About time there was one for the bad guys Post here any questions about either army above! Seems a bit lame to start it off with a silly question, but on Bloodcrushers (DoC not WoC) what size of base are they supposed to be on? I have some on bases that are the same length as my Sepulchral Stalkers and some the same size as Krox bases...
They are tough bases to come by as not many models were released on them. I had to custom make 7 of them for my Chaos Dwarf Bull Centaurs.
I've actually got three already, so will just gave to get some more. Will get some more meaningful Chaos posts after this!
I needed a bunch of them for my Bull Centaurs. I painstakingly cut a few from acrylic. It's a nightmare material to work with using the tools at my disposal.
This base size chart (which as far as I'm aware at this point has correct information) has helped me a lot: https://www.scribd.com/doc/270078482/Warhammer-Bases It also confirms the Bloodcrushers' 50x75mm base size. I'll continue the thread with a question of a more strategic type: How on earth do you protect your overpriced greater daemons or daemon princes from the poisoned attack spam some armies can put out? Yes, Wood elves, I'm looking at you. Sure, other armies can field a mass of poisoned attacks too (skinks are a fitting example for the theme of this forum, skaven clan eshin options come into mind too), but they are often with limited range and/or poor BS. I'm really struggling to invent a way of having my biggest daemons not being shot to shreds by poison by round 2 due to masses of hidden 30" BS4+ arrows. Even cannons are less of a threat as there are less hits for the daemonic ward save to handle. The best "plan" I've managed to come up with is to try and offer my opponent too many juicy targets so that at least some of them actually get to do something before dying. Not the most brilliant tactic, I think. Ideas?
Couple of things. Other juicy targets is definitely a strategy. Making sure you have large pieces of terrain in the offing and then giving the Daemon Prince flying is another. You could always field Karanak and have a bunch of Flesh Hounds ambush the offending archers unit. I would otherwise suggest The Armour of Silvered Steel (2+ save) as a magic item.
Sorry, should've specified I'm talking about a Daemons of Chaos list - no fancy magic armours available there. I might be simple, but how does flying protect from being shot at (the few extra inches of movement helps, but is not actual protection)? Ambushers arrive the earliest on turn 2 and can charge on turn 3, right? (and at least 1/3 of the time later) Sure, they may force the opposing force to react in some way which draws fire away from the big baddies, but my experience is that they're usually done by around round the time ambushers would be ready to charge, unless those 500pt gift bags choose to hold back doing nothing (and then a turn or two later end up shot by poisoned arrows from scouts or ambushing fast cavalry). I know, I'm exaggerating a bit, but the problem is real for me (as a very beginner DoC player).
Which edition of WFB are you playing? 8th? (just want to make sure we're talking same language before we continue)
Fair enough. Flying doesn't protect you in itself, but if you make sure you have some sizable pieces of scenery on the table (try for two placed relatively in the middle) then you can use your 20" flying march move to get into cover to minimize the number of turns he gets to shoot you with. Otherwise, I recommend fast moving troops (Flesh Hounds, Screamers, Seekers of Slaanesh) to put pressure on his missile troops who are often lightly armoured and who cannot fend for themselves in combat. More fliers are good as well (Screamers, Chaos Furies) to again put pressure on the archers. Ambushers as in Flesh Hounds it's true only charge max turn three, but combined with hiding on turn 1 or 2 you can minimize the damage. Ultimately, it is never a good idea to put your faith in a DP to win you the game so you could even use him as a distraction from your real tactic (i.e. minimal build and use him to distract from a very fast moving army that could swiftly get into combat.) Anyways, that's my 10p's worth. Hope it helps. (I've not covered magic as a tactic as it is notoriously fickle, failing you just when you need it most... Damn you Tzeentch!)