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8th Ed. 1500 point force

Discussion in 'Lizardmen & Saurian Ancients Army Lists' started by TheMagePriestOfZlatlan, Jan 13, 2017.

  1. TheMagePriestOfZlatlan
    Skink

    TheMagePriestOfZlatlan Member

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    Right I know I have already posted something simler in the introduction thread but I thought I would post it here,
    right so here is my army list of 1500 points I am having a mainly skink southlands force with a few temple guard.

    LORDS

    Slann Mage-Priest + 300 points
    High Magic
    Focus Of Mystery + 35 pts

    HEROES

    Tiktaq`To +170 points

    Skink Priest + 65 points
    lore of beasts

    Skink Priest + 65 points
    lore of heavens


    CORE

    Skink Cohort + 120 points
    24 skinks
    +10 brave
    +10 banner
    +150 3 Kroxigor


    SPECIAL
    Temple Guard + 140 points
    10 guard
    +10 revered guardian

    Terradon Riders + 175 points
    5 riders

    Bastiladon +150 points
    beam of chotec

    RARE

    Salamander hunting pack + 80 points
    1 salamander

    I will be mainly fighting VC please give me tips and advice and tell me what I got wrong!
     
  2. n810
    Slann

    n810 First Spawning

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    Not a bad list, just watch out you don't get boxed in and surrounded by summoned units.
    Also you may have gone overboard with magic units, those magic dice are going to be spread pretty thin.
     
    NIGHTBRINGER likes this.
  3. TheMagePriestOfZlatlan
    Skink

    TheMagePriestOfZlatlan Member

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    Ok i`ll try to avoid that, and I put two skink priest in so i could use them as acane vassels
     
  4. n810
    Slann

    n810 First Spawning

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    It's not a bad plan, but you'll need lucky winds of magic roll to win.
    I'd might consider trading the Blastidon for 2 more salamanders...and maybe some more gear for hero's ?
    Perhaps some wings for one of the skinks, and like a dispel scroll on the other one ?
     
  5. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    I agree, that's a lot of points devoted to magic for a 1500pts game. I'd also remove Tiktaq'to, he is a tremendously over costed character.
     
  6. TheMagePriestOfZlatlan
    Skink

    TheMagePriestOfZlatlan Member

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    really the only reason i choose tiktaqto is because i like the model and character but i could remove him and add another terradon rider and some magic items maybe?
     
  7. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    I think that would make your army list more powerful. There are several great terradon chief builds that could work. A 2+ armor save is pretty easy to achieve.
     
  8. TheMagePriestOfZlatlan
    Skink

    TheMagePriestOfZlatlan Member

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    So I just changed a lot of things and here it is:
    Total 1495 points
    Lords
    none

    Heroes
    Skink Chief 42 points
    light armour
    skink priest 100 points
    lvl 2
    skink priest 135 points
    lvl 2 cloak of feathers

    Core
    skink cohort 130 points
    24 skinks brave

    Skink cohort 120 points
    24 skinks
    skink skirmishers 178 points
    24 skinks patrol leader

    Special
    bastiladon 150 pts
    ark of sotek
    terradon riders 105 pts
    3 riders
    jungle swarm 70 pts
    2 bases
    jungle swarm 70 pts
    2 bases

    Rare
    ancient stegadon 280 pts
    engine of the gods

    salamander hunting pack
    1 salamander

    i`m pleased with this list it fits my southlands idea better(and there`s 72 skinks in there).
     
  9. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    I would suggest that you break this unit up into two smaller units. Skink skirmishers typically work best when fielded in small units of 10-12.

    Interesting list! If you like special characters, you could always work in Tetto'eko. Point for point he is our best special character.
     
  10. TheMagePriestOfZlatlan
    Skink

    TheMagePriestOfZlatlan Member

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    ok ill split the Skink skirmishers
     

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