Greetings fellow Lustrians! I would like to start this paint log off with quite the disclaimer - I am a slow painter! I am a tournament-focused player who has lost his way a little when it comes to the hobby-side of things. I have been a High Elf player for years, and have played them almost exclusively in 8th edition. Well, its time for a change. When changing to a new army, for me it's about the whole package. Painting/modelling opportunities and game play flexibility. I know that Lizards are not an army with the most abundant of choices, but the choices we have are generally rock-solid. With the exception of the Troglodon (that poor fella), I don't see any choices that I cannot find a way to make work in a balanced tournament force. My goal is to get a respectable army for the 2015 tournament season, so I'll be painting and play-testing as things develop within this game in the coming year. This army is going to be different for me then my usual fare. I will be converting every single model in this army. Some will get more conversions, some less. In particular, I feel models with Saurus and Kroxigor can use quite a bit of improvement. The big dinos and skinks don't need as much work to get the look I want, mostly repositioning. I will also be adding Scale free-hand, such as that described by neveroddoreven http://www.lustriaonline.com/threads/a-guide-on-freehand-scale-textures.13476/. So, without further ado, here is the first test model: This is my second iteration of his color scheme - and I think I'm going to stick with it. It's a bit boring/plain to start, but the plan is that the scale freehanding, and some tattooing/warpaint in strategic places with a bold color will help enhance the model. Also, my plan is to make my shields for the army unique. I'll wait to describe that until I can put something together. This was my first attempt at the Scale texturing, and I have to say that I like the effect it will achieve. The execution could definitely use improvement - but it's a start!