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TOW Which Stegadon should you like to use?

Discussion in 'Lizardmen & Saurian Ancients Discussion' started by Kalisto, Mar 26, 2024.

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Which Stegadon would you use?

  1. Skink priest on Ancient Stegadon with Engine of Gods

  2. Skink Hero on Stegadon with Giant Bow

  3. Skink Hero on Stegadon with Giant Blowpipes

  4. Ancient Stegadon with Engine of Gods

  5. Ancient Stegadon with Giant Bow

  6. Ancient Stegadon with Blowpipes

  7. Stegadon with Giant Bow or blowpipes

  8. 2 skink priest with 2 Stegadons and Engine of Gods

Multiple votes are allowed.
Results are only viewable after voting.
  1. Kalisto
    Temple Guard

    Kalisto Active Member

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    There may be a lot of different lists but usually, at 2000 points, there are no more place for 1 or 2 stegadons, if you don't choose to play a lot more extreme or a big monster list.
    Which ones would you choose in this case?

    The purpose is just to see which 2 alternatives lizardmen players prefers (not you have 2 votes)
     
  2. BeardedLizard
    Skink

    BeardedLizard Member

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    I'll most likely play either Skin Chief on a Stegadon (bow) or a double Engine list with one of the engines being a Skink Priest.
     
    Christopher_Martinek likes this.
  3. discomute
    Terradon

    discomute Well-Known Member

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    Clearly the chief on a stegadon is the best option. I would be interested in the thoughts on an ancient upgrade. My initial impression was "definitely" but (I have not run any stegadons) it does appear to me that each extra attack in TOW is precious.
     
  4. Kalisto
    Temple Guard

    Kalisto Active Member

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    Extra attacks with -3 AP is precious yes, especially with WS4. On the other hand S6 is really really good.
    Without skink hero I would probably take a normal ancient. I don’t see really the skink on ancient been worth it. WS mean often be hitted at 2 or 3+, wasting the bonus that extra wounds give
     
    discomute likes this.
  5. PlasmaDavid
    Kroxigor

    PlasmaDavid Active Member

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    I'm a bit confused on using the Stegadon as a character mount. The rule at the bottom says to treat it as a chariot mount not a ridden monster, even though it's a behemoth, does that mean you follow all the Chariot character mount rules? ie add character wounds to the Stegadons wounds?
     
  6. Kalisto
    Temple Guard

    Kalisto Active Member

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    Yes it does
     

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