Hey y'all! I am going to play a magic spamming fun list tonight. This is the idea: Allegiance: Seraphon Leaders Slann Starmaster (260) - General - Trait: Vast Intellect Skink Starpriest (80) Skink Starpriest (80) Skink Starpriest (80) Skink Starpriest (80) Saurus Astrolith Bearer (160) - Artefact: Prism of Amyntok Battleline 40 x Skinks (240) - Meteoric Javelins & Star Bucklers 10 x Skinks (60) - Meteoric Javelins & Star Bucklers 10 x Skinks (60) - Meteoric Javelins & Star Bucklers Units 3 x Razordons (120) Behemoths Stegadon (220) Bastiladon (280) Endless Spells Aethervoid Pendulum (40) Geminids of Uhl-Gysh (40) Prismatic Palisade (30) Soulsnare Shackles (20) Quicksilver Swords (20) Balewind Vortex (40) Chronomantic Cogs (60) Total: 1970 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 116 Notes: Twelve drops basically says I will not go first. Doesn't matter though, going second in the second round might be more important, so I can move more spells. There are a few things I might try, including: - Teleport a Starpriest using LoSaT, let him use the Spell Portal, then using another endless spell in a way that makes it jump right through the portal in its first movement, ending the move near the enemy. - Casting as many Endless Spells as possible, blocking my opponent's path. Round 1: Cogs, Vortex, Shackles, Portal, Geminids Round 2: anything of the above that got dispelled, otherwise: Palisade, Pendulum and Quicksilver Swords The wizards that don't cast Endless Spells will cast their usual stuff, the Slann might also summon something if he has spare spell slots. I think the game might get hilarious. I expect my opponent to bring three or four wizards so I will do my best to shut their spells down while casting my own.
It worked! My opponent unbound some of the spell attempts, but the shackles and palisade were quite effective in blocking movement, and the pendulum did some nice damage this time. I messed up the placement of the Geminids so they didn't do anything at all, the Quicksilver Swords did one wound but were annoying for the enemy, and the BWV allowed my Slann to get some Terradons on the table in round two despite casting spells.
What about Lord Kroak on a Balewind Vortex + Cogs? Then he can cast 6 spells per turn, right? :evilgrin:
I don't have Kroak and the Cogs were dispelled by my opponent, but yeah, that's the maximum number of spells possible. (Problem with that is: except for summoning it probably isn't worth it.)