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AoS Wacky list idea (2000pt)

Discussion in 'Seraphon Tactics' started by t4tcliff, Aug 20, 2021.

  1. t4tcliff
    Skink

    t4tcliff Member

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    I had an idea for a summoning focused list. I'm a newbie to seraphon so I've probably missed something in the rules that makes this unplayable but maybe not?

    Constellation: Dracothion's Tail
    Grand Strategy: Prized Sorcery

    Leaders:
    Slann Starmaster (265)*
    -General
    -Command ability: Ancient Knowledge
    -Artefact: Godbeast Pendant
    -Spell: Stellar Tempest
    -Ancient Knowledge Spell: Celestial Apotheosis
    Slann Starmaster (265)*
    -Artefact: Arcane Tome
    -Spell: Stellar Tempest
    Slann Starmaster (265)*
    -Spell: Walk Between Realms
    Slann Starmaster (265)**
    -Spell: Mystical Unforging
    Slann Starmaster (265)**
    -Spell: Celestial Equilibrium
    Slann Starmaster (265)**
    -Spell: Drain Magic

    Units:
    Saurus Guard (115)*
    Saurus Guard (115)**
    Saurus Guard (115)**

    Endless Spells and Invocations:
    Chronomantic Cogs (45)

    Core Battalions:
    Warlord*
    Battle Regiment**

    Triumphs:
    Inspired

    Additional Enhancements:
    Artefact

    Faction Terrain:
    Realmshaper Engine

    (72 wounds 1980/2000 points 5 drops)

    So basically you want to keep your Slanns pumping out an insane amount of conjuration points. You can garrison the realmshaper with guard and Slann. You can then roll 25-26 D3 each of your hero phases using chronomantic cogs + celestial conjuration instead of casting spells.

    One slann can be teleported away then used to summon 5-6 salamander units every one of your turns. You can drop a unit of guard down with him too using Dracothion's Tail ability.

    Anyway I'm pretty new to the game so probably made some mistakes. Let me know what you think.
     
    Last edited: Aug 20, 2021
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  2. xoid
    Terradon

    xoid Well-Known Member

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    Unfortunately each Slann can only burn one spell to generate conjuration points each turn.
     
  3. t4tcliff
    Skink

    t4tcliff Member

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    Ah damn, that's a bit underwhelming then. I figured we could get more points than that. On the summoning table there's stuff valued at 30 conjuration points.

    Even with Kroak+Slann+Astrolith+Oracle still only 5d3 per turn. That's about 1 salamander if you're lucky.
     
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  4. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    Yeah they really really nurfed summoning
     
    Last edited: Aug 20, 2021
  5. Tyranitar
    Terradon

    Tyranitar Well-Known Member

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    Well, summoning a salamander per turn is still very powerful. If a summoning focused list is something you want to play, it can be effective and I'd recommend giving it a shot.

    Something like:
    2x slann or Kroak + Slann general
    Trog
    Astrolith
    Guard
    2 x 2 salamanders
    Some 10x skink units
     
  6. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Summoning is a compliment and a useful toolbox for the army. Unfortunately we aren't really set up to be able to pour our entire strategy into it, altho like @Tyranitar said it can be fun and worth the try.
     

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