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TOW Saurus Hero + 2 skinks priest 2 engine of gods

Discussion in 'Lizardmen & Saurian Ancients Army Lists' started by Kalisto, Feb 26, 2024.

  1. Kalisto
    Temple Guard

    Kalisto Active Member

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    Guys what do you think about this list?
    I play a cowboy and 2 skinks priest with 2 engine of goods. One skink on Stegadon focusing on battle magic melee and eventually moonson.
    The other one can instead choose ranged spells from elementalism.

    An extra hero on terradon anti war machine with another magic missile.

    A good saurus center with magic resistance 1 (that cannot be removed due I need 501 points for core)

    So totally I will have at least 5 magic misses (eventually 6 if I am lucky rolling a 1 with the caster with battle magic), half with +3 casting the other with +2. It would be interesting to try this list against a hero magic 4. But I guess he will not have enough mobility to dispel everything!

    Any suggestion/ improvement? Especially on magic items or alternative on kroxigors
    ===

    ++ Characters [859 pts] ++

    Saurus Oldblood [230 pts]
    - Hand weapon
    - Heavy armour (Scaly skin)
    - Shield
    - General
    - Cold-One
    - Horned One
    - Talisman of Protection
    - Giant Blade

    Skink Priest [395 pts]
    - Hand weapon
    - Light armour (Calloused hide)
    - Level 2 Wizard
    - Ancient Stegadon with Engine of the Gods
    - Cube Of Darkness
    - Battle Magic

    Skink Priest [120 pts]
    - Hand weapon
    - Light armour (Calloused hide)
    - Level 2 Wizard
    - On foot
    - Lore Familiar
    - Elementalism

    Skink Chief [114 pts]
    - Cavalry spear (if appropriately mounted)
    - Light armour (Calloused hide)
    - Terradon
    - Charmed Shield
    - Ruby Ring of Ruin

    ++ Core Units [501 pts] ++

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    10 Skink Skirmishers [60 pts]
    - Hand weapons
    - Blowpipes
    - Light armour (Calloused hides)

    20 Saurus Warrior [341 pts]
    - Hand weapons
    - Shields
    - Heavy armour (Scaly skin)
    - Shieldwall
    - Spawn Leader (champion) [Obsidian Lodestone]
    - Standard bearer
    - Musician

    ++ Special Units [383 pts] ++

    5 Chameleon Skinks [61 pts]
    - Blowpipes
    - Hand weapons
    - Light armour (Calloused hides)
    - Patrol Leader (champion)

    3 Kroxigors [147 pts]
    - Great weapons
    - Heavy armour (Scaly skin)

    1 Bastiladon [175 pts]
    - Thunderous bludgeon
    - Solar Engine
    - Skink Crew (x3) with hand weapons and Javelins (required)

    ++ Rare Units [255 pts] ++

    1 Ancient Stegadon [255 pts]
    - Great horns and Engine of the Gods
    - Skink Crew (x5) with hand weapons and Javelins (required)

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]
     
  2. Kalisto
    Temple Guard

    Kalisto Active Member

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    Adding a ps: this would be an alternative to the Slann since he it’s quite costly and I am not sure it’s worth it.
     
  3. discomute
    Terradon

    discomute Well-Known Member

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    Interesting. I understand the argument against Slann, especially as our best units appear to be characters on carnosaurs and stegadons, and once you add the slann it's difficult to get "two more"

    But I would have thought the main reason to take level 2 skinks is to get access to dispels. I don't know if two of them is worthwhile. Will be interesting.
     
  4. Fxt
    Skink

    Fxt Member

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    is this 2k right? you can only have 2 max between oldblood and/or priest

    if you want to keep twin priests, you have to change an OB for a Vet. Maybe with GW, shield, Talisman and horned (154 points).
     
  5. Kalisto
    Temple Guard

    Kalisto Active Member

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    Didn’t thought about that! Damn :(
    Is a bit big difference between the two sincerely. We’ll have to thank about it, but yes should play him as you wrote.
     
  6. discomute
    Terradon

    discomute Well-Known Member

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    Could feasibly drop a priest for a troglodon and oracle?
     
  7. Kalisto
    Temple Guard

    Kalisto Active Member

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    It makes no sense. The strong is to cast with two caster at +3. And both caster can dispel with +2.
    Troglodon doesn’t get such bonuses. And you need two stegadons for the extra +1
     
    discomute likes this.
  8. Kalisto
    Temple Guard

    Kalisto Active Member

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    I did another versione with saurus scar on carnosaur, removed the cube of darkness for a dispel scroll and removed chameleons but did one unit skinks as scout.

    ===
    Oldlord magic missiles [1998 pts]
    Warhammer: The Old World, Lizardmen
    ===

    ++ Characters [910 pts] ++

    Saurus Scar-Veteran [311 pts]
    - Great weapon
    - Heavy armour (Scaly skin)
    - Shield
    - General
    - Carnosaur
    - Glyph Necklace

    Skink Priest [345 pts]
    - Hand weapon
    - Light armour (Calloused hide)
    - Level 2 Wizard
    - Ancient Stegadon with Engine of the Gods
    - Battle Magic

    Skink Priest [140 pts]
    - Hand weapon
    - Light armour (Calloused hide)
    - Level 2 Wizard
    - On foot
    - Lore Familiar
    - Dispel Scroll
    - Elementalism

    Skink Chief [114 pts]
    - Cavalry spear (if appropriately mounted)
    - Light armour (Calloused hide)
    - Terradon
    - Charmed Shield
    - Ruby Ring of Ruin

    ++ Core Units [511 pts] ++

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    10 Skink Skirmishers [70 pts]
    - Hand weapons
    - Blowpipes
    - Light armour (Calloused hides)
    - Scouts

    20 Saurus Warrior [341 pts]
    - Hand weapons
    - Shields
    - Heavy armour (Scaly skin)
    - Shieldwall
    - Spawn Leader (champion) + Obsidian Lodestone
    - Standard bearer
    - Musician

    ++ Special Units [322 pts] ++

    3 Kroxigors [147 pts]
    - Great weapons
    - Heavy armour (Scaly skin)

    1 Bastiladon [175 pts]
    - Thunderous bludgeon
    - Solar Engine
    - Skink Crew (x3) with hand weapons and Javelins (required)

    ++ Rare Units [255 pts] ++

    1 Ancient Stegadon [255 pts]
    - Great horns and Engine of the Gods
    - Skink Crew (x5) with hand weapons and Javelins (required)

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]
     

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