Eternity warden 140 10 saurus guards 200 10 saurus guards 200 10 saurus guards 200 Eternal starhost 80 Bastiladon 300 Skink priest 100 Jade battlemage 100 5 chameleon skinks 120 10 skinks 80 Total 1500 2+rerollable saves on the guards, a bastiladon thst can be healed and mystic shielded. What do yall think?
Big block of skeletons are annoying, but usually are not alone by themselves. The list is solid, but what other kind of units are you going to face?
Id drop the loner 10 man skink unit and add in a skink chief as your general. His command ability adds +1 to hit on a SKINK unit - and bastiladon have the skink keyword meaning they are going to be MUCH more reliable on a 3 up 3 up. You may also get the extra trait for fielding 1480 points
Bone giant is unreliable. A potential huge damage (is it backed up by a necrotect?) but it really needs some luck. Zombie dragon flies and it's fast; with vampire lord is a combat terror... especially if equipped with Red Fury and the Tomb Blade. Kill it asap. Terrorgheist is another fast beast, but one of its scariest weapon (the Death shriek) is not so useful against us: it's a shooting attack that rolls 3d6 (or 1d6+6, it depends on the kind of battlescroll for the model) vs the bravery, inflicting mortal wounds. May be dangerous against your guards, if supported by a screaming skull catapult.