Dear forum, I am currentyl playing the 6th edition (that is to say the BEST edition ) with some friends. I would like to ask for a clarification on a tactics that involves skink units. Let's suppose the following configuration: .......[ e e e e e e e e e e] ............. / ............./ ............v s1 s1 s1 ..s1 s1 s1.........s2 s2 s2 s2 s1 s1 s1 s1........s2 s2 s2 .........................s2 s2 2s s2 ...........[k k k k k k] S1s are the unit #1 of skink skirmishers, S2s are the unit #2 of skink skirmishers, Ks are the unit of Kroxigors (or actually any other units, e.g. cold one knights) Es are an enemy unit. In that scenario I would like to ask some questions: 1. "E" charges "S1", "S1" flee as reaction to charge. "E" decides to pursue "S1", "S1" on the 2D6 rolls a sufficient high result to escape the charge, but "S2" is in charging distance of "E" and just in front of the unit while the unit is pursuing "S1". Can "E" decide to redirect the charge to "S2" at this point? If the answer is "no" and "S2" is also very close to "E" (let's say 4" and "E" has movement 6") does "E" stops 1" from "S2"? 2. "E" charges "S1", "S1" flee as reaction to charge. "E" decides to redirect the charge to "S2". In the pursuing path of "E", the unit found the previously fled unit "S1". What happens? 3. "E" charges "S1", "S1" flee as reaction to charge. "E" decides to redirect the charge to "S2". “S2” flees and escape the charge as well. In the pursuing path of "E", the unit found a new unit "K". What happens? I hope that you can help me to better understand these situations. I am asking these questions because I would like to exploit a couple of units of skinks in order to make a strong enemy cavalry to fail the charge and then charge them back with a heavy hitting unit (e.g. cold one knights or kroxigors) Thank you in advance!