testament to the bond between whisperer and the four ancients, and completing a series of trials by each Ancient spirit and Haset, the new challenger either passes or is found unworthy and sent to meditate and grow their bond stronger, if a challenge is reissued and the challenger fails again, they are instead crushed under the weight of their trial.

    Warchief - art by Soft-h.jpg
    Honored Warchief
    is considered the physically strongest, battle-hardened, tactically gifted of the tribe. When the current Honored Warchief is challenged, per the Haset Ukase, the current Honored Warchief may either accept and start the Trial of Honor & War or they may decline and yield to the challenger; to try and retain control after defeat is to go against Haset. To be the High Warchief is to be in charge of all things associated with war, defense of the principality, and possible territory expansion, it is not uncommon for a female Hathorian to gain and maintain this position for generations.

    Hunter.jpg
    Honored Master Hunter is second only to the High Warchief in physical strength and second to none in knowing the landscapes and what it has to offer. The Honored Master Hunter is in charge of the hunters of the tribe, who serve as the eyes, ears of the Nation. Masters of creating bestial bonds with the fauna of Hysh, allowing for the unleashing of powerful mounts and behemoths to be used in battle. With their great knowledge of the landscape, they are also responsible for selecting the land to which the cultivation of food is done, from farming to the herding of animals.

    Although each oversees a different aspect of the tribe's complex society, each much get the agreement of a majority agreement or the blessing of the High Priestess for any major plans with long-lasting effects. This ensures one leader does not become sick with power, maintains balance, and ensures the plan is sound. Ultimately the High Priestess has the final word, as her word is considered to be the voice of Haset. Although all seat of leadership is viewed as a high honor, it is considered a higher honor to be called to be a Whisperer or chosen to be a Priestess, the warrior and hunter caste are considered common.

    Societal Ladder:

    Priests > Whisperers > Warriors = Hunters, Female > Male

    The artwork is not my own, but a reference for a loose interpretation of each caste of how I roughly have them in my head.
     
    Last edited: Dec 30, 2020
  4. Sudsinabucket
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    Hasetkrit1.png
    A being of pure light and a primordial avatar of Hysh, Haset commands the light and magic of the realm as a master weaver controls a needle, all with the sound of her voice. On the battlefield, the foe is mesmerized, not only by the slaughter before them as she is potent in melee but also because of the hymns and prayers she sings. As whole enemy regiments burst into searing light or worse, her prayer weaving causes veteran and new recruit alike to flee. For her people, the Hathorians, she is the Mother Spirit and a beacon of hope that does not falter. Her charge is to maintain the fluid natural balance of Hysh with the Mortal realms, in particular with Ulgu, at any cost. Without balance, there can only be Chaos.


    The Goddess Haset of the Hathorian Nation is an ancient twin god that resides in Hysh, her twin residing in Ulgu. Possibly as old as the Realm itself the goddess has seen the realm grow and evolve, along with the civilizations that grow and crumble within it. Her form glows with the light of Hysh as her spirit within is pure light itself, blinding and purifying it is only when she dims her light can mortals look upon her. As light is and can be an infinite number of colors Haset also is and can be numerous different forms, no one however but the High Priestesses of Haset know her true form. Rumors spread of an Aelven woman with a bovine head with six horns, within the two top horns a large disc is held. Others say they see the form of a beautiful white bovine, not dissimilar to the Ymetrica Longhorn. The most outlandish tales tell of a symbol that dances in radiant shades of light as it whispers messages of Wisdom. Only one thing is constant in any of the sightings beyond the raging light: The Sphere above her head.


    THE AGE OF PRIMORDIALS

    The Age of Primordials is a time before the Age of Myth where many Gods contend for the Mortal Realms, before any events leading to the Age of Sigmar there is war, peace, and forgotten histories. These Gods and Goddesses formed mighty Kingdoms and empires, many spanning multiple realms. Not only did Gods claim the realms but as did Godbeasts, Behemoths, even rumored empires under the surface before the arrival of the Skaven. The Age of Primordials is a time of carnage, within the realms themselves even in the absence of Chaos death is not rare. However, even as the drums of war sound, so do understanding and advancement march forward. In these times mortals can do little but pray to their deity for protection and prosperity.


    THE GREAT AWAKENING

    Eons before the Age of Myth there was a Great Awakening throughout the Mortal Realms, if this was the first or one-hundredth time no one can be sure, but life sprang forth. From the smallest insect to Gods and Goddesses, life seemed untamed and its expanse continued unhalted for generations. These Gods and Goddesses were physical manifestations of the realms themselves, imbued with the realms' natural raw magics. Among the mad expanse of life came the goddess Haset and the five Surya or five Light Avatars (or also known as Solar Gods) in the realm of Valgus, or what would become known as Hysh.

    Haset’s existence, along with the other Surya, began in a burst of light, and in that moment consciousness was born, with Haset being the strongest of the five. According to Hathorian legend, Haset and the Surya came into being when beams of purest light from the highest reaches of Valgus raced downwards, willing itself to take form instead of being absorbed by the realm. With a conscience the new Goddess and the other Surya began to travel the lands as one, in golden fields met by forests of permanent autumn leaves the Solar Gods walked. The purity and natural balance about them made these beings of light joyous, their radiant light helping to promote the growth of the realm about them.

    Other Gods of Valgus created new races to populate the lands or took under their guidance the primitive beings that already existed, they began to build vast empires. Each God swore a pact of harmony and balance, this meant no war between them, access for their people to each other's dominions, not to steal the loyalty and prayers of the races that were not of their domains, and to swear loyalty to Valgus above all else; even themselves. Peace was the agreement and that each God could do as they pleased within their own kingdoms. For centuries the peace lasted, as the realms were virtually endless there was no contentment's for prized territory, for everywhere offered a bountiful reward.

    The Surya more nomads had little interest in creation, rather their calling was to maintaining of the already existing realm of light. Haset, however, was different, her interest in having her own creation was stronger than the other Surya, she however did not look to primitive beings or the other numerous races of the Gods for inspiration, instead, she looked to the wildlife of Valgus. Over time, Haset found an animal that could serve as a canvas for her creation, the long-horned bovine that walked the mountains that Haset loved to look down upon from high in the stratosphere. No fear of the slopes they walked, strong, intelligent, and immortal like the goddess herself. Haset saw qualities of these beasts that were far nobler than that of the mortal races that occupied the realm, still, she could not bring herself to spring forth life so carelessly like the others.

    For centuries the Surya travelled Hysh, teaching new kingdoms of the importance of balance in everything and to not give into excess, and those who did not heed their warnings were wiped from the realm in a blaze of light. At times the Surya found to conflict with the other Gods, those deities that soon became overridden with ego and power. Together the Solar Gods would wage crusades against those gods who had forgotten the path of symmetry and harmony, for those that reached too far. The Surya had effectively become the guardians of the realm, in the same way, that a fever fights an infection, they purify the realm of infection and impurities; their loyalty solely to the preservation of the realm, Hasets being the fiercest.

    Over time Haset became known to many what she called Ancients, the Lumineth would come to call them Aelementals, and mortals as the Mother Spirit, for her tending of the land and its people was akin to how a mother tends to their offspring, where she and the Surya went prosperity and order followed. Those kingdoms that listened to the teachings of the Traveling Suns, in particular Haset, lasted centuries, and those linages that kept to the path of their teachings never ceased to rule. Soon kingdoms began to rebel against the Gods that created them, all swearing allegiance to Haset and the Surya. Soon Haset saw the equilibrium of the realm begin to shift, the balance had been lost and the remaining Gods that were not of the Surya began to take notice, how do those that do not create have the loyalty of our creations? Jealousies grew.

    Haset’s travels found her communing with the lands of Hysh, strengthening her ties and also her power. As her bond with Hysh grew Haset gained allies within some of the powerful alemental spirits, over the course of ages she learned the Ancients tongues, and she taught them her own. It was among two of these spirits Haset made her home, and trusted in their protection; the Twin Peak spirits of what would be known as Ilithia. The Twin Peaks are among a large mountain range in northern Ilithia, south of the great sea that separates Ilithia and Syar, the two peaks are the highest peaks and in fact volcanoes.

    As the other gods begin to plot against the Surya Haset becomes reclusive, and hides from all others, even her sisters and brothers of light.

    Haset1.jpg
     
    Last edited: Dec 30, 2020
  5. Sudsinabucket
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    Very basic update showing what units are within the ranks of the Hathorians cohorts, I'll be adding to this and editing over the next few days. Eventually, this section will include allegiance abilities, etc as well.

    Units:

    Priests – Magic user/ranged

    • Exalted High Priestess Heba

    • High Priestess of Haset

    • Priestess of Haset

    • Warrior Priest (melee/support spells)
    Whisperers of Ancients- Magic user/melee

    • Honored Master Whisperer of Ancients

    • Whisperer of the Sameer (Wind Temple) Ancient takes form of Peryton (winged elk)

    • Whisperer of the Kaibab (Alarith Temple) Ancient takes form of Ymeritcan Longhorn

    • Whisperer of the Atchafalaya (River temple) Ancient takes form of Ilithian Water Buffalo

    • Whisperer of the Mapiya (Zenith Temple) Ancient takes Form of a Light Kirin
    Warriors – Melee

    • Honored Warchief

    • Warchief on Taurarox

    • Honored Warchief’s Champion

    • Mountain Guaridans

    • Beastial Champions

    • Hathorian Warriors

    • Hathorian Warcalf
    Hunters – Ranged & Melee,

    • Honored Master Hunter

    • War Manok (Behemoth)

    • ManokThunderbow Archers with Large Thunderbowcrew (Behemoth)

    • Tauraphinx (Behemoth, flying hyshian winged bull)

    • Ursian Riders

    • Slope Riders

    • Thunderbow Archers

    • Javalin throwers
     
    Last edited: Dec 30, 2020
  6. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

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    Some brilliant opening lore here! I can just imagine these being the original inhabitants of Hysh before Teclis arrived and spawned High Elves 2.0 all over the place.

    I personally quite like the Beastman interpretation of Minotaurs because they share a lot of similarities with the original Ancient Greek creation, but I also like the idea of 'good guy' Minotaurs, whether through the Tauren in Warcraft III, the race of Minotaurs I'm designing for my fantasy world Escalonia (who have a lot of Ancient Greek aesthetics and symbolism), or through your great interpretation.

    As much as I'd like to take the credit for the ordered formatting of my Nehekros Imperishables and Order of the Sacred Lady blogs, I can't - @ravagekitteh started the trend with his own unofficial Adherents of Starlight faction (which I should have recommended to you along with my own blogs - sorry @ravagekitteh mate :oops:):
    https://www.lustria-online.com/thre...unofficial-aos-faction-feedback-needed.24461/

    Interesting that you've developed a matriarchy as the ruling sect of the Hathorians, though given the whole army is based around the Egyptian goddess Hathor I can see that makes sense. I'd be interested to see how you'd interpret female Minotaurs in your miniatures.

    I'm really looking forward to seeing the rules for these chaps - Are you going to look at Ogre Mawtribes for inspiration?
     
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  7. Sudsinabucket
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    Thank you! that means a lot lol I really want them to feel ancient and older than Teclis and Tyrion, I love that AOS has such a long history and that you can really build your own history within it.

    hm, I need to look into the original ancient greek creation story, I don't see the similarities...but then again I guess I don't know as much about both as I should lol I'd love to hear your take on the similarities sometime! Tauren and Kaz (and the minotaur race) from the Dragonlance series are actually core influences in my creation of the Hathorians! I also love that someone else is making a "good guy" minotaur race, have you made a blog for them? will you be?

    That's fair, and have been meaning to check theirs out since I saw them originally in yours. I more meant since you had suggested it in my painting blog the other day :)

    I really love the lore of the Amazons, Ilithia from the Lumineth, and in general, it's nice to think about (to me) how a society might be ran with women really at the helm, we know how a world ran by men already is. I was also heavily influenced by a book I read a long time ago, it was either Dune or in the Dune series I believe, in the book society on this planet was run by women, to the point that if men didn't help around the house, etc they could be lawfully thrown out and it was women who had control over sex... it was just very interesting. Anyway, in the book there has been an uprising of men from a warring neighbouring nation who basically want to take over and turn the world order into being ruled by men... just interesting to me, to read in the book about the societal differences, etc. Also with Ilithia, where much of the homebrew tasks place, being a matriarchy society itself, it made sense, and yes... lol their goddess being female and based around Hathor (and Vishnu) is a huge driving factor!

    as for the miniatures... that I haven't figured out yet, I'm likely only to do 1 or 2 distinguishable female miniatures as a High Priestess and a Priestess... but that probably won't be for awhile, I may look to 3rd party 3d prints, though the new Slaangor might be a good option if I can find decent bits to kitbash with. The Warrior-Priest sect of the Priestesses could also be interesting to build/think of.


    Hoping to have at least Haset and possibly a Warchief/Chieftain warscroll done by the first week of January, possibly sooner (honestly itching to do them right now)!

    I'm going to be looking at a few factions for inspiration: Mawtribes, BoC, Lumineth & Slaanesh with a hint of stormcast (for one unit/monster inparticular). They're very much going to be a get in melee and smash things army, but their High Priestess (in particular), Priestess and Whisperers of Ancients will be the magical support behind the smash. I am also planning at least...1 or 2 large monster kitbashes and possibly 1 unit of cav. Honestly, this could quickly turn into a very expensive journey lol
     
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  8. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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    Reminder to myself to read this properly

    Grrr, Imrahil
     
  9. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

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    No no, I wasn’t talking about the Ancient Greek Creation Story, I was talking about the Minotaur as a creation of Greek Myth, and the fact that it’s quite similar to the GW Beastmen interpretation of the Minotaur as a savage, carnivorous monster.

    My initial writings about the races of Escalonia can be seen here:
    https://www.lustria-online.com/threads/lord-agragax-presents-the-fantasy-realm-of-escalonia.23122/
    Haven’t updated it in a while, mainly because I’ve been working on my first novel based around it, but I will do so when I’ve written some more lore.

    2E77E3CA-CC7C-478E-BB01-A5AE27273C7C.gif

    I look forward to seeing your endeavours!

    I haven’t been motivated to actually build a Nehekros Imperishables army myself (mainly because I have so many armies already for Fantasy and 40K), but if I ever get chance I would like to have a go at trying to create some of the models that are not immediately translatable from Tomb Kings (namely the god-version of Settra, and the Necrolith Onyxites) to illustrate what I intend for them to look like.
     
    Last edited: Dec 28, 2020
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  10. Sudsinabucket
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    Sudsinabucket Well-Known Member

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    Ahh, I understand ya now! Yeah, for sure! Its also interesting how they're both twisted versions of humans.
    I'll definitely have to check this out and follow it!

    Novel eh?? Niiice!
    I would love to see those someday! Curious how you'd go about them, what kits would you use?

    Be sure to watch the reserved spots the next few days... maybe sooner...:rolleyes:
     
  11. Sudsinabucket
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    Sudsinabucket Well-Known Member

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    Small update above in the last reserved section :) a bigger one of lore is coming soon, but wanted to share what I had in mind for a roster of units!
     
  12. Sudsinabucket
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    Sudsinabucket Well-Known Member

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    updated another second, this section focuses a bit more on their history and begins to explore their society and matriarchy. I'll be expanding on this section in the future, but I wanted to share what I had so far. in this section I'll be focusing on their civilization and its workings.

    The other two sections will be their overall history broken down (this will take a while, bear with me), while the last (as you can probably tell) will be exploring their military. The Ancients (or in Lumineth terms, Aelementals) will be placed in both the society section (I think primarily?) and the war section, both focusing on peace and war aspects of the Ancients themselves and how they interact with the Hathorians (and Aelves) in a day to day capacity.

    Excited to hear your thoughts on the little bit shared so far :)

    Edit: Last Reserved spot for Haset, will do Military break down/history with the society section and then units, allegiance abilities, etc as a separate section below :)
     
    Last edited: Dec 30, 2020
  13. Sudsinabucket
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    Sudsinabucket Well-Known Member

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    ok, I think I have the order down now, ignore this message lol
     
    Last edited: Dec 30, 2020
  14. Sudsinabucket
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    Sudsinabucket Well-Known Member

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    Notes Section:

    • Temples of Ancients (Aelementals) Names inHathorianLanguage: Sameer = South Wind, Wind - Kaibab = On the Mountain - Atchafalaya = Long River - Mapiya = Sky, Above Earth

    • The Mortal Realm names inHathorianLanguage: Valgus (Light) = Hysh, Vari (Shadows) =UlguTaevas (Heavens) =Azyr,Tulekahju(fire) =Aquishy, Elejas (Beast) =Ghur, Elu (Life) =Ghyran,Malmur(metal) =Chamon,Surm(Death) =Shyish.Subrealmbetween Valgus & Vari is Aga (Discipline), the realm is split between Haset andHashut

    • High Priestesses of Haset over time turn to beacons of light, freed from their physical form if and when they wish, while their counterparts in the Priest Hood of Hashut, the Chaos Dwarf Sorcerers, who turn to stone or shadowy obsidian.
     
  15. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    +1
     
  16. Sudsinabucket
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    Sudsinabucket Well-Known Member

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    Looking forward to any thoughts :)

    Going to be working on a bit more lore soon

    Eventually getting to the units, abilities, etc
     
  17. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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    I love this very much. Out of curiosity: On what did you base the names?
    I am a fan of the different names for the realms.

    And in particular the realm inbetween light and shadow, great Stuff.

    Grrr, Imrahil
     
  18. Sudsinabucket
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    Sudsinabucket Well-Known Member

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    Thank you! Im a big fan if coming up with new names/terms for homebrew if I need to, it's a lot of fun :)

    As with my Seraphon, and now with my Lumineth, I very much enjoy using other langues, often dead, to make unique words by either using them out right or slightly Tweaking them. With my Seraphon I used ancient Nauatl primarily, for my Lumineth it has been primarily Estonian (with a few other languages) and are just direct translations of the words themselves (Fire, Shadow, Death, etc)! I wanted the Hathorians to have their own language ( as they are older than even Teclis & Tyrion in terms of AOS and excluding their old world history) that was different than the Lumineth language (or other Aelves).
     
  19. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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    To a great result, I might add. The words feel really old and authentic.

    Keep up the good work
    I meanwhile still have to Read a great portion of it ;)

    Grrr, Imrahil
     
  20. Sudsinabucket
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    Sudsinabucket Well-Known Member

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    Thank you! Definitely glad that is the feeling, Definitely what I was after!

    Lol i bet, there is a lot! Trying to space out the edits so ppl have time to read. When I do edits (adding more lore) ill be placing a date before adding as a marker of where new lore begins, to make it easier to see what youve (or others) have read vs new content
     
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