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AoS Ways to increase rend?

Discussion in 'Seraphon Discussion' started by InBennyWeTrust, Aug 8, 2019.

  1. InBennyWeTrust
    Skink

    InBennyWeTrust New Member

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    Hey everyone!

    Excuse me for being a noob but is anyone aware of ANY ways to increase rend for units in our armies? I want to give my Dread Saurian his decent rend back:(

    Thanks in advance.
     
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  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Unfortunately not.
    Heroes can use an artefact, but that's pretty much it.
     
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  3. ILKAIN
    Stegadon

    ILKAIN Well-Known Member

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    would have been nice if the claws spell had increased rend instead of giving us ANOTHER reroll to hit ability....
     
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  4. Xuil
    Saurus

    Xuil Active Member

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    We can always hope that if a Battletome isn’t imminent, there’s enough of a gap that they revamp the spell lore... it is a bit ‘meh’, given what Slann are meant to be capable of.
     
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  5. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yeah indeed.
    Rend, additional attacks, chance for mortal wounds, or even rerolling wound rolls would be most welcome for a change.
     
    Koriialstraz likes this.
  6. Erta Wanderer
    Carnasaur

    Erta Wanderer Well-Known Member

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    or just a 7 to cast on conflagration our only good spell is just sooo hard to cast
     
  7. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    7 is the average value of 2d6, and Seraphon have relatively easy access to a +1 to cast rolls.
    I wouldn't call that very difficult, the chance is around 50% then. Especially if you consider that the spell has a decent chance to make decent damage, at least against every unit with more than 10 models if it hits.
    It has to be harder to cast than arcane bolt or similar ones, and even very easy to cast spells have 5 or so.

    Not sure right now if there is one with casting value of four. The majority of spells is between 5 and 7.

    Given that the spells cannot be used against characters but can be devastating against hordes I would put it at 7, but 8 is not the end of the world.


    Edit: mixed up two spells. Disregard.
     
  8. Erta Wanderer
    Carnasaur

    Erta Wanderer Well-Known Member

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    i would agree if it worn't for other spells that do the same thing all casting on a 7
     
  9. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Oh sure, there are other spells that do more damage and have a lower casting value. Balance in AoS is... weird.
     
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  10. ILKAIN
    Stegadon

    ILKAIN Well-Known Member

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    doesn't curse of fates have a CV of 4?
     
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  11. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yep, there are indeed a few spells that have a CV of 4. Curse of Fates is one of them, and the webspinner shaman of the Gloomspite Gitz also has a spell that has a CV of 4 (speed of the spider god). Same goes for the Bone Spirit spell of the Maniak Weirdnob (Bonesplitterz).
     
  12. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    IIRC there is a spell that can give rend... but you need to play with the realms' spells.

    Edit: probably not. The one i've had in mind just increases the damage dealt by melee weapons. :(
     
  13. Erta Wanderer
    Carnasaur

    Erta Wanderer Well-Known Member

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    do you wan't me to add relm spells to the beginners guide to help with this in the future?
     
  14. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    IDK.
    They are a very peculiar thing... maybe i could think to a selection of the 2-3 most useful ones for each realm.
     
  15. Erta Wanderer
    Carnasaur

    Erta Wanderer Well-Known Member

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    can do
     
  16. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Go ahead.
    Do just the most useful ones, to form a guide for beginners. ;)
     
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