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8th Ed. Slann with Crown. Worth it?

Discussion in 'Lizardmen & Saurian Ancients Discussion' started by Hooligan, May 25, 2015.

  1. Hooligan
    Skink

    Hooligan New Member

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    Just like the title reads. I like trying to keep my Slann mobile and dynamic and usually bring him in skink skirmishers rather than huffing a big block of temple guard and belly bumping wherever he can. Also keeps friendlies from rubbing elbows when the big guy decides to miscast and blow up everyone around him.

    I've been toying with the idea of bringing a Slann with the Crown of Command to my next few games. My thought is to bunker him in skirmishing skinks with a champ and shuffle him up next to a block of saurus or some big monster to bait in a charge. Eventually I'm counting on him getting charged, throwing a challenge with the champ, and hoping to keep skink bodies between the enemy and the big toad for a round of combat or two. If he is *lucky* enough to get charged in the flank that even limits a single skink and the champion to base combat. Even if the slann gets into combat he's pretty resilient alone even without magic support so I'm hoping he can hold up long enough for a friendly block to sweep in and save the day. After that the slann can leave any remaining skirmishers and jump in the saurus for a budget block of temple guard.

    This is probably a very situational gimmik and I see a lot of slann being sacrificed while they figure out how to make this work. Also seems like it could be interesting to use Life to regrow the champ and tarpit a nasty combat block for cheap. Has anyone here tried anything similar? Viable or is a slann with the crown just asking for it?
     
  2. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    Cant help but to sit with a thought : "What you want to achieve is Vampire Counts turf, and they do it better."

    You want the crown to be stubborn: VC are unbreakable, without any item use.
    You want lore of life to play shinanigans with ress'ing a champ: VC does that with their signature spell.

    AND! Even though their situation is VASTLY better for this strategy,
    my personal experience is that its STILL hard to make work, and an ENORMOUS gamble

    As the slann is your general per definition, and your only lvl 4 mage, and maybe your BSB,
    I think its fair to say that your gamble is more than triple that.


    No matter how stubborn your slann is, you DONT want him to see combat.
    A smart opponent will find a way to maximize attacks on him, whatever you have Champ or not.

    T4 4++ is NOT resilient enough for any unit worth baiting like this.

    Sorry for the tone :D But say this loud to yourself: "My gameplan is to get my Slann charged" :D:D:D

    In theory it is a nice idea though! and points for that!
    Many players get blindspots when focusing on the Slann, and you CAN play that to your advantage.
    The important part here though, is to do it without him getting charged :p
     
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  3. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Phatmotha-phucka is correct. It is an awfully big gamble that will probably lose you far more games than it will win you.

    But you can always give it a try in a couple of friendly games to see how it goes. If you do plan on your Slann facing combat, Fencers blades will help reduce the amount of hits scored on you.
     
  4. Man0waR
    Kroxigor

    Man0waR Member

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    20 saurus warrior + Crown of Command = 255 points
    20 Templeguard = 280 points.

    So its cheaper to build a huge stubborn block that way. All you lose its auto look out sir. The more you bring the cheapest it is.
    Also they come from core atollment.

    For skinks I wouldn't do that. Slann will always be at a flank so it can be easily engaged. And remember Slann is infantry he can die against killing blow with so much ease.

    I will go further and write weird unit combinations mixing Slann & Oldblood/Scarvet.

    X Saurus Warriors 5 wide w/ musician & Standard bearer, also champion (but can be killed)
    2 Oldblood/Scarvet. <--- To ensure once your champion is death Slann won't go first rank
    Slann.

    Your Slann will be on second rank for a while, until your unit of saurus only have 1 left. (if your saurus characters still alive)
    The saurus warrior's lack of punch is solved by S7 great weapon.


    Kroxigor unit 2 wide w/ Champion
    2 Cold one Oldblood/Scarvet <-- They both go at left of right of the unit
    Slann w/ Skaven Pelt Banner. <--- "second rank" behind the cold ones.
    * I don't know if its legal, but with 3 coldone you can run it

    S7 Grind fest. Ok you move at 4". May be High Magic Loremaster is needed.
    Cast Walk between Worlds, place in your opponent flank and trade it for life spell, Keep trading life & apotheosis and you will be healing your kroxigors & saurus characters.
     
  5. Davatar
    Skink

    Davatar New Member

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    I think Ethereal, Crown and Life could work as a strange tarpitting Slaan.

    However, that's an awful lot of points to spend on a wizard you intend on getting charged...
     
    Last edited: May 25, 2015
  6. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    My experience with the Ethereal diciplin is that it makes the Slann MORE vulnerable.
     
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  7. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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  8. Hooligan
    Skink

    Hooligan New Member

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    All that is great feedback. Haven't played VC yet so the fact that they can pull off something similar for a heck of a lot cheaper than us puts that trick in a different light.

    Actually tried this in a game this morning and the Slann took a beating for it. He survived, but miscast immediately after. Yall are spot on. Between the threat of miscast and enemy mage hunters he is just to vulnerable to use as bait unless it's for a reallllly good reason. After trying him the ONLY thing I can see bringing a crown for is so you don't auto die if you break as a bsb in a skink unit... A lot of ifs though.

    Kind of a shame that while we pay extra for the ward, wounds, and a decent T we should be able to use that to some advantage over other races. Totally get it, but still a shame.
     
  9. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    We can.
    Knowing that you can take a whole lot of more wounds than a regular wizard opens a lot of opportunities:

    - Miscast are not AS bad for our Frog (....the TG is another matter..) as if he loses a couple of wounds, its not the end of everything.
    - In a spirit-leech standoff our frog has the upper hand in most cases.
    - Snipers have a harder time.
    - We can use forbidden rod without worrying about instant death.
    - Lesser chance of dying straight out from multi-wounds

    theres probably way more, but thats just on the top of my head..
     
  10. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    You are looking on it from the wrong angle. His ward, tougness and wounds are not there to make him a good combat character, it's there to make him super resilient should anyone ever decide to throw something at him. He's nearly invulneable in a TG unit. That's more than most mages can claim.
     
  11. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    I hate the ethereal discipline. It was good in our previous army book, but unstable is just too much of a risk. Plus it's very expensive.
     
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  12. Hooligan
    Skink

    Hooligan New Member

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    I completely agree, he's tougher than your average mage by a long shot. It's really nice to know that he can take a cannonball to the face, fail the ward, and still sits with a reasonable chance to walk it off.

    I look at it this way. We pay about 1/3 more for a vanilla lvl 4 caster than most armies. For this we get 3 more wounds, a "free" 4++, arcane vassel, and the privilege of paying more so that he can become a bigger bully than most mages in the game. I say most because there are some pretty mean mage builds that can compete with us for far cheaper (looking at you WE with your +6 to cast!). You have a very resilient character like you say, but we take and shelter it in TG where most things couldn't touch it if they wanted to. If a enemy is mean enough to chew through all your TG then the slann doesn't stand much of a chance even with his resilience. If he isn't outright killed, he'll break and auto die if he's the BSB. That's the issue I've been trying to get creative with by using the Crown and playing to his natural durability that we already pay for.

    I'd also argue that miscasts are not much worst for us than most mages. Finding yourself in the warp is equally bad, as is crippling your mage lvl. Most of the other options are a single wound which most lord level characters can shrug off with 3 woulds and not really care. Ours is just slightly less painful overall. Vassel is fantastic, but is it worth the extra 100 points or so? For the record, I'd say this alone may justify the point hike.

    Don't get me wrong, a tooled slann can be a mean mean thing and I love using him. I guess I'm realizing that I just haven't been making use of his protection because the "standard" lizard play keeps him safe from harm and doesn't use it. I also struggle with fielding a 700+ point unit of Slann and TG. Feels more like having all your eggs in one basket. Also the hit to your wallet for enough TG is ridiculous ($120 US for 30 tiny plastic figures? Really GW!?!?) but that's another issue entirely.

    After trying this out I'm conceding that this little gimmick just isn't viable in 8th as we know it.
     
  13. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    I'm not sure what you are argueing here xD

    Is your beef that we're paying too much for what we get or that you'd like more utility from a mage?

    Also having 750-800pts is not having all your eggs in a basket. You'll have to see it as a lvl 4 mage who just happen to be in a very fighty unit. The unit is a dual purpose unit and can do something in most phases of the game, except shooting. Besides TGs are some of the cheaper elite models.

    If one is planning to start a LM army buying a battalion box give you almost anything you need for a 1000pts army. Spending the necessary money for a reliable and good unit of templeguards will not be *expensive* considering the amount of money some people spend on stuff like witch elf hordes.

    In truth I consider our army in the cheaper end, obviously not Ogre Kingdom cheap due to their model, but we get a decent amount of dolls for the money spend. For instance 24 skinks in one box in absolutely fantastic IMO.

    With that said I do think we could've done with a skink high priest, just for those instances where we do not want for fork out the points needed for a tooled slann. I've argued this many times before and yes I do agree that sometimes it can be frustrating having your 400pts frog doing nothing. In those cases I would've loved a lvl4 priest for half that.
     
  14. Hooligan
    Skink

    Hooligan New Member

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    I think I kind of drove this OT the last couple posts :p. I was just looking more for ideas and input on trying to use our toad as an effective tarpit without the baggage of the TG unit. Just something new and different.
     
  15. classicflava
    Cold One

    classicflava Active Member

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    If you want a stubborn block of saurus there is always Gor ROK.
     
  16. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    If you want a stubborn unit, nothing beats a fully kitted out Oldblood cowboy with the crown of command. You can run him by himself and he'll hold up or kill just about anything in the game.
     
  17. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    "Just about anything" is more "Just about" than "anything" :D
    But I agree, he can really do his worth many times over.
     
  18. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    A tooled up Oldblood will stand up to most things in the game, with a few exceptions of course.
     
  19. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    Anything with multiwounds, and I hesitate!
     
  20. Lord Grok Of Xillaqua
    Kroxigor

    Lord Grok Of Xillaqua Well-Known Member

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    That's why you never leave your temple without the mighty Piranha Blade! AP & multiple wounds (D3) will make your Scar-Veteran or Oldblood just as scary as any Stegadon and is terrific in challenges against any army.
     

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