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AoS Third Edition

Discussion in 'General Hobby/Tabletop Chat' started by Lord Agragax of Lunaxoatl, Jun 4, 2021.

  1. Canas
    Slann

    Canas Ninth Spawning

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    Is this a generic prayer? Like arcane bolt is a generic spell?

    Edit: apparently they are. Neat. Makes priests a lot more interesting.
     
  2. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    it's a welcome change! :)
     
  3. Womboski
    Chameleon Skink

    Womboski Well-Known Member

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    No mention of bound endless spells, if I'm reading this right as long as a caster is alive and within 30" they maintain control of the endless spell. Which is a big change if so. Endless spells can pump out a lot of dmg especially if they are allowed to stay on the board and relevant for multiple turns (3+ turns and omg the value).

    Would make sniping casters that much more important or dedicating a spell to dispell them.
    Also makes bound spells slightly less unique unless they have another twist.

    I bet we learn more when they do the Seraphon faction focus. Stormcast got a couple new tricks and sounds like maybe a couple more that were not previewed. They are the poster boys but that's a good sign everyone else is getting a little something.

    Again I'm excited for this edition. Imo change is nice keeps things fresh.

    Edit: what magic of the old ones allows me to post the picture with the text instead of a separate file!?
     

    Attached Files:

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  4. Womboski
    Chameleon Skink

    Womboski Well-Known Member

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    If a wizard can cast a spell and maintain control over it as long as they are alive. Potentially how survivable Kroak will be, might be worth taking none bound version for him to cast but stick to bound for the endless spells our more vulnerable casters plan on casting. Might not be big but could free up 10pts and we all know sometimes that's all we need to make it all fit.

    Also I wouldn't be surprised if some of the endless spells see a minor change to their warscroll, but if that is happening today's preview would of been the time to show or at least mention it. Maybe a point change is coming for them tho?
     
  5. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

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    Just thought of a couple more points about 3rd Edition - firstly, given that GW are going the ultra-lazy route of shoving Kruleboyz into Orc Warclans, perhaps this Edition will feature them giving more attention to existing factions than creating new ones. Certainly I’d like to finally see a second wave for Fyreslayers and Kharadron, plus plastic versions of old Finecast models for Beastmen and Skaven. If they can do it for boring Vampire Counts, they can easily do it for these far cooler factions.

    Secondly I’d like to see them introduce customisable sub-factions as they’ve done in 9th Edition 40K, because that really rewards those players who have spent ages poring over and coming up with a background for their army, while at the same time still allowing less imaginative folk to use the pre-set GW-established sub-factions.
     
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  6. Canas
    Slann

    Canas Ninth Spawning

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    I mean, at least it means we finally no longer have an explosive growth of factions.

    On the downside, it still has it's own allegiance abilities. So not sure why they bothered shoving them into Orc Warclans to begin with as effectivly we still have an extra faction now...
     
  7. Erta Wanderer
    Skink Priest

    Erta Wanderer Well-Known Member

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    both IJ and BS have their own allegiance abilities they work like our starborn and coalesed. the crual boiz having them is nothing new
     
  8. Canas
    Slann

    Canas Ninth Spawning

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    I know it isn't knew. I mean that IJ and BS are fullfledged factions in their own right who don't share any rules. They just also happen to have a megafaction in the big waagh that combines the two. It's essentially like Destruction has a mini-allegiance within itself in the Big Waagh which consists of the factions IJ & BS (and now the kruleboyz). In contrast our sub-factions (and most other sub-factions) usually share rules and the difference is generally minor.

    Adding in the kruleboyz in this way is functionally not that different from just making them their own faction with their own dedicated tome. So while it looks like less army-bloat on paper functionally we still got an entire new army. So it just feels a bit odd, even if it isn't the first time for the orruks to get their factions combined into one tome.
     
    Last edited: Jun 10, 2021 at 8:51 AM
  9. Erta Wanderer
    Skink Priest

    Erta Wanderer Well-Known Member

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    how is this any different from orks just getting a slaanesh sized update? same army just more models
     
  10. Warden
    Slann

    Warden Tenth Spawning

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    Hard to believe AOS has reached 3rd edition already... still waiting on my Bretonnians to be re-added into the model line :(

    Is it just me or does GW change editions as fast as most other people change their shirts? o_O
     
  11. Canas
    Slann

    Canas Ninth Spawning

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    Yeah, would love to know if there's any reason for how fast they change besides selling more rulebooks. At times it almost feels like they really just want to be a videogame like LoL and put out a shiny new version every single year.
     
  12. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

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    Yes, but the whole point is that Kruleboyz could have been made a separate faction in their own right (and should have been in my opinion given that apparently we’re going to be seeing a load more models for them soon, and because they’re a combi-Orc/Hobgoblin army rather than pure Orcs). Compare that to if we had just got a load more Ironjawz/Bonesplitterz where it obviously would have made sense to add them to Warclans because the rest of their range is there.

    What’s more I’m concerned that if we eventually do see Ironjawz and Bonesplitterz getting more models too, the faction will start to become very bloated like Stormcast and Cities of Sigmar.
     
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  13. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    That may be what they want. Look at Gitz.
    Spiders, Troggoths, and Gobbos that are essentially three separate armies cooked into one. Lumineth is also getting pretty large, and they have several factions in it that are not separated but a blend. I wouldn't be surprised to see something like Elementari/Teclian/Tyronnic allegiances at some point.
    Then the rumored Dwarf Great Host or what not that's Dispossessed, Fyreslayers, and KO in a book....
    If any faction would get a CoS book, it would be Orks/Orcs/Orruks. They're all mean green and worship Gork and Mork/GorkaMorka.

    It looks like GW likes having big books with lots of choice so you have more reason to buy more to expand into other similar factions.
     
  14. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Yes, i can see this become a thing...
     
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  15. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

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    Gods I hope they don’t do this, because though it would rescue Dispossessed from the clutches of Cities of Skubmar, it would essentially be saying GW doesn’t care about Fyreslayers and Kharadron and don’t want to make any more models for them, while stupid Elves get more and more full factions of their own.
     
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  16. Womboski
    Chameleon Skink

    Womboski Well-Known Member

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    What they combine now they can undo later. A mass dwarf book imo is good. It's going to be awhile before freeslayers, old school dwarfs(if ever) and KO get new models so combining them in the mean time makes sense. Of course I would rather see them fleshed out. Same with ironjaws. I don't play that army but if I did I rather have some cruel boys I can mess around with untill new ironjaws models come out. Maybe we are looking at this wrong. They in fact did get new models which are also a sub faction which later once all is fleshed out will be separate
     
  17. Canas
    Slann

    Canas Ninth Spawning

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    They're not though. You can only effectivly combined the three "subfactions" if you use the big waagh. If you just play pure ironjawz then this isn't a particularly usefull update. Or at least not any more usefull than any other update which gives new allies.
     

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