Okay, I want to get into Seraphon army stuff. Limited budget, I'd like to start with a 500pt army for practice, then expand to 1000 as I have money. What I really want, though, is a consistent focus on skinks. For 500 pts total Skink Priest (Priestly Trappings)  30 Skinks (blowguns + shields)  30 Skinks (blowguns + shields)  10 Skinks (clubs + shields)  Very simple, possibly not very effective. But, very, very cheap for a non-boxed army. I kinda wish I could go with 2 groups of 35 blowgunners to get max benefit from the shooting bonus, but alas, it seems they can only be added in multiples of 10. Despite coming in boxes of 24. Kinda odd. I want to reduce the total amount of Skinks for the upgraded version, to make room for some actual firepower. For 1000 Skink Priest (Priestly Trappings)  30 Skinks (blowguns + shields)  30 Skinks (blowguns + shields)  Bastilodon (Solar Engine)  Bastilodon (Solar Engine)  This is similar to what someone else posted a bit ago, but with 2 Bastilodons and less Skinks. The decision was between an extra Bastilodon and a flight of 6 Ripperdactyls... The problem is that Rippers are $60 for half of the points of a Bastilodon and roughly half of the board impact. I decided this would be both neater, cheaper, and way more fun (I like shooting things). Any thoughts? Improvements, cost-saving measures, things like that?