So I was thinking, if you set up a unit of ripperdactyls to appear at Kuoteq's command and bring it to the table in your first hero phase then technically you could place their bloat toad after they appear (since this happens DURING your first hero phase, not at the beginning of it) letting you deep strike with your rippers while also getting the toad bonus right where you want it (not quite like the pre-FAQ shadowstrike, but still not too shabby). Now this is pretty interesting given that you could also start the game with another unit of rippers already in play, placing their toad before bringing in the next wave of rippers along with their froggy. This will make our infamous glass cannons even more of a vital target, drawing fire away from your other big hitters, making it very difficult for your opponent to decide what to attack first, since letting the rippers live can cost him/her a whole unit whereas taking care of them might leave them wide open for a carno/stegadon/knights charge. Does this sound viable or is there something I'm not considering?
On that train of thought, I came up with this list: Teheloqtec - Allegiance: Seraphon Leaders Saurus Scar-Veteran on Carnosaur (240)- Warblade- Artefact : Blade of Realities Skink Priest (80)- Priestly Trappings Saurus Oldblood on Carnosaur (280)- Artefact : Coronal Shield Slann Starmaster (260)- General- Command Trait : Vast Intellect - Artefact : Incandescent Rectrices Units 3 x Ripperdactyl Riders (140) 10 x Saurus Knights (200)-Lances 5 x Saurus Knights (100)-Lances 5 x Saurus Knights (100)-Lances 3 x Ripperdactyl Riders (140) Behemoths Stegadon (240) Battalions Dracothion's Tail (60) Firelance Starhost (110) Total: 1950 / 2000 Allies: 0 / 400 Leaders: 4/6 Battlelines: 3 (3+) Behemoths: 3/4 Artillery: 0/4 Wounds: 103 What do you think?