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8th Ed. magic res. Slann in a unit

Discussion in 'Rules Help' started by theodoris, Oct 17, 2013.

  1. theodoris
    Saurus

    theodoris Member

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    Hi, i hope you can help me.

    How does this work?

    When a Slann with Obsidian Amulet(magic res. 2) joins a unit the unit also gets the magic resistance.
    So the unit gets a ward save agianst magic spells of 5+
    And the Slann get a ward save against magic spells of 2+.

    What ward save do you use when a spell targets the unit that has t the Slann in it?
    do you use a 5+ or a 2+.

    thanx
     
  2. Ondjage
    Razordon

    Ondjage Member

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    2+ for wounds on the slann and 5+ for wounds on the TGs i guess ^_^
     
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  3. Ondjage
    Razordon

    Ondjage Member

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    For example, if you get hit by fiery convocation (S4 hits on all models in a unit) on a unit with 21 temple guards and a Slann, you roll like this:

    21 dice, with one seperate coloured dice to represent the champion:

    4+ to wound, 5+ armour save, 5+ ward save

    then you roll a single dice for the slain:

    4+ to wound, 2+ ward save


    Thats how we play it anyways, correct me if Im wrong :)
     
  4. Stonecutter
    Terradon

    Stonecutter Member

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    Ondjage has correctly detailed how MR works for a unit with a slaan with MR2 although the TG get a 4+ AS against the spell in question since they also get to use their shields. About the only important thing to remember is that MR only works against direct damage and magic missile spells so it provides no protection against killer spells like dwellers, purple sun or any other type of magical attack. Still, MR on the slaan is very useful as it also helps protect against lists that spam the death sniping spells and saving TG from spell damage is always a good thing!
     
  5. Lizardmatt
    Troglodon

    Lizardmatt New Member

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    On the topic of MR; don't buy the crappy Unfathomable Presence.
    It's a D3 magic resistance, but you roll at the start of your opponents magic phase, and you only have the MR until the end of his magic phase.
    You don't get the MR during your magic phase!
    If you get caught in a comet blast, or a RIP or lingering effect damage spell, you've got no protection on your turn.

    It is the WORST discipline of all.

    -Matt
     
  6. Acorn Lord
    Saurus

    Acorn Lord Member

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    BRB pg 72 says damage caused by spells, not just magic missile or direct damage.
     
  7. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Yes, but dwellers, purple sun & final transmutation don't allow saves of any kind.
     
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  8. Acorn Lord
    Saurus

    Acorn Lord Member

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    Gotcha. Thanks for the clarification.
     
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