Hi fellas, I'm getting back to the game and my last played game was on 5th edition I'm still getting around all the new factions and such, so bare with me, but with the units I have I came up with this list. Plz note that my main purpose is to escalate this to a full fledge thunder lizard list. Allegiance: Seraphon - Constellation: Thunder Lizard LEADERS Skink Priest (70) - General - Command Trait: Prime Warbeast - Artefact: Fusil of Conflaguration UNITS 5 x Saurus Guard (100) 5 x Saurus Knights (100) - Lances BEHEMOTHS Bastiladon (220) - Weapon: Solar Engine I was considering swapping the 5 Guards for another 5 Knights. I still have in the bank: 5 knights 2 salamanders with 6 handlers 3 terradons with bolas 1 stega 25 skinks with javs and shields (no other options to swap) 25 saurus with clubs and shields (enough lances to swap) 3 Kroxi 1 Slann 9 chameleons With this in mind I ask ask some advice on the list. Thx.
the command trait for prime warbeast is only if your general has a mount. for the priest you can just avoid it and take something like "master of star rituals" which allows it to use its command ability once per turn without a command point being spent The guard also aren't really worth having if you don't yet have a slann/kroak in the list so knights are better. From there you can start to add in more heroes, such as the slann, and add in things like skinks just to be bodies you can throw around the board