Hey all, I'm a recent lurker of the Lustrian forums and a Casual Seraphon player since early 2019. I've been super excited about our battletome announcement since they first teased it in late January and now that we finally have a set release date I feel like it would be a good time to create a fresh thread to gather everything we know about our impending rule changes, and to discuss how this may affect our army lists and the meta as a whole. I hope we can avoid any extremely pessimistic predictions about things we don't have info on yet (such as any new/changed allegiance abilities and battalions). Most of all lets try and make the best of these new developments to show the world how awesome Aztec Lizardmen riding dinosaurs can be! What we know As far as hard and set rules we don't have much to go on: a somewhat blurry image of an updated warscroll (the saurus oldblood) and tokens, otherwise there are only mentions of "nifty allegiance abilities, sub-faction rules and more". Lets try and decipher all we can from what has been revealed so far. From the video "This week in Warhammer" they said that "The new seraphon battletome brings this army up to date with all the latest age of sigmar forces", we learned that we can expect new allegiance abilites and sub-factions hopfully on-par with the most recent stuff we've seen like tzeench & OBR. also a means to run "monsters" (only the stegadon was specifically named) as battle line. our new scenery piece was also officially titled the "Realmshaper Engine" and revealed to have two different options for building, either "fresh from space" or "covered in creepers and vines and jungle." its uncertain if this will have any effect on the abilities of the engine or if it is just a cosmetic difference. Last but not least a new Skinks SC! box was revealed and appears to contain 1 bastilidon, 3 terradons/ripperdactyls, 1 skink starpriest and 12 skinks, only half of a standalone box of skinks. From the post on the warhammer community website we have a descrption of what the realmshaper engine will be capable of gameplay-wise: "These ziggurats harness mystical energy to reshape reality itself into a form more pleasing to the Slaan Starmasters. This is represented in-game by turning terrain features into deadly traps for the enemies of the Seraphon." "You can garrison this pyramid with your Seraphon – a Wizard or Priest is able to activate the dread device to whip the surrounding terrain features into violent life." These two lines seem to solidify that the engine will be able to manipulate scenery pieces on the battlefield, in what exact way we cant tell but hopefully more than giving a piece the "deadly terrain" rule. being able to garrison it should also lead to some fun or interesting tactics in competitive or casual play. From the picture including the tokens and warscroll cards two new things can be discerned, one is the "extend astromatrix" token, nobody knows if this will relate to our new terrain piece or if it will relate to other models such as the EotG, astrolith bearer, or skink starseer. aka "technological" models. From the image of the warscroll we can see that compared to the one currently available from the Azyr app there are some changes... (any numbers with a ? next to them i am unsure about since its hard to read the warscroll from the image) the save characteristic has improved by one (4+ to 3+) the bravery characteristic has worsened by two (10 to 8) some weapon profiles have changed: "Maul"(from 2 attacks on 3+ and 4+ to 3 attacks on 4+? and 3+, "Warblade"(from 4 attacks to 5 attacks) "War-spear"(from 4+hit -1 rend to 3+hit -0 rend) "Greatblade"(from 2 attacks to 3? attacks) the abilities on the warscroll have changed: lost the abilities "Stardrake Shield" ignoring -1 rend and "Wrath of the Seraphon" reroll wounds of 1 for Saurus models within 5" lost the command ability "Paragon of Order" allowing the reformation of seraphon units within 10" gained the ability "Cold Ferocity" If the unmodified hit roll for an attack made with a celestite weapon by this model is 6, that attack causes two hits on the target instead of 1, make a wound and save roll for each hit gained the command ability "Wrath of the Seraphon" you can use this command ability in the combat phase. if you do so, pick 1 friendly Saurus unit wholly within 18" of a friendly model with this command ability, until the end of that phase, you can add 1 to hit rolls for attacks made by that unit, a unit cannot benefit from this command ability more than once per phase.( thanks to @Asamu for deciphering this) the keywords changed: lost the keywords Daemon, Celestial, and Saurus Oldblood gained the keyword Oldblood That's all that I've gathered so far, lets make like the Slaan and interpret some plans!