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TOW 1000 vs Wood Elves

Discussion in 'Battle Reports' started by discomute, Mar 23, 2024.

  1. discomute
    Terradon

    discomute Well-Known Member

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    ===
    1000 lizard carno [1000 pts]
    Warhammer: The Old World, Lizardmen
    ===

    ++ Characters [364 pts] ++

    Saurus Oldblood [364 pts]
    - Great weapon
    - Heavy armour (Scaly skin)
    - General
    - Carnosaur
    - Armour of Meteoric Iron
    - Talisman of Protection

    ++ Core Units [436 pts] ++

    11 Skink Skirmishers [60 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard

    20 Saurus Warrior [321 pts]
    - Thrusting spears
    - Shields
    - Heavy armour (Scaly skin)
    - Spawn Leader (champion)
    - Standard bearer
    - Musician

    10 Skink Skirmishers [55 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Patrol Leader (champion)

    ++ Rare Units [200 pts] ++

    1 Troglodon [200 pts]
    - Venomous talons and venom spray
    - Heavy armour (Scaly skin)
    - Skink Oracle with hand weapon (required)

    He had a treeman level 3 wizard
    Wardancers with a champ level 1 Wizard
    3x6 dryads
    12 archers

    ---

    Turn 1 saw a set up and my vanguard skinks managed to kill 3 dryads

    Turn 1 his archers hit 2 wounds on the Troglodon that was a sitting duck, wind blast did another 2 wounds, charged and smashed my skinks with dryads

    20240323_115327.jpg

    Turn 2 I succeeded in charging his treeman with my carnosaur, picked off a few models with the javs. His dancers when getting fired were able to FBIGO as a special rule.

    Combat - massive disaster with just horrific rolling. One wound each to the carnosaur and treeman, I should have easily won that.

    Turn 2
    Wardancers charge my carnosaur
    Archers kill the Troglodon
    Combat - my own idiocy prevails and I forget to issue a challenge. My rolling is again poor (not as bad as turn 1) and I do 4 wounds (2 saved by regen) and he does 5. My carnosaur is on one wound and loses by 1 and rolls 11 on his break test

    Turn 3
    Carnosaur rallies. Need to get lucky to stay in this

    My spearman just advance

    20240323_130344.jpg
    Turn 3
    Carnosaur - Ultimately I take 3 wounds with double 5's to save and take 1 wound,bye old blood.

    Double rear charges my Saurus with the dryads

    Wardancers smash my skinks and move into combat with the Saurus

    He does around 7 wounds, I do quite a few back but I lose combat by 1. They give ground (which is really weird with two in the back and one in the front)

    Turn 4
    The Saurus fight on and again lose by 1. There is only one wardancers left and 8 Saurus. I think they'll prevail ultimately. However - they roll and 8 in the break test and flee (under 50%)

    Wardancers catch me and I'm wiped out!

    I might have forgotten a turn here but i was wiped out turn 5

    Rolling really badly with my general was tough. Although he made me -1WS which was annoying as I was 4's to hit

    The troglodon was useless but i suppose drew all the arrow fire

    Skinks were okay and Saurus were close to prevailing against 3 units and a double rear charge, including wardancers throwing down 3-4 attacks per model.

    Skirmishing around a block to deprive any charge is brutal!
     
    Last edited: Mar 23, 2024
    BeardedLizard likes this.
  2. BeardedLizard
    Saurus

    BeardedLizard Member

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    Sounds like a rough game! Lower point games can be extra swingy (Carno vs Treeman) if you get lucky/unlucky.

    Troglodon seems too soft for his points. No way to keep him hidden either. Have you tried it against other opponents yet?
     
  3. discomute
    Terradon

    discomute Well-Known Member

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    Only ran another game against dwarves. He wasn't good then but did okay. High toughness of 5 helps. The issue with volleyfire from the wood elves was poison. Shooting 20 odd dice meant average was nearly 4 wounds per round rather than 1-2

    Yeah for the carnosaur the -1WS was a big killer. As his treeman had WS of 5. So making the old blood 6 to 5 and the carnosaur 3 to 2 was brutal. Even then, the old blood has 11 attacks over two rounds (4+/3+) and did 1 wound. The carnosaur had 9 attacks (5+/3+ then D3 wounds) and did 1 wound. 4 stomps (3+) did 2 wounds. And of the 4 I did, he regenerated 2 of them, although they still count for combat res. So 4 wounds when average rolls would give me 10 if my maths are correct.

    That all said, I think he would have won on points even then. Additionally, my Saurus probably shouldn't have broken as I realised later the 50% rule is for panic tests. I don't think they out numbered me 2-1.
     
    Last edited: Mar 24, 2024
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