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8th Ed. Useful Chief

Discussion in 'Lizardmen & Saurian Ancients Tactics' started by lordkingcrow, May 20, 2014.

  1. lordkingcrow
    Temple Guard

    lordkingcrow Active Member

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    Just wondering what you guys think about the usefulness of skink chiefs? Any good builds out there? Personally I've had little use for them, but I'm always looking for versatility in my army.
     
  2. n810
    Slann

    n810 First Spawning

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    They are probably most useful when mounted on a dinosaur of some sort. :)
     
  3. NexS1
    Carnasaur

    NexS1 Well-Known Member

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    As an excuse to take more dinosaurs?
     
  4. lordkingcrow
    Temple Guard

    lordkingcrow Active Member

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    I was thinking about putting one on a ripper and seeing what he could do, but I feel like it might be a waste of points. Well, nothing ventured nothing gained. Maybe the ogre blade for extra damage?
     
  5. NexS1
    Carnasaur

    NexS1 Well-Known Member

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    Have they changed it so flying characters can join flying units? I haven't checked in a while...

    If not, them you can't have him join ripper unit and will be a sitting duck unless you tool him up to survive. Or you can take tik'tak who(if I remember correctly) is specifically allowed to join a unit of fliers
     
  6. lordkingcrow
    Temple Guard

    lordkingcrow Active Member

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    I'll have to check up on that, but I don't recall seeing that they can't in this addition. The group I game with sort of has a house rule of running no characters that we dont make ourselves. Not sure where it started but i have no complaints. I have always enjoyed drawing up my own heros for a game. Every now and again one will get tossed in there, but as a general rule we avoid it.
     
  7. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    They still can't.
     
  8. Screamer
    Temple Guard

    Screamer Member

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    I would mounts him on a terradon instead, as the ripper doesn't get the blot toad boost to frenzy, and with a spear the chief is pretty deadly by himself. And can opt to flee, most importantly!

    sword of might/striking/biting or other cheap weapon is also an option, then he can use blowpipe. keep him cheap and with a 2+ sv, or dragon helm to get 2+vs flaming as well.
     
  9. GCPD
    Bastiladon

    GCPD Active Member

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    Terradon/Ripperdactyl with Egg of Quango.

    Sword of Striking/Potion of Strength/Javelin, for one S7 Stand and shoot shot, then 3 S7 attacks at I6 with +1 to hit.

    You can also go Sword of Swift Slaying/Other Trickster's Shard for a mage assassin. Combo it up with either Dragonhelm (tougher), Potion of Speed (re-roll those hits against more things) or Foolhardiness (get more attacks).

    Or Dragonhelm/Fencer's Blades with Potions of Speed or Foolhardiness for WS10 4 or 5 attack I6 or 9 fun time.

    He also makes for a cheap Ruby Ringer.
     
  10. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    WS10, 5 attacks sounds like fun, only downside is S4. If one can get either wyssans on him or hex the enemy mage he can probably take out a lvl 4 on one go with no ward.
     
  11. Wargamer303
    Jungle Swarm

    Wargamer303 New Member

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    What would you say about one with terradon, steg helm, potion of foolhardines spear shield and light armor? As a warmachine / mage/ light cav hunter?
     
  12. NexS1
    Carnasaur

    NexS1 Well-Known Member

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    steg helm gives +1 toughness to skink... but as monstrous cav, he's on T4 anyway.. seems like a waste to me
     
  13. Wargamer303
    Jungle Swarm

    Wargamer303 New Member

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    Why he's t4? Skink is t3, terradon is t3 as well. Or am i missing something?
     
  14. NexS1
    Carnasaur

    NexS1 Well-Known Member

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    truly? I'll have to check that! I thoughts the monstrous cav units were +1 Toughness!
     
  15. Putzfrau
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    Putzfrau Well-Known Member

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    pretty sure monstrous cav units just use the highest toughness thats on the model.
     
  16. NexS1
    Carnasaur

    NexS1 Well-Known Member

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    They do, but my brain thought they were T4, not T3. So I will have to check when I get home :/
     
  17. Putzfrau
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    Putzfrau Well-Known Member

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    yeah, t3 is what makes rippers pretty MEH to me. If they were t4 they'd be worth it, but t3 is just /shrug. Not something i want to spend more than 35 points on, especially with frenzy on leadership 5.
     
  18. Wargamer303
    Jungle Swarm

    Wargamer303 New Member

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    Im not sure but it sais in a RB page 83 that monst cav is like normal cav just using highest wound characteristic of a model
     
  19. Putzfrau
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    Putzfrau Well-Known Member

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    It's in the main rule book FAQ.
     
  20. Sleboda
    Troglodon

    Sleboda Active Member

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    => Agreed. That T3 thing has really annoyed me several times.
     

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