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AoS All Around Best 2K Army List

Discussion in 'Seraphon Army Lists' started by gmoney, Aug 27, 2018.

  1. Deed525
    Stegadon

    Deed525 Well-Known Member

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    Also thinking kroxigors are being over looked a lot.

    In other treads there is talk of their jaw attacks (one of the only mortal wounding ones we have as an army)

    Couple a big unit with thunderquake for d3 heals per turn per model(not unit)
    A skinks double jaw damage
    -1 to hit and some trappings for extra save potential

    Thinking they could be seriously nasty in a fight;
    Lots of wounds that can be healed, thick re-rollable saves and attacks/damage to boot with mortal wound capabilities...could be worth thinking about.
     
  2. Deed525
    Stegadon

    Deed525 Well-Known Member

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    Lol - we have one of the only armies that whatever we field and play...someone will hate you :D

    Can’t take Kroak, Saurian, rippers, teleport troops or summon without ‘ergh I hate seraphon’ lol

    Do they just want us to field skinks?
     
    Paradoxical Pacifism likes this.
  3. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    no, they dont like skinks, because they can avoid close combat.
    take only saurus warriors, not in 40 man units, just 10x10 units.
    no bastilodons, no EotG, you can have one stegadon, 1 or 2 troglodons.
    maybe some kroxigors.
     
  4. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    I had something similar but for Thunderquake

    Allegiance: Seraphon

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Incandescent Rectrices
    Engine of the Gods (220)
    - Artefact: Prism of Amyntok
    Saurus Astrolith Bearer (160)
    Skink Starpriest (80)
    Skink Priest (80)
    - Priestly Trappings

    Battleline
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers

    Units
    3 x Razordons (120)
    2 x Razordons (80)
    2 x Razordons (80)
    3 x Skink Handlers (40)

    Behemoths
    Bastiladon (280)
    Bastiladon (280)

    Battalions
    Thunderquake Starhost (120)

    Endless Spells
    Soulsnare Shackles (20)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 101
     
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  5. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    At least were never old Vanguard Wing or The Skyborne Slayers.
     
    Crowsfoot likes this.
  6. Nart
    Carnasaur

    Nart Well-Known Member

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    Bastiladon became a local meme in our town's community. First time I proxied thunderquake, my opponent ragequit, despite leading in points so that I could not catch up with him no matter what. Now they say, bastiladon kills AoS in our club. :D

    For a perfect Thunderquacke, I'd go for this:

    Allegiance: Seraphon
    Mortal Realm: Aqshy

    Leaders
    Engine of the Gods (220)
    - Artefact: Incandescent Rectrices
    Saurus Astrolith Bearer (160)
    Slann Starmaster (260)
    - General
    - Trait: Vast Intellect
    - Artefact: Ignax's Scales
    Skink Starpriest (80)

    Battleline
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    30 x Skinks (180)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers

    Units
    3 x Skink Handlers (40)
    4 x Razordons (160)

    Behemoths
    Bastiladon (280)
    Bastiladon (280)

    Battalions
    Thunderquake Starhost (120)

    Endless Spells
    Balewind Vortex (40)
    Chronomantic Cogs (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 108

    You have objective holders, you have resilience, you have damage,you can even strike back in HtH, your most important characters are protected, you can resummon anything that dies, even if Slann is killed, TQ can live on itself. Most tricky thing is to cast all endless spells in proper position and maintain distance while keeping characters safe. Also, if you play in Uglu against close combat army, you'll have some real problems.
     
  7. Arawn
    Saurus

    Arawn Member

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    I was thinking about this:

    Allegiance: Seraphon

    Leaders
    Slann Starmaster (260)
    - General
    Saurus Scar-Veteran on Cold One (100)
    Skink Starpriest (80)
    Saurus Astrolith Bearer (160)

    Battleline
    5 x Saurus Knights (90)
    - Lances
    5 x Saurus Knights (90)
    - Lances
    5 x Saurus Knights (90)
    - Lances
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers

    Units
    4 x Razordons (160)
    4 x Razordons (160)
    6 x Ripperdactyl Riders (280)

    Battalions
    Dracothion's Tail (80)
    Firelance Starhost (150)
    Shadowstrike Starhost (180)

    Total: 2000 / 2000
    Extra Command Points: 3
    Allies: 0 / 400
    Wounds: 116

    That's a lot of points spent on batallions though... But one drop and turn one 8 Razordons are summoned in range of shooting.
    Waiting quietly for the charge and another chance to shoot. And 6 Rippers to attack the other side of the army.
    You can still summon 2*10 skinks or 3 rippers per turn to back up the first line or hold the objectives.
     
  8. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Feels like you could drop the Shadowstrike or the Tail and you'd be better off just going all in on one or the other.
     
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  9. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I rather like both Fangs of Sotek and Dracothion's Tail. Having a one drop battalion with Seraphon has the potential to give a huge early objective lead thanks to LoSaT. I agree with @Putzfrau in that you are likely over reaching by adding the Shadowstrike Starhost. Running three or more battalions at anything under 2.5k is risky. However, Seraphon are probably better equipped to do run multi-battalion list than other armies simply due to our summoning prowess.

    Another thing to consider is that Shadowstrike and Dracothion's Tail are completing within each other. You need to be able to have half your army on the table at the start so you can deepstrike the other half. Adding another deepstrike battalion waters down the Dracothion's tail battalion ability.
     
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  10. gmoney
    Saurus

    gmoney Member

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  11. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    It's not very optimized at the moment, but the list i've been using is:

    Slann
    Sunblood
    Oldblood on Carno
    Scar Vet on Cold One
    EOTG

    40 Saurus Warriors
    10 Saurus Warriors
    10 Saurus Warriors
    10 Saurus Knights
    20 Skinks


    I'm going to lose the Saurus Knights and Scar Vet on Cold One to beef up one of the saurus units to 40 (once I get the models). I've also played a version with a Ballista instead of the skinks, and that was nice.

    I cast starlight and summon 10 skinks every turn, and whenever I get a chance with the EOTG. I use the first turn movement buff to clog up the middle of the board and hop onto objectives. I use the skinks to screen my slann and EOTG, and teleport them onto objectives as needed.

    I'm sure it's not the best list in the world, but It makes good use of my models and fits my playstyle.
     

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