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Tutorial Match play Lists I often Use

Discussion in 'Seraphon Tactics' started by LizardWizard, Feb 25, 2019.

  1. LizardWizard
    Skink Chief

    LizardWizard Grand Skink Handler Staff Member

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    2000pt Shooting

    This is a possible 2k variant for the Double Bastiladon List:

    Allegiance: Seraphon
    - Mortal Realm: Ghur

    LEADERS:
    Slann Starmaster
    (260)
    - General
    - Command Trait : Great Rememberer
    - Artefact : Gryph-feather Charm

    Saurus Astrolith Bearer (160)
    Skink Starpriest (80)

    UNITS
    :

    4 x Razordons (160)
    4 x Razordons (160)
    4 x Razordons (160)
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers

    BEHEMOTHS:
    Bastiladon
    (280)
    -Solar Engine
    Bastiladon (280)
    -Solar Engine
    Bastiladon (280)
    -Solar Engine

    TOTAL: 2000/2000
    EXTRA COMMAND POINTS: 0
    WOUNDS: 107

    This might actually be better than the standard Thunderquake Starhost. I plan to do some test games, In theory adding more Razordons and Bastiladons is better than allowing them re-rolls. This comes at the cost of a slower depoyments and the loss of an EotGs and additional artifact. However, this list is much less reliant on turtling than Thunderquake.
     
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  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Hahaha yeah that's a good one. It lacks mortal wounds a bit, but man that's enough shooting for casual opponents to flip the table. Three Bastis alone is scary enough for many armies.
     
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  3. Tilorn91
    Jungle Swarm

    Tilorn91 New Member

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    Any chance someone could give me a brief run down on how to best use the 1000pt Shadowstrike Starhost against a 1k fyreslayer player? What do deploy where, the priorities etc?
     
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  4. LizardWizard
    Skink Chief

    LizardWizard Grand Skink Handler Staff Member

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    It really depends on what their list looks like. If they have Hearthguard Berserkers you will need to kill their supporting heroes with Razordons or Spells and then attack their now vulnerable Berserkers with Rippers.

    If you can provide a more detailed list of what you expect to face then I would be better able to offer more tailored advice.
     
  5. LizardWizard
    Skink Chief

    LizardWizard Grand Skink Handler Staff Member

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    2000pt Shadowstrike Starhost

    Allegiance: Seraphon
    - Mortal Realm: Ghur

    LEADERS:
    Slann Starmaster
    (260)
    - General
    - Command Trait : Great Rememberer
    - Artefact : Gryph-feather Charm

    Skink Starpriest (80)
    Engine of the Gods (220)
    - Artefact : Light of Dracothion
    Engine of the Gods (220)

    UNITS:
    9 x Ripperdactyl Riders (420)
    20 x Skinks (120)
    - Meteoric Javelins & Star Bucklers
    20 x Skinks (120)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (60)
    - Boltspitter & Star Bucklers
    4 x Razordons (160)
    4 x Razordons (160)

    BATTALIONS:
    Shadowstrike Starhost
    (180)

    TOTAL: 2000/2000
    EXTRA COMMAND POINTS: 1
    WOUNDS: 132

    Planning to try out this Shadowstrike List over the weekend. It has been a while since I fielded any EotGs and that needs to be remedied. The number of drops is a bit disconcerting. Perhaps I should drop the Skink unit sizes to take Cogs and Balewind Vortex.

    My opinions after a few practice games.
     
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  6. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yeah Shadowstrike + many drops is indeed a bit dangerous, it makes it relatively vulnerable to an alpha strike.
    A scary looking list though.
     
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  7. Imrahil
    Kroxigor

    Imrahil Well-Known Member

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    I like the lists you make
    I see you like Razordons a lot, in nearly every list they come along ;)

    What interests me is that i do not see a Firelance Starhost list.
    I am planning to run a 1k battle with it. I'll post my list separately to discus it(so this thread is clean with your lists ;) )

    Gr, Imrahil
     
    Last edited: May 17, 2019 at 8:37 AM
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  8. LizardWizard
    Skink Chief

    LizardWizard Grand Skink Handler Staff Member

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    Glad you enjoy my list. RAZORDONS!

    The main list I bring to events uses the Firelance. It is really a Shadowstrike list, but I use Dracothion's Tail (which includes Firelance) in order to gain 1drop and allow for further deepstriking.
     
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  9. LizardWizard
    Skink Chief

    LizardWizard Grand Skink Handler Staff Member

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    1000pt Fircelance Starhost

    Allegiance: Seraphon

    - Mortal Realm: Ulgu

    LEADERS:
    Skink Starpriest
    (80)
    - General
    - Command Trait : Master of Star Rituals

    Saurus Scar-Veteran on Carnosaur (240)
    - War Spear
    - Artefact : Sword of Judgement Saurus

    Scar-Veteran on Cold One (100)
    - Artefact : Betrayer's Crown

    UNITS:
    5 x Saurus Knights (90)
    - Lances
    5 x Saurus Knights (90)
    - Lances
    5 x Saurus Knights (90)
    - Lances
    4 x Razordons (160)

    BATTALIONS:
    Firelance Starhost
    (150)

    TOTAL: 1000/1000
    EXTRA COMMAND POINTS: 1
    WOUNDS: 65

    This list was inspires by @Imrahil. Look to send the ScV on Co into a horde for Betrayers Crown. Use the Skink Starpriest to buff up the Carno to keep him healthy and killy.
     
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  10. LizardWizard
    Skink Chief

    LizardWizard Grand Skink Handler Staff Member

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    I played a few practice games this past weekend using the 2000pt Shadowstrike Starhost. I ended up dropping the Skinks unit size to add Cogs and BwV while only bringing 6 Rippers to make room for a Saurus Astrolith Bearer. Sadly, due to the number of drops I was forced to go first in all the matches. However, this did allow me to cast BwV and Cogs while outside of unbind ranges.

    All three matches ended up being wins for the list. It is possible I will replace my DT/SS list with this one. I need to play vs my LoN and Idoneth buddies before I know for sure.

    Things that stuck out to me in my games:
    • Deploy EotGs within 25" of an enemy unit.
      • This will likely mean deploying them towards the middle of the phase. I got lucky my first game and my opponent deployed something in range even though I made the mistake of deploying an EotGs as my first drop.
    • Summon Additional Rippers with EotGs turn one if possible.
      • Having to go first means you likely will get less value from Bloat Toads. Having additional BT helped greatly in 2 games.
    • Hang onto summoning points if your Slann is safe and you don't need the summoned units to score an objective.
    • I would consider changing my Slann's Command Trait to Vast Intellect. In most cases I didn't need double LoSaT.
    • The only time I used LoSaT twice was to move both EotGs out of combat so I would have room to Summon if I rolled a 14-17.
    • Do your best to zone enemy Wizards away from dispelling your BwV and Cogs.
    • Get your Slann in Cover. A 2+ rerolling save with BwV, Cogs, Look Our Sir, and Misamic Blade is pretty crazy.
      • In fact. I will be changing to the realm of Fire for Ignax's Scales. My Slann almost died to Evocators Mortal Wounds after saving all their standard damage.
    • 10" is a lot of room to play with. It was much easier than I thought to keep my Slann in range of both EotGs.
     
  11. Wilhelm Stürmer
    Kroxigor

    Wilhelm Stürmer Well-Known Member

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    Well, now I have a list to build towards. Just need 2x EotGs.
     
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