This last weekend I participated in the 2018 Adepticon Championship tournament. This is a five game 2000 point tournament with 164 players, currently the largest in the world for 2018. Leading up to the tournament I had decided in the fall to pick up Seraphon for the first time due to their great new rules in the GHB 2017. I saw them as very mobile and tactical with a lot of internal synergy and good counters to what I saw as a demon heavy meta. THe list I took to Adepticon was as follows: Allegiance: Seraphon Leaders Engine of the Gods (220) - Artefact: Light of Dracothion Slann Starmaster (260) - General - Trait: Great Rememberer - Artefact: Incandescent Rectrices Skink Starpriest (80) Celestant-Prime (340) Battleline 40 x Skinks (200) - Meteoric Javelins & Star Bucklers 40 x Skinks (200) - Meteoric Javelins & Star Bucklers 10 x Skinks (60) - Meteoric Javelins & Star Bucklers Units 9 x Ripperdactyl Riders (420) 1 x Salamanders (40) Battalions Shadowstrike Starhost (170) Total: 1990 / 2000 Allies: 0 / 400 Wounds: 149 I have played with Shadowstrike at 2 previous tournaments but had been using a unit of judicators and protectors. For this tournament I switched those out for a celestant-prime (a giant ripperdactyl conversion) and bumping up my ripperdactyls from 6 to 9 in the shadowstrike unit after conferring with the tournament organizer who ruled that the bloat toad could be placed even while the rippers were off the table as it had no game effect until they came down. The salamander was actually a summoning pool so was not deployed. The army came in at 5 drops. Game One - vs. Clan Moulder: My first game was against Ben who was running a seldom seen army of Moulder for skaven. He had two hellpits and three sets of 6 rat ogres all backed up by 3 or 4 packmasters. The scenario was starstrike and i figured I had a good shot since my army could teleport around and be more mobile than his even though he hits harder in combat. I was able to out drop him and took first turn. I took the secondary objective to cause more wounds with my general than he caused with his since his general was a packmaster. The first thing i did was to teleport up my engine of the gods to zap his general with an arcane bolt from my general, killing him and scoring my secondary right off the bat. I then brought on my rippers who proceeded to take out 6 rat ogres and a hellpit on the first turn, in exchange for two rippers, which caused his flank to turn. This is his charge phase turn one On his turn, he shifted a second set of 6 rat ogres to charge into my rippers and proceeded to completely destroy every single one although he did not get any other charges off. At the beginning of turn 2 the comet lands on the center line in the far woods shown in the picture above. I won priority for turn two and bring in the celestant prime (big ripper) to take revenge on the rat ogres that killed her babies. Everything else pulls back and waits for the other comets while throwing everything into the hellpit in the middle of the table bringing it down to 3 or 4 wounds left. Knowing he could heal back most of those with a double turn I charge in the Engine of the Gods and also charge in the celestant prime against a depleted rat ogre unit hoping to finish it off. I select my Engine to attack first and get lucky and kill the hellpit without it getting back up. On his activation he piles in the rat ogres and proceeds to do all eight wounds to him before he can even swing! So much for revenge! Even so his rat ogres had taken too many casualties from shooting and flee that battlefield (although we realized later that there should have been 2 left because the prime wasnt affecting their battleshock because it was dead). On his turn 2 he moves up and secures the initial starstrike with his giant rats and continues to bring his rat ogres up toward my lines. Turn three I am able to grab the two additional objectives that land and since his force is very depleted I advance to take on his last pack of rat ogres and take the mid table objective from his giant rats. My Engine of the gods gets charged by his last pack of rat ogres but does not kill it. On my turn I charge in my Slann to see if he can kill it to get his secondary objective but he leaves the frog on one wound. While this combat is going on my skinks take the middle objective from his giant rats which effectively ends the game. Throught the game I was able to dictate where and when the action happended thanks to my speed, ability to drop from the sky and ability to do ranged damage. I have found that straight close combat blender armies like this one dont do very well against armies like mine or changehost or fyreslayers as they really only have one way to deal damage. If that is countered in any way a lot of their ability to control the board goes away as well. Ben was a great opponent and I loved chatting with him about the GW store that he runs and our mutual love of all things Skaven! I will submit my other 4 games as my schedule allows and will also look to start up a hobby blog detailing how I went about making this army. Thanks for reading and please let meknow if you have any thoughts or questions!