Hello everyone, First of all I want to thank everyone for being so helpfull to me, and also for being so patiently. I really appreciate all the help you have given me, and my little brother and I are slowly but surely working on painting our army. It has been a blast! And although my first match was against a bit of a immature Chaos player (whose friend won from me with his army last week since I felt bad and took a slightly more casual Skink army, only for him to bring Blood letters ^^; Apparently he did use a tournament level army against me after all), and I found that Sylvaneth feels a bit unfair to play against with most casual armies, I have had a blast playing them! I wanted to ask what people thought about my Blood claw idea? The reason I'm asking is because I found that many players at the club are fairly competive. And I wanted to have a army that was pretty well balanced and strong. I already updated my Skink army from a Thunderquake into a Heavenwatch starhost after finding out the rerolls on saves and wounds only apply in the combat phase (even though I will have extra troubles against Sylvaneth with this army). And I wanted to make some small changes to my previous Bloodclaw Starhost idea. This was my previous idea: OLD LIST: Bloodclaw Starhost= 100 Oldblood on Carnosaur= 320 Scar Veteran on Carnosaur= 260 Eternity Warden= 140 Oldblood= 100 (for the command that allows them better charges, and the reroll on 1 wound passive) Unit of 30 Saurus warriors= 300 Unit of 10 Saurus warriors= 100 Unit of 10 Saurus warriors= 100 Slann Starmaster = 260 Celestial Hurricanum: 320 (For the +1 hit, which works nicely with the Scar vet on Carnosaur his command). However, I found that when Slann can't summon they don't really contribute that much. And seeing as I have a limit of 6 heroes, I instead got rid of the Slann and Eternity Warden, and replaced them with a Skink Priest and Second Oldblood. Making the list as following: NEW LIST: Bloodclaw Starhost= 100 Oldblood on Carnosaur= 320 Scar Veteran on Carnosaur= 260 Oldblood= 100 Oldblood= 100 Unit of 40 Saurus warriors= 400 Unit of 20 Saurus warriors= 200 Unit of 10 Saurus warriors= 100 Skink Priest with Priestly Trappings= 100 Celestial Hurricanum: 320 With this list I will have more Warriors, and although the Skink Priest only has a 50% chance to give the area buff to my Saurus warriors, when he does I can give my 20 stack the Hurricanum's Mythic shield as well, allowing me to send that stack in first, with the spear units right behind them. And the two Oldbloods allow my army to move forward an additional 6 inch in the hero phase. Or I can reorder them in the front line. And with such big stacks the Order's ability to reroll battleshock tests will help. And if I make the Celestial Hurricanum my General (the Saurus heroes will still be able to use their abilities) I will be able to use the Order's command that gives a single unit immunity to battleshock tests. I'd give up the Slann's rerolls on 1, and an extra shield. But I'd have a much stronger warrior presence and flexibility. And instead of a 100% chance to reroll saves in the shooting phase only, I will have a 50% chance to be able to do that in the combat phase as well. Combine that with the extra attack on a hit of 5 or 6 due to my Scar veteran on Carnosaur and the Celestial Hurricanum, and I will have a 40 spear warrior stack with a optimal amount of attacks of 160, which a chance to gain even more attacks. How does this new idea for a 2000 point Bloodclaw Starhost sound?