Not really a full report here....just a story of really good and bad luck. was facing dwarfs with my lizards....and he really messed up my plans with his vanguarding hammerers with very tough dwarf lord. So he was allready threatening my Slann bunker from turn one. So I decided to try to move out of the way with my Slann bunker and speed bump his unit with some sacrificial skinks. I failed to cast "walk between worlds" so I did not manage to get out of the way completely. Now the skinks prevented the unit charging my slann unit so the dwarf lord charged out on his own. And i decided to flee. However in the following turn, after rallying, I again failed to cast walk between worlds so i could not out run his single lord anymore. However, i decided to take a the risk to challenge his lord with my Slann (in the hope the ward save would stop a number of wounds so i could win the combat with static combat res. So he does 3 wounds to the Slann, Which means the combat is a draw (Charge + 3 wounds vs 3 ranks & banner), so my muso make me win combat. And he rolls a 11 for his Break test and a 10 for his flee roll.......and i roll 11 However, because of this long pursuit his hammerers can now charge my Slann bunker. And now it exactly the opposite scenario.....1 lose by one.....rolling a 5, 6, 6 for the break test (No bsb on the slann)....and a 10 for my flee roll............and the hammerers an 11. aaargh.....still won the game though by a small margin, simply because he did not manage to kill off some of my depleted units (there was a single terradon, a single chamo skink, and a 2 man skrimish unit still running around).