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AoS Remembering key abilities

Discussion in 'Seraphon Discussion' started by Sovsa, Nov 22, 2019.

  1. Sovsa
    Jungle Swarm

    Sovsa New Member

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    Hi Guys!

    First time poster so feel free to criticize this post if anything is amiss.

    So on to my conundrum.
    I have yet to play any bigger battles(1000pts+) with my scaly minions, but I feel very overwhelmed by having to remember all of my abilities if I would build a 2k list with more than one batttalion.
    For example, I feel that casting/activating something in the hero phase that will make a difference in the shooting or charging phase later on will be hard for me to remember. And not even mentioning the movement phase where I might have 4-5 different auras on my leaders I have to consider!

    I've seen the AOS reminders but it only shows which abilities make a difference in what phase, not where I need to consider them.

    How do you guys handle this? Is it just a matter of playing more and remembering the times you forger your abilities?

    Thanks in advance!
     
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  2. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    first of all welcome aboard! :)

    AoS reminder is a great tool: the problem is (if i understand it correctly) is that you can use the abilities but you forget that the buffs granted by those abilities will enter the play in a later moment, so you forget to apply the buffs. Am I right?
     
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  3. Erta Wanderer
    Carnasaur

    Erta Wanderer Well-Known Member

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    first i cut out the chaff a lot of our abilities aren't helpful out side of spasific circumstances carnasaurs command ability does not help if you have no saurus so i don't think of it. second i have icons for diferent spells i have a marker that reminds me that i have starlight on a unit i also have a dile that keeps track of CSP and command points. third a lot of practice grind out your games and it will get easier to the point that i can remember my army and all of the armies that frequent my store
     
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  4. LizardWizard
    Skar-Veteran

    LizardWizard Grand Skink Handler Staff Member

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    Welcome to Lustria.

    I make my own personal cheat sheets for each army build I run. I would consider playing a few practice games to get a feel for the army. After that re-read all your rules. Anything that is an ahha moment from the reread is what belongs in your cheat sheet.
     
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  5. Sovsa
    Jungle Swarm

    Sovsa New Member

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    Almost :)
    Might not have been as clear as I thought about that point.
    My problem is that (especially in the movement phase) there are a lot of aura abilities and ranges that needs to be taken into consideration before they are even applied. So it feels like I need to have several conditions(more than I feel I can handle) in mind when I position my units.

    Hope this makes more sense.
     
  6. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Absolutely yes.
    But alas, that's a thing that really comes with experience.
    My advice is to start with simple lists, that don't rely on many factors to synergize… in that way you will reduce the number of variables and you will become used to them.

    That said, don't worry: the same goes for your opponent, and even when you will be a veteran, there will be always something that you are going to forget, only to find yourself at the end of the game realizing "woops… i totally forgot that thing!"
     
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  7. Erta Wanderer
    Carnasaur

    Erta Wanderer Well-Known Member

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    and remember you can measure at any time i mark my wholey within units so i know to measure as i move them
    i do this all the time i have to be very harsh on my self so that i lern from it. my basic rule is if i forget it it doesn't happen no backsies
     
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  8. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Hard lessons work.
    I losed a tournament game because i forgot to mark the collected summoning ponts, and at a critical moment i forgot to sum the points of the whole 1st turn.
    After that, i keep track of all of them.
     
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  9. Guzzer
    Skink

    Guzzer Active Member

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    I think another useful thing would be to create tokens for all of our main abilities and buffs... put them next to each model after you cast them.
    I usually just write it on a piece of paper... though I wish I could find specific Seraphon tokens that don't cost a fortune.
    A few items on etsy but ridiculous prices.
     
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  10. ILKAIN
    Stegadon

    ILKAIN Well-Known Member

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    I ordered a Seraphon tracker that had VP CP and CCP on dials that looks like it will be pretty good, ill post when it comes in. honestly what we need is a cardboard punch out insert like Fyreslayers got, with each of their prayers and abilities on them, that can be placed near the unit affected by them
     
  11. Erta Wanderer
    Carnasaur

    Erta Wanderer Well-Known Member

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    Oh i have one of those it works great
     
  12. Guzzer
    Skink

    Guzzer Active Member

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    Yeah that looks pretty nice - tempted to pick on up.

    I did buy a hole puncher and some coin capsules. Just need to figure our what to write on the tokens. Has anyone seen a fill list of abilities for Seraphon like: +1 hit, +1 save, Serpent Staff (extra wounds on 6)?
    Guessing would be go through every single model/warscroll and write it down on to excel or something
     
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  13. Erta Wanderer
    Carnasaur

    Erta Wanderer Well-Known Member

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    6+ exploding hits scarvetran on carno
    fly from slann
    reroll saves skinkpriest
    reroll hits thunderquake and astrolith
    reroll wounds thunderquake
    double bight damage on a 6 to wound serpintstafe
    modify dice roll curseof fates
    +4"range handlers
    reroll 1s handlers
    i think thats all of the ones you can put on your guys
     

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